ralke
(҂ ͠❛ ෴ ͡❛)ᕤ
Hi again! I'm using mehah's OTC GitHub - mehah/otclient: An alternative tibia client for otserv written in C++11 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize (https://github.com/mehah/otclient) and I wonder if someone can help me with this. I have added more tiles to the game, using the following guide [Tutorial] Adding more tiles to game window - Updated 7/6/2018 (https://otland.net/threads/tutorial-adding-more-tiles-to-game-window-updated-7-6-2018.228243/), and configured my gameinferface.lua a little bit.
In this video I use 2 screens with different resolutions from the same PC
The problem is what I mention on the video, on 2560x1080 my top menu gets bugged, but, while running 1920x1080 it works well. There's 2 solutions I want to ask for.
a) How can I set-up a variable of setMaxiumSize? like is mentioned here OTClient window fixed? (https://otland.net/threads/otclient-window-fixed.260009/#post-2515098), but with the whole solution, to force a maxium size of 1920x1080 for the user (that should solve the bug).
b) Any chance to actually fix the top menu in 2560x1080 resolution instead of forcing the maxiumSize?
Here's my gameinterface.lua. I don't have errors in terminal.
And my OTC map.h
gameinterface.lua setupViewmode
Thanks in advance
Regards!
In this video I use 2 screens with different resolutions from the same PC
The problem is what I mention on the video, on 2560x1080 my top menu gets bugged, but, while running 1920x1080 it works well. There's 2 solutions I want to ask for.
a) How can I set-up a variable of setMaxiumSize? like is mentioned here OTClient window fixed? (https://otland.net/threads/otclient-window-fixed.260009/#post-2515098), but with the whole solution, to force a maxium size of 1920x1080 for the user (that should solve the bug).
b) Any chance to actually fix the top menu in 2560x1080 resolution instead of forcing the maxiumSize?
Here's my gameinterface.lua. I don't have errors in terminal.
gameinferface.lua - Pastebin.com
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And my OTC map.h
Code:
void Map::resetAwareRange()
{
AwareRange range;
range.left = 13; //Change this to = maxClientViewportX
range.top = 8; //Change this to = maxClientViewportY
range.bottom = range.top + 1;
range.right = range.left + 1;
setAwareRange(range);
}
gameinterface.lua setupViewmode
Lua:
function setupViewMode(mode)
if mode == currentViewMode then return end
if currentViewMode == 2 then
gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanel', AnchorRight)
gameMapPanel:addAnchor(AnchorRight, 'gameRightPanel', AnchorLeft)
gameMapPanel:addAnchor(AnchorBottom, 'gameBottomPanel', AnchorTop)
gameRootPanel:addAnchor(AnchorTop, 'topMenu', AnchorBottom)
gameLeftPanel:setOn(modules.client_options.getOption('showLeftPanel'))
gameLeftPanel:setImageColor('white')
gameRightPanel:setImageColor('white')
gameLeftPanel:setMarginTop(4)
gameRightPanel:setMarginTop(4)
gameBottomPanel:setImageColor('white')
modules.client_topmenu.getTopMenu():setImageColor('white')
g_game.changeMapAwareRange(18, 14)
end
if mode == 0 then
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setLimitVisibleRange(false)
gameMapPanel:setZoom(12)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
elseif mode == 1 then
gameMapPanel:setKeepAspectRatio(false)
gameMapPanel:setLimitVisibleRange(true)
gameMapPanel:setZoom(12)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
elseif mode == 2 then
local limit = limitedZoom and not g_game.isGM()
gameMapPanel:setLimitVisibleRange(limit)
gameMapPanel:setZoom(12)
gameMapPanel:setVisibleDimension({ width = 23, height = 11 })
gameMapPanel:fill('parent')
gameRootPanel:fill('parent')
gameLeftPanel:setImageColor('alpha')
gameRightPanel:setImageColor('alpha')
gameLeftPanel:setMarginTop(modules.client_topmenu.getTopMenu()
:getHeight() - gameLeftPanel:getPaddingTop())
gameRightPanel:setMarginTop(modules.client_topmenu.getTopMenu()
:getHeight() - gameRightPanel:getPaddingTop())
gameLeftPanel:setOn(true)
gameLeftPanel:setVisible(true)
gameRightPanel:setOn(true)
gameMapPanel:setOn(true)
gameBottomPanel:setImageColor('#ffffff88')
modules.client_topmenu.getTopMenu():setImageColor('#ffffff66')
if not limit then
g_game.changeMapAwareRange(24, 20)
end
end
currentViewMode = mode
end
function limitZoom()
limitedZoom = true
end
Thanks in advance
Regards!
Last edited: