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[C++ / LUA] Loot rate or chance

narko

vertrauenswürdig ~
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Hi there! I am working on a new custom server on a fresh TFS 1.2 and I'd like to make an item for a quest that gives you bonus loot rate or chance for a certain period of time. I've been looking around the forum and found that the loot has to be removed and recreated. Any idea is really appreciated.

Thanks in advance.
 
Last edited:
Solution
Code:
target:setDropLoot(newLoot)
will not work setDropLoot parameter is a boolean, you can't add loot with this function, my guess to you give more loot you will add the items on the corpse of the monster with a creaturescript
yeah I wasn't sure, to lazy to check just made assumptions
do this instead
XML:
      <event type="kill" name="bonuslootkill" script="bonusloot.lua"/>
    <event type="death" name="bonusloot" script="bonusloot.lua"/>

Lua:
local BONUS_RATE = 3 -- 1 normal loot, 2 double loot etc

function onKill(player, target, lastHit)
    if target:isMonster() then
        target:registerEvent('bonusloot')
    end
    return true
end

function onDeath(creature, corpse, killer, mostDamageKiller, unjustified...
Hi there! I am working on a new custom server on a fresh TFS 1.2 and I'd like to make an item for a quest that gives you bonus loot rate or chance for a certain period of time. I've been looking around the forum and found that the loot has to be removed and recreated. Any idea is really appreciated.

Thanks in advance.
use an onequip movement event to register this creature event with that item
Lua:
local BONUS_RATE = 3
function onKill(player, target, lastHit)
    if target:isMonster() then
        local newLoot = {}
        for i, k in pairs(Monster(target):getType():getLoot()) do
            newLoot[i] = k
            newLoot[i].chance = BONUS_RATE*k.chance
        end
        target:setDropLoot(newLoot)
    end
    return true
end
not tested
 
Last edited:
use an onequip movement event to register this creature event with that item
Lua:
local BONUS_RATE = 3
function onKill(player, target, lastHit)
    if target:isMonster() then
        local newLoot = {}
        for i, k in pairs(Monster(target):getType():getLoot()) do
            newLoot[i] = k
            newLoot[i].chance = BONUS_RATE*k.chance
        end
        target:setDropLoot(newLoot)
    end
    return true
end
not tested
Code:
target:setDropLoot(newLoot)
will not work setDropLoot parameter is a boolean, you can't add loot with this function, my guess to you give more loot you will add the items on the corpse of the monster with a creaturescript
 
Code:
target:setDropLoot(newLoot)
will not work setDropLoot parameter is a boolean, you can't add loot with this function, my guess to you give more loot you will add the items on the corpse of the monster with a creaturescript
yeah I wasn't sure, to lazy to check just made assumptions
do this instead
XML:
      <event type="kill" name="bonuslootkill" script="bonusloot.lua"/>
    <event type="death" name="bonusloot" script="bonusloot.lua"/>

Lua:
local BONUS_RATE = 3 -- 1 normal loot, 2 double loot etc

function onKill(player, target, lastHit)
    if target:isMonster() then
        target:registerEvent('bonusloot')
    end
    return true
end

function onDeath(creature, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified)
    if not creature then
        return true
    end
    if not creature:getType():getLoot() then
        return true
    end
    local tc = 0
    for i, k in pairs(creature:getType():getLoot()) do
        tc = tc + k.chance
    end
    for i = 1, BONUS_RATE-1 do
        for i, k in pairs(creature:getType():getLoot()) do
            if math.random() < k.chance/tc then
                local item = corpse:addItem(k.itemId,math.random(k.maxCount) or k.subType)
                if item then
                    if k.actionId then item:setActionId(k.actionId) end
                    if k.text then item:setAttribute(ITEM_ATTRIBUTE_TEXT, k.text) end
                end
            end
        end
    end
    return true
end
 
Last edited:
Solution
yeah I wasn't sure, to lazy to check just made assumptions
do this instead
XML:
      <event type="kill" name="bonuslootkill" script="bonusloot.lua"/>
    <event type="death" name="bonusloot" script="bonusloot.lua"/>

Lua:
local BONUS_RATE = 3 -- 1 normal loot, 2 double loot etc

function onKill(player, target, lastHit)
    if target:isMonster() then
        targer:registerEvent('bonusloot')
    end
    return true
end

function onDeath(creature, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified)
    if not creature then
        return true
    end
    if not creature:getType():getLoot() then
        return true
    end
    local tc = 0
    for i, k in pairs(creature:getType():getLoot()) do
        tc = tc + k.chance
    end
    for i = 1, BONUS_RATE-1 do
        for i, k in pairs(creature:getType():getLoot()) do
            if math.random() < k.chance/tc then
                local item = corpse:addItem(k.itemId,math.random(k.maxCount) or k.subType)
                if item then
                    if k.actionId then item:setActionId(k.actionId) end
                    if k.text then item:setAttribute(ITEM_ATTRIBUTE_TEXT, k.text) end
                end
            end
        end
    end
    return true
end

It worked perfectly btw there's a little misspelling in target:registerEvent('bonusloot'). Thank you very much Aled.
 
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