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cant change loot rate

shawntio

Member
Joined
Apr 14, 2008
Messages
737
Reaction score
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Location
sweden
Hi when i change the loot-rate nothing happens, no matter how high i change the loot-rate it's impossible to loot a dsm in frosts, and the monster.xml files looks fine ;S
had the loot-rate on 5.5 and killed like 100 frosts
please help me find a solution for this bug Thanks!
 
here it is
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Frost Dragon" nameDescription="a frost dragon" race="undead" experience="2300" speed="260" manacost="0">
	<health now="1800" max="1800"/>
	<look type="248" corpse="7091"/>
	<targetchange interval="5000" chance="6"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="70"/>
		<flag runonhealth="250"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="100" attack="40"/>
		<attack name="physical" interval="2000" chance="25" range="7" radius="4" target="1" min="-80" max="-180">
			<attribute key="shootEffect" value="energy"/>
			<attribute key="areaEffect" value="blackspark"/>
		</attack>
		<attack name="physical" interval="3000" chance="20" length="7" spread="3" min="-100" max="-260">
			<attribute key="areaEffect" value="poff"/>
		</attack>
		<attack name="melee" interval="2000" chance="19" range="7" radius="3" target="0" min="-0" max="-70">
			<attribute key="areaEffect" value="poff"/>
		</attack>
		<attack name="speed" interval="4000" chance="25" range="7" target="1" speedchange="-600" duration="50000">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
	</attacks>
	<defenses armor="22" defense="35">
		<defense name="healing" interval="1000" chance="25" min="80" max="120">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element firePercent="100"/>
		<element icePercent="100"/>
		<element earthPercent="100"/>
		<element physicalPercent="15"/>
	</elements>
	<immunities>
		<immunity lifedrain="1"/>
			<immunity paralyze="1"/>
			<immunity invisible="1"/>
		</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="YOU WILL FREEZE!" yell="1"/>
		<voice sentence="ZCHHHHH!" yell="1"/>
		<voice sentence="I am so cool" yell="1"/>
		<voice sentence="Chill out!." yell="1"/>
	</voices>
	<loot>
		<item id="2148" countmax="95" chance="23000"/><!-- gold coin -->
		<item id="2148" countmax="90" chance="23000"/><!-- gold coin -->
		<item id="2148" countmax="85" chance="23000"/><!-- gold coin -->
		<item id="2148" countmax="80" chance="23000"/><!-- gold coin -->
		<item id="2672" countmax="5" chance="11500"/><!-- dragon ham -->
		<item id="2547" countmax="6" chance="4100"/><!-- power bolt -->
		<item id="2796" chance="11000"/><!-- green mushroom -->
		<item id="1976" chance="9500"/><!-- gemmed book -->
		<item id="2146" chance="6200"/><!-- small sapphire -->
		<item id="7441" chance="5500"/><!-- ice cube -->
		<item id="2167" chance="5500"/><!-- energy ring -->
		<item id="2033" chance="3000"/><!-- golden mug -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
		<item id="7290" chance="500"/><!-- shard -->
		<item id="2177" chance="400"/><!-- life crystal -->
		<item id="2492" chance="150"/><!-- dragon scale mail -->
		<item id="2479" chance="300"/><!-- strange helmet -->
		<item id="2498" chance="150"/><!-- royal helmet -->
		<item id="2528" chance="200"/><!-- tower shield -->
		<item id="7402" chance="100"/><!-- dragon slayer -->
		<item id="2396" chance="100"/><!-- ice rapier -->
			</inside>
		</item>
	</loot>
</monster>
 
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Frost Dragon" nameDescription="a frost dragon" race="undead" experience="2300" speed="260" manacost="0">
	<health now="1800" max="1800"/>
	<look type="248" corpse="7091"/>
	<targetchange interval="5000" chance="6"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="70"/>
		<flag runonhealth="250"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="100" attack="40"/>
		<attack name="physical" interval="2000" chance="25" range="7" radius="4" target="1" min="-80" max="-180">
			<attribute key="shootEffect" value="energy"/>
			<attribute key="areaEffect" value="blackspark"/>
		</attack>
		<attack name="physical" interval="3000" chance="20" length="7" spread="3" min="-100" max="-260">
			<attribute key="areaEffect" value="poff"/>
		</attack>
		<attack name="melee" interval="2000" chance="19" range="7" radius="3" target="0" min="-0" max="-70">
			<attribute key="areaEffect" value="poff"/>
		</attack>
		<attack name="speed" interval="4000" chance="25" range="7" target="1" speedchange="-600" duration="50000">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
	</attacks>
	<defenses armor="22" defense="35">
		<defense name="healing" interval="1000" chance="25" min="80" max="120">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element firePercent="100"/>
		<element icePercent="100"/>
		<element earthPercent="100"/>
		<element physicalPercent="15"/>
	</elements>
	<immunities>
		<immunity lifedrain="1"/>
			<immunity paralyze="1"/>
			<immunity invisible="1"/>
		</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="YOU WILL FREEZE!" yell="1"/>
		<voice sentence="ZCHHHHH!" yell="1"/>
		<voice sentence="I am so cool" yell="1"/>
		<voice sentence="Chill out!." yell="1"/>
	</voices>
	<loot>
		<item id="2148" countmax="95" chance="23000"/><!-- gold coin -->
		<item id="2148" countmax="90" chance="23000"/><!-- gold coin -->
		<item id="2148" countmax="85" chance="23000"/><!-- gold coin -->
		<item id="2148" countmax="80" chance="23000"/><!-- gold coin -->
		<item id="2672" countmax="5" chance="11500"/><!-- dragon ham -->
		<item id="2547" countmax="6" chance="4100"/><!-- power bolt -->
		<item id="2796" chance="11000"/><!-- green mushroom -->
		<item id="1976" chance="9500"/><!-- gemmed book -->
		<item id="2146" chance="6200"/><!-- small sapphire -->
		<item id="7441" chance="5500"/><!-- ice cube -->
		<item id="2167" chance="5500"/><!-- energy ring -->
		<item id="2033" chance="3000"/><!-- golden mug -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
		<item id="7290" chance="500"/><!-- shard -->
		<item id="2177" chance="400"/><!-- life crystal -->
[B]		<item id="2492" chance="300"/><!-- dragon scale mail -->[/B]
		<item id="2479" chance="300"/><!-- strange helmet -->
		<item id="2498" chance="150"/><!-- royal helmet -->
		<item id="2528" chance="200"/><!-- tower shield -->
		<item id="7402" chance="100"/><!-- dragon slayer -->
		<item id="2396" chance="100"/><!-- ice rapier -->
			</inside>
		</item>
	</loot>
</monster>

x2 the chance to get DSM :)
 
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