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change color via source or HELP script

Mateus Robeerto

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is there a way to change the color from orange to blue?
I found it in the source
Lua:
if (owner && g_config.getBoolean(ConfigManager::LOOT_MESSAGE)) {
            std::ostringstream ss;
            ss << "Loot of " << nameDescription << ": " << corpse->getContentDescription();

            if (owner->getParty()) {
                owner->getParty()->broadcastPartyLoot(ss.str());
            } else {
                owner->sendChannelMessage("", ss.str(), TALKTYPE_CHANNEL_O, CHANNEL_LOOT);
            }
        }
    }

I tried to put it on and it didn't work at all.. can anyone help me?

Code:
enum SpeakClasses : uint8_t {
    TALKTYPE_SAY = 1,
    TALKTYPE_WHISPER = 2,
    TALKTYPE_YELL = 3,
    TALKTYPE_PRIVATE = 4,
    TALKTYPE_CHANNEL_Y = 5,
    TALKTYPE_RVR_CHANNEL = 6,
    TALKTYPE_RVR_ANSWER = 7,
    TALKTYPE_RVR_CONTINUE = 8,
    TALKTYPE_BROADCAST = 9,
    TALKTYPE_CHANNEL_R1 = 10, //red - #c text
    TALKTYPE_PRIVATE_RED = 11, //@name@text
    TALKTYPE_CHANNEL_O = 12, //@name@text
    TALKTYPE_CHANNEL_R2 = 14, //#d
    TALKTYPE_MONSTER_SAY = 16,
    TALKTYPE_MONSTER_YELL = 17,
};

enum MessageClasses : uint8_t {
    MESSAGE_STATUS_CONSOLE_YELLOW = 1, /*Yellow message in the console*/
    MESSAGE_STATUS_CONSOLE_LIGHTBLUE = 4, /*Light blue message in the console*/
    MESSAGE_STATUS_CONSOLE_ORANGE = 17, /*Orange message in the console*/
    MESSAGE_STATUS_WARNING = 18, /*Red message in game window and in the console*/
    MESSAGE_EVENT_ADVANCE = 19, /*White message in game window and in the console*/
    MESSAGE_EVENT_DEFAULT = 20, /*White message at the bottom of the game window and in the console*/
    MESSAGE_STATUS_DEFAULT = 21, /*White message at the bottom of the game window and in the console*/
    MESSAGE_INFO_DESCR = 22, /*Green message in game window and in the console*/
    MESSAGE_STATUS_SMALL = 23, /*White message at the bottom of the game window"*/
    MESSAGE_STATUS_CONSOLE_BLUE    = 24, /*Blue message in the console*/
    MESSAGE_STATUS_CONSOLE_RED = 25, /*Red message in the console*/
};
 
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