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TFS 1.X+ buying on npc problem

Solution
Solution
Sorry to revive, but the solution doesn't work for me. Also based on tfs 1.2.

I will add

CONFIGURE.Lua:
queryPlayerContainers = true

CONFIGMANAGER.CPP
boolean[STACK_CUMULATIVES] = getGlobalBoolean(L, "autoStackCumulatives", false);

CONFIGMANAGER.H
QUERY_PLAYER_CONTAINERS,

That was just studying other sources. Could someone give me some guidance on what I'm missing? When I buy items, even if I have backpacks in the main backpack, the npc, or even when casting a rune, only takes into account the MAIN BACKPACK, and everything else that is acquired (Buying or Runando) goes to the ground.
 
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