Third Season of Blacktalon is back September 2nd, 2022 (7pm UTC).
Character creation is now available!
Reclaim your old characters names!
Want your old character names back?
For a limited time during launch, your previous character names have been reserved.
(reserved names will last until 2 weeks after launch)
As we said previously, every donation point from season 1 and 2 will be given back. But to not inflate the market and make a better balance to the game, the store, blue diamonds and legacy points will be delivered in a schedule as the following:
Few images of the new content!



Change-log
Added:
● Relic Fusion:
↳ Improve your relics by fusing them!
↳ More about:
Wiki Relic Fusion
● Tower Arena:
↳ Fight floors full of monsters and don't forget to use tower tickets to improve the rewards!
↳ More about:
Wiki Tower Arena
● Daily Job tasks npc (increased experience while doing them)
● Bestiary:
↳ Bestiary system, complete bestiary to increase either elite monster chance or overall increased loot rate from bosses
↳ More about:
Wiki Bestiary
● New world boosts:
↳ +100% bestiary kill counts for 1 hour
↳ +100% task kill counts for 1 hour
↳ +40% boss loot rate for 1 hour
● Cast System:
↳ Stream and watch players streams by using the command !cast
Changes:
● Break System changed to "Smelter" (under "Others" menu)
↳ Smelt a variety of equipments and crystals to get gold, resources or lower tiered crystals
● Reduced drop chance of secret dungeon key (pits of inferno)
● Now the daily bosses charge is only consumed after you defeat the boss (if you die, charge wont be consumed)
● Complete rework of Soul Scroll bonuses (removed some 'useless' bonus and improved the scalling)
● Increased upgrade rate 3% -> 4.5%
● "Achievements" renamed to "Milestones"
● Changed the outfit reward from the story line mission to eliminate Arthoix (brotherhood => knight)
● All cities will be open so players can buy houses. Spawns will be locked until you have enough level to enter them.
● Skill Tree
↳ Completely reworked skill tree
↳ Each vocation will have different nodes and bonuses
↳ Structured with 4 paths (with 2 being vocation exclusive and 2 common to all)
↳ You can only obtain 1 "Big Nodes" from the same path.
↳ Removed points gained from quests (except a few ones) and "Milestones"
● Relics:
↳ Because of the new fusion system, we reduced the base values of a lot of relics (they will be the same or better at tier 2)
↳ Relic container reduced to 3 slots. You will be able to increase the slots through the game
● Milestones
↳ Bonus balanced
↳ Elite Creatures changed to be global instead of area separated
↳ Hunting Ground will now be separated through areas instead of uniques
● Dark Island task bosses rooms were removed and readded into a new main room, accessible through the NPC.
● Jewelcrafting:
↳ Reduced the level requeriment to craft Upgraders: T2: 10 => 1 / T3: 35 => 25 / T4: 75 => 50
● Legacy Shop:
↳ Removed Blue Diamond
↳ Added Tower Tickets
↳ Added 15% experience scroll
↳ Added chocolate cake
↳ Added energy recharge
Removed:
● All equipment essences removed from the game
● Experience bonus from all source, excluding scrolls and stamina
Fixes:
● Better walking (now you can stack with other players more easily)
Vocation Changes:
● Spell improvement for level 80 spells (only damage-wise)
● Increased Health or Mana gain per level to promoted vocations by 15%
● Warriors:
↳ Increased damage of "Cyclone" and "Hundred Blade" by 14%~
● Bowmans:
↳ Increased "Magic Arrow" ticks by 1
↳ Increased "Arrow Fury" targets by 1
● Druids:
↳ Increased damage of "Carniphila Attack" and "Eternal Winter" by around 13%
↳ "Nature Regen" base healing 5% => 3% & spell bonus 0.25% => 0.15%
● Mages:
↳ Reduced damage of energy missiles by 13%
Client:
● Changed client layout
● Improved bot casting speed, it will cast faster now
● Option to hide obtained cosmetics at the store