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Solved can not get friend to connect to my server

zinx38

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Hello, I got a 12.4 server running and I can connect it locally but my friend can't login. I've opened 7171-7172 ports. I changed the ip in my config.lua. He is trying to use OTland ip changer since the tibia loader does not support up to 12.4 but it should be fine i think. He had to add the 12.4 client manually and entered my ip with the port like "24.212.177.148:7171" and tried without the port number. Any other ideas on what might be the problem? I can connect to the website with my ip also.

Lua:
-- Combat settings
-- NOTE: valid values for worldType are: "pvp", "no-pvp" and "pvp-enforced"
worldType = "pvp"
hotkeyAimbotEnabled = true
protectionLevel = 7
pzLocked = 60 * 1000
removeChargesFromRunes = true
removeChargesFromPotions = true
removeWeaponAmmunition = true
removeWeaponCharges = true
timeToDecreaseFrags = 45 * 24 * 60 * 60
whiteSkullTime = 15 * 60 * 1000
stairJumpExhaustion = 2 * 1000
experienceByKillingPlayers = false
expFromPlayersLevelRange = 75
dayKillsToRedSkull = 3
weekKillsToRedSkull = 5
monthKillsToRedSkull = 10
redSkullDuration = 30
blackSkullDuration = 45
orangeSkullDuration = 7

-- Connection Config
-- NOTE: maxPlayers set to 0 means no limit
-- NOTE: MaxPacketsPerSeconds if you change you will be subject to bugs by WPE, keep the default value of 25
ip = "24.212.177.148"
bindOnlyGlobalAddress = false
loginProtocolPort = 7171
gameProtocolPort = 7172
statusProtocolPort = 7171
maxPlayers = 15
motd = "Bem vindo ao OTServBR-Global!"
onePlayerOnlinePerAccount = true
allowClones = false
serverName = "OTServBR-Global"
statusTimeout = 5 * 1000
replaceKickOnLogin = true
maxPacketsPerSecond = 25
maxItem = 2000
maxContainer = 100

--- Version
clientVersion = 1240
clientVersionStr = "12.40"

-- Depot Limit
freeDepotLimit = 2000
premiumDepotLimit = 10000
depotBoxes = 18

-- GameStore
gamestoreByModules = true

-- Deaths
-- NOTE: Leave deathLosePercent as -1 if you want to use the default
-- death penalty formula. For the old formula, set it to 10. For
-- no skill/experience loss, set it to 0.
deathLosePercent = -1

-- Houses
-- NOTE: set housePriceEachSQM to -1 to disable the ingame buy house functionality
-- Periods: daily/weekly/monthly/yearly/never
housePriceEachSQM = 1000
houseRentPeriod = "never"

-- Item Usage
timeBetweenActions = 200
timeBetweenExActions = 1000

-- Push Delay
pushDelay = 1000
pushDistanceDelay = 1500

-- Map
-- NOTE: set mapName WITHOUT .otbm at the end
-- NOTE: unzip the map world.rar
mapName = "otservbr"
mapAuthor = "OTServBR"

-- Market
marketOfferDuration = 30 * 24 * 60 * 60
premiumToCreateMarketOffer = true
checkExpiredMarketOffersEachMinutes = 60
maxMarketOffersAtATimePerPlayer = 100

-- Misc.
allowChangeOutfit = true
freePremium = true
kickIdlePlayerAfterMinutes = 60
idleWarningTime = 10 * 60 * 1000
idleKickTime = 15 * 60 * 1000
maxMessageBuffer = 4
emoteSpells = false
classicEquipmentSlots = false
allowWalkthrough = true
coinPacketSize = 25
coinImagesURL = "http://127.0.0.1:8080/servidor12/images/store/"
classicAttackSpeed = false
showScriptsLogInConsole = false

-- Server Save
-- NOTE: serverSaveNotifyDuration in minutes
serverSaveNotifyMessage = true
serverSaveNotifyDuration = 5
serverSaveCleanMap = false
serverSaveClose = false
serverSaveShutdown = false

-- Rates
-- NOTE: rateExp is used as a fallback only
-- To configure experience rate see file data/stages.lua
rateExp = 1
rateSkill = 1
rateLoot = 1
rateMagic = 1
rateSpawn = 1

-- Monster rates
rateMonsterHealth = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0

-- Monsters
deSpawnRange = 2
deSpawnRadius = 50

-- Stamina
staminaSystem = true

-- Scripts
warnUnsafeScripts = true
convertUnsafeScripts = true

-- Startup
-- NOTE: defaultPriority only works on Windows and sets process
-- priority, valid values are: "normal", "above-normal", "high"
defaultPriority = "high"
startupDatabaseOptimization = true

-- Status server information
ownerName = "OTServBR-Global"
ownerEmail = ""
url = "https://github.com/opentibiabr/otservbr-global"
location = "South America"
 
what error does he get?

we ahd an error with open ports at some point but then did some stuff that resolved it.
 
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