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[Brazil] [Custom 10.98] TheForgottenTibia: No-vocations | Skill by Points | RPG-PvP | Season 2 | 01/11/19

Server Website/AAC
http://theforgottentibia.servegame.com:8080/
Server Address
theforgottentibia.servegame.com
Server Port
7171
Client Protocol
10.98

Togu

Advanced OT User
Joined
Jun 22, 2018
Messages
308
Solutions
1
Reaction score
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Location
Brazil
http://theforgottentibia.servegame.com:8080/

SERVER WILL BE OPEN AT 20h ON GMT-3 (Brazilian Time)!!!

But test server is already happening! Access website and check it!

SpellsAndSkills.png
What makes it different from Tibia / The Forgotten Server 1.3?
  • There are no vocations
    Everyone starts as a normal human being with points to be distributed among the skills

  • There is no skill training
    Each level you advance ou receive points to be distributed among the skills. The more levels you get, less points you receive.

    SkillWindow.gif
    this gif is not updated

  • All clubs, swords and axes damage are based on Strenght

  • Melee and distance weapons can do critical hit (see website's critical hit section)

  • You can use two one-handed weapons at the same time
    Attack speed will increase and each weapon damage will decrease.

    DualWield.gif


  • Distance weapons damage are based on Strenght and/or Dexterity

  • Two-handed melee weapons can do bleeding effect

  • You don't need to open monsters to pickup loots while hunting
    Just need to select the item you want to loot and add to / remove from your loot list.

    Auto-Loot.gif

  • You don't need to refill ammunition when hunting with arrows or bolts
    Just need to use a quiver/container on the arrow slot.

    Quiver.gif


  • Wands and Rods maximum damage can be increased
    When you advance your intelligence skill you increase your wand's maximum damage. Same thing works for faith and rods.

  • Access to spells are based on Faith and Intelligence
    There is no level or vocation requirement for spells. The more you raise faith and intelligence, more spells you get.

  • Access to runes and runes damage are based on Magic

  • The screen has one more tile
    It was added one more square meter to the screen.

  • You can set a title to your character
    If you have the requirements you can be a mage, a supporter, a knight or a ranger.
Skills
  • Magic
    Gives more spell power, more rune power and more mana.

  • Vitality
    Gives more health.

  • Strenght
    Gives more physical damage (with axe, sword, club, bows and crossbows).

  • Defence
    Gives more defence with shield and weapons (if you are without shield).

  • Dexterity
    Gives more attack speed, walk speed and damage with distance weapons.

  • Intelligence
    Gives more mana and access to offensive spells and runes.

  • Faith
    Gives more mana and access to support spells and runes.

  • Endurance
    Gives more capacity and health.

    Spellslist.gif

    fullmap.png


    SERVER WILL BE OPEN AT 20h ON GMT-3 (Brazilian Time)!!!
    But test server is already happening! Access website and check it!

    Website.png
 
Last edited:
Interesting, what is new in season 2?
 
  • Maaaany severe bugs fixed
  • Now one handed weapons and distance weapons does critical too
  • Weapon's def uses defence skill (and not sword/club/axe skill like tibia)
  • Tasks giving resets, skillpoints and mounts
  • Blessings and resets showing on skill window
  • And its a new opportunity to play the server from the beginning hahah

I'm thinking on implementing today the +health regen and +mana regen for the endurance skill cause it's a little useless, I don't know if it will be easy but I'll try.

Edit: It will be open tomorrow kk
 
Last edited:
Loving it! :D This is a very fun OT server!

Let me introduce you: Znote
The healer that can also take a punch!

Screenshot 2019-11-02 03.55.47.png

Rocking them highscores! :]

highscore.JPG
 
does melee and dextery spells dmg is based on magic or Str/dex?
Spells that normally depend on sword/axe/club fighting depend on strength here. Spells that normally depend on distance fighting depend on dexterity.
 
why closed so soon?
cant even access webpage
There have been quite a lot of bugs and balance issues which had to be fixed throughout the second season, and it's not a good experience for players to see gameplay change on a daily basis. So I guess the admin wants to get some time to do everything properly and then hopefully launch another season which wouldn't require frequent fixes.
 

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