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Lua Cant figure how to teleport players when they kill creature

SixNine

Active Member
Joined
Dec 12, 2018
Messages
452
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TFS 1.2
How can i add teleport to x,y,z when players kill creature in this config. Tried doing myself but it was just one big failure

So i would like to add something like this in local config

Lua:
teleport = {x = 999, y = 999, z = 7},

Lua:
local config = {
    ['monstername'] = {needValue = 1, setValue = 2,
        minimumDamagePercent = 0.06,
        reward = {
            addExperience = 50,
            addItem = {{id = 1560, count = 1}}
    },
}

function onDeath(creature, corpse, killer, mostDamage, unjustified, mostDamage_unjustified)
    local creatureName = creature:getName()
    local config = config[creatureName:lower()]
    if not config then
        return true
    end

    local convinceCreature = nil
    local creaturePosition = creature:getPosition()
    if config.convinceCreature then
        convinceCreature = Game.createMonster(config.convinceCreature, creaturePosition, true)
    end

    local summonMonsters = config.summonMonsters
    if summonMonsters and next(summonMonsters) then
        for k, monsterName in pairs(summonMonsters) do
            local summonCreature = Creature(monsterName)
            if convinceCreature ~= nil or not isMonster(summonCreature) then
                local monster = Creature(Game.createMonster(monsterName, creaturePosition, true))
                if monster ~= nil and convinceCreature ~= nil then
                    doConvinceCreature(convinceCreature, monster)
                end
            end
        end
    end   

    if config.minimumDamagePercent and config.minimumDamagePercent > 0 then
        local monsterMaxHealth = creature:getMaxHealth()
        local needDamage = monsterMaxHealth * config.minimumDamagePercent
        for pid, info in pairs(creature:getDamageMap()) do
            local player = Player(pid)
            if player then
                local currentSaga = player:getStorageValue(Storage.Saga)
                if currentSaga == config.needValue and info.total >= needDamage then
                    if config.setValue then player:setStorageValue(Storage.Saga, config.setValue) end
                    if config.reward then player:takeReward(config.reward) end
                end

                 local playerPercent = math.min(100, math.max(0, info.total / monsterMaxHealth * 100))
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("[PRINT] dealt %.2f percents to %s.", playerPercent, creatureName))
            end
        end
    end

    return true
end
 
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