Sun
Knowledge is power - France is bacon
- Joined
- Jan 26, 2015
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Aloha!
I'm trying to make a skill wall in C++, which I actually already achived by using "this->getSkill"
However "this->getSkill" has a small flaw. It doesn't check the players base skill lvl, but the displayed skill lvl. In other words: If I put the wall at, say 100 sword, and I got 85 sword + 15 from eq. Those +15 from my eq are counted by "this->getSkill" as well.
So my question is: Is there some C++ function to get base skills not including eq bonus? or a workaround.
If not, that's fine since it works. It's just that I aim for perfection.
Thanks in advance
I'm trying to make a skill wall in C++, which I actually already achived by using "this->getSkill"
However "this->getSkill" has a small flaw. It doesn't check the players base skill lvl, but the displayed skill lvl. In other words: If I put the wall at, say 100 sword, and I got 85 sword + 15 from eq. Those +15 from my eq are counted by "this->getSkill" as well.
So my question is: Is there some C++ function to get base skills not including eq bonus? or a workaround.
If not, that's fine since it works. It's just that I aim for perfection.
Thanks in advance