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TFS 1.X+ Buggy life and mana leech in TFS 1.3

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Hello everybody,

I don't know if it is already a known issue, but I would like to check if this is really a bug or an error of mine. I think the formula, or perhaps something else, isn't correct for life and mana leech feature.

I have found two issues:

1. Using some area spell, like exori, with a weapon which has life/mana leech, while there is no monster around, so noone gets damage, it still gives life and mana points to the player (video #1). For the comparison I've shown also weapon with elemental damage, and normal, 100% physical weapon.
2. The percentage values for leeches are not correct, for example (video #2):
  • Life leech: 100% chance, 10% amount
  • Mana leech 100% chance, 2% amount
  • Hit 508 (42 physical dmg, 466 death dmg)
  • Result: You were healed for 10 hitpoints. / You gained 11 mana. Why?

TFS 1.3 Compiled on Dec 14 2020 21:45:15 for platform x64 (AppVeyor build)

 
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Ok, so neither of us were right. Just googled and it is like this:



Well... ^^
This information is not official, in fact they are people arguing about the subject
reddit TibiaMMO

unfortunately I have no way to check it, but I'm asking some friends from tibia rl to test
Post automatically merged:

I just checked, the absorption is the same regardless of the amount of monsters affected, so @Nekiro changes are totally correct
 
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This information is not official, in fact they are people arguing about the subject
reddit TibiaMMO

unfortunately I have no way to check it, but I'm asking some friends from tibia rl to test
Post automatically merged:

I just checked, the absorption is the same regardless of the amount of monsters affected, so @Nekiro changes are totally correct

I disagree, you must have done something wrong. 😁
That's why I decided to log in on my knight and check it.

I have used this weapon, with 3 powerful imbuements (the remains from before the patch, where destruction weapons had 3 imbuement slots, now they have two):
10:43 You see a slayer of destruction (Atk:52, Def:30).
Imbuements: (Powerful Strike 6:32h, Powerful Vampirism 6:32h, Powerful Void 6:32h).
It can only be wielded properly by knights of level 200 or higher.
It weighs 70.00 oz.

So it means 25% life leech 8% mana leech, also critical hits, but nvm.
I did only life leech test, so the "%total" column in excel concerns life leech.

At first I've noticed some big differences in leeching in single creature attack (had probably almost full health), so I repeated single creature test afterwards.
But the results for multiple creatures were clear from the very beginning.
I removed only few hits, that were dealt with meele, not exori, just to finish the mob.
In excel removed all the hits I received, and creature healing information, leaving only my hit, hp leech and mana leech values.

It seems to be calculated more or less like this:
  • for the single creature you get 25% of your damage back as healthpoints
  • for two creatures you get 25% plus 10% from 25% OF THE SINGLE HIT VALUE, not OF THE SUM OF ALL HITS, so 2,5%, so it will give you total of 27,5% of your damage back as healthpoints
  • for three... 25% + 2,5% + 2,5% = 30%
  • and so on...

I attach also screenshots from excel, so that you can have an overview.
I will repeat the test someday, maybe record some vid? 😁

Well... I hope I did not make too many mistakes... And I know, calculations could have been done better, but this was just to check the case for the first time.

@edit
Sorry for uploading excel in .rar.... couldnt upload raw xlsx
leech1.JPG
leech2.JPG
leech3.JPG

2021-01-08_103658594_Sonic Ether_Hotkey.png

2021-01-08_102004727_Sonic Ether_Hotkey.png
 

Attachments

  • mana-life leech formula.rar
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