local bconfig = {
boss = 'Hell King', -- Nome do Boss
storagend = 9111, -- Storage Necessária Para Poder Matar o Boss
storagday = 9112, -- Storage for limiting each player per day.
bossposition = Position(1194, 113, 15), -- Onde o Boss Será Criado
destination = Position(1188, 118, 15), -- Onde o Teleporta de Entrada Ira Levar
exitposition = Position(1404, 125, 15), -- Onde o Teleporte de Saida ou Kick ira levar
areacenter = Position(1194, 114, 15), -- O Centro do Lugar onde o Boss Será Criado
areascan = { -- Largura e Altura minima da Área Onde o Boss Será Criado
minx = 15,
maxx = 15,
miny = 15,
maxy = 15
},
timekill = 10, -- Tempo que o Jogador Terá Para Matar o Boss
timeopen = 1, -- Tempo Para o Boss ficar acessivel Novamente Desde a Abertura
aidenter = 65535, -- Action Id do Tile de Entrada
aidexit = 65534, -- Action Id do Tile de Saida
enterpos = DIRECTION_EAST, -- Direçao do Player Quando Entrar na Sala do Boss
exitpos = DIRECTION_EAST, -- Direçao do Player Quando Sair da Sala do Boss
global = 50737, -- stores the global delay before boss can spawn again
throttle = 20 * 60 * 60 -- Setting for personal delay before player can visit again -- 20 hours
}
function onStepIn(creature, item, position, fromPosition)
local player = creature:getPlayer()
if not player then
player:sendTextMessage(MESSAGE_STATUS_WARNING, 'Nao e um jogador')
return true
end
if item.actionid == bconfig.aidenter then
local secs = getGlobalStorageValue(bconfig.global)
local psecs = player:getStorageValue(bconfig.storagday)
if player:getStorageValue(bconfig.storagend) == -1 then
player:sendTextMessage(MESSAGE_STATUS_WARNING, 'You cannot enter the boss now.')
player:teleportTo(fromPosition, true)
fromPosition:sendMagicEffect(CONST_ME_TELEPORT)
return true
end
if psecs > os.time() then
player:sendTextMessage(MESSAGE_STATUS_WARNING, 'Come back tomorrow!')
player:teleportTo(fromPosition, true)
fromPosition:sendMagicEffect(CONST_ME_TELEPORT)
return true
end
if secs < os.time() then
local boss = Game.createMonster(bconfig.boss, bconfig.bossposition)
setGlobalStorageValue(bconfig.global, os.time() + (60 * bconfig.timeopen))
player:setStorageValue(bconfig.storagday, os.time() + throttle)
player:teleportTo(bconfig.destination)
player:setDirection(bconfig.enterpos)
position:sendMagicEffect(CONST_ME_TELEPORT)
bconfig.destination:sendMagicEffect(CONST_ME_TELEPORT)
player:sendTextMessage(MESSAGE_STATUS_WARNING, 'You have to wait ' .. bconfig.timekill .. ' minutes to kill the boss again')
addEvent(function()
local spectators = Game.getSpectators(bconfig.areacenter, false, false, bconfig.areascan.minx, bconfig.areascan.maxx, bconfig.areascan.miny, bconfig.areascan.maxy)
for i = 1, #spectators, 1 do
if spectators:isMonster() then
spectators:remove()
elseif spectators:isPlayer() then
exitPlayer(player)
player:sendTextMessage(MESSAGE_STATUS_WARNING, 'Time is up.')
end
end
end, (60 * 1000) * bconfig.timekill)
else
local remain = secs - os.time()
local minutes = string.format("%d", math.floor(remain/60))
local seconds = string.format("%d", remain-(math.floor(remain/60)*60))
player:teleportTo(fromPosition, true)
fromPosition:sendMagicEffect(CONST_ME_TELEPORT)
player:sendTextMessage(MESSAGE_STATUS_WARNING, 'The portal will be available again in ' .. minutes .. ' minuto(s) e ' .. seconds .. ' segundo(s).')
end
elseif item.actionid == bconfig.aidexit then
exitPlayer(player)
end
return true
end
function exitPlayer(player)
player:setStorageValue(bconfig.storagend, -1)
player:teleportTo(bconfig.exitposition)
player:setDirection(bconfig.exitpos)
bconfig.exitposition:sendMagicEffect(CONST_ME_TELEPORT)
end
Question is... Why i cant Enter ?
No tfs errors