Hi! I have TFS 1.4.2 
I'm in the process of creating a boss script but I have a problem with two things, maybe someone can help me with this.
The first mechanic that I don't know how to set up is:
The boss changes mechanics every certain amount of hp (where in the next mechanic he stops using the previous one)
For example:
100-75% hp only attacks
74-50% hp starts using some attack
49-25% hp stops using this attack and does something else, e.g. summons monsters
....
Additionally, every phase change the boss "screams" Phase 1, Phase 2, Phase 3...
The second mechanic is that a boss, e.g. from 49% to 25% HP, summons 5 monsters (e.g. GSs) in random locations around him at once. If one is killed, another one will be summoned immediately (5 max). This will continue until the phase ends (24% and less)
I will be grateful for help

I'm in the process of creating a boss script but I have a problem with two things, maybe someone can help me with this.
The first mechanic that I don't know how to set up is:
The boss changes mechanics every certain amount of hp (where in the next mechanic he stops using the previous one)
For example:
100-75% hp only attacks
74-50% hp starts using some attack
49-25% hp stops using this attack and does something else, e.g. summons monsters
....
Additionally, every phase change the boss "screams" Phase 1, Phase 2, Phase 3...
The second mechanic is that a boss, e.g. from 49% to 25% HP, summons 5 monsters (e.g. GSs) in random locations around him at once. If one is killed, another one will be summoned immediately (5 max). This will continue until the phase ends (24% and less)
I will be grateful for help
