chucky91
Advanced OT User
- Joined
- Apr 8, 2010
- Messages
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I have configured rateMagic to 2x,
and disable creaturescript skillStages to out problem rateSkills.
and have a continue, maker each sd up 60% magic level bar on any magic level. what's poblem? has any solution?
Config.lua
and disable creaturescript skillStages to out problem rateSkills.
and have a continue, maker each sd up 60% magic level bar on any magic level. what's poblem? has any solution?
from CreatureScript20:38 YOUR RATES: [ Magic Level: 2x || Fist: 5x | Club: 5x | Sword: 5x | Axe: 5x | Distance: 5x | Shielding: 5x | Fishing: 10x ]
-- Skill Stages Mage --
MAGE = {
[SKILL_FIST] = {{ 0, 5 },{25, 3}},
[SKILL_CLUB] = {{ 0, 5 },{25, 3}},
[SKILL_SWORD] = {{ 0, 5 },{25, 3}},
[SKILL_AXE] = {{ 0, 5 },{25, 3}},
[SKILL_DISTANCE] = {{ 0, 5 },{25, 3}},
[SKILL_SHIELD] = {{ 0, 5 },{25, 3}},
[SKILL__MAGLEVEL] = {{ 0, 5 },{ 20, 2 }},
[SKILL_FISHING] = {{ 0, 10},{30,5},{50,3}},
},
Config.lua
-- Rates
experienceStages = true
rateExperience = 5
rateExperienceFromPlayers = 0
levelToOfflineTraining = 1
rateSkill = 1.0
rateSkillOffline = 0
rateMagic = 1.0
rateMagicOffline = 0
rateLoot = 2.0
rateSpawnMin = 0.1
rateSpawnMax = 0.1
formulaLevel = 1.0
formulaMagic = 1.0
-- Monster rates
rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 0.9
rateMonsterDefense = 1.0