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Communication.cpp debug

slaw

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What is wrong here? On this tiles where was error i haven't nothink, only standard tile with grass.
Code:
----- 19/09/2007  20:29:10 - Thort (78.154.94.160) -----
Debug Assertion 8.0 Communication.cpp 1978
Wed Sep 19 20:28:11 2007
Windows Version: 5.1 build 2600 on 2 with Dodatek Service Pack 2
Graphic Engine: DirectX9 (2)
Last Packet Types: 109 132 131 106 108 140 140 109 107 131
Last Packet: 012 000 109 157 000 046 000 007 002 157 000 047 000 007 000 000
Player Position: [157,45,7]
Player Name: Thort
Player.cpp 358: exception occurred, reason:
Network.cpp 980: exception occurred (ErrorCode = 0), reason:
Control.cpp 1309: exception occurred (Type = 109), reason:
Communication.cpp 1994: exception occurred, reason:
Communication.cpp 1978: MoveCreature has been received for a coordinate where there is no creature anymore [bug0000017] (1648, 0), reason:
 sx: 8 sy: 7 sz: 0
 Position: 2
 zx: 8 zy: 8 zz: 0
 dx: 0 dy: 1 dz: 0
 abs_sx: 157 abs_sy: 46 abs_sz: 7
 abs_zx: 157 abs_zy: 47 abs_zz: 7
 Start Cylinder (1):  (429,0) (1648,0) (99,268437813)
 Start Cylinder (2):  (429,0) (99,268437813) (1648,0)(-)(-)(-)(-)(-)(-)(-)
 Destination Cylinder (1):  (429,0)
 Destination Cylinder (2):  (429,0)(-)(-)(-)(-)(-)(-)(-)(-)(-)
Comment: 
----- 19/09/2007  20:29:15 - Neak Druid (83.5.10.186) -----
Debug Assertion 8.0 Communication.cpp 1978
Wed Sep 19 20:27:52 2007
Windows Version: 5.1 build 2600 on 2 with Dodatek Service Pack. 1
Graphic Engine: OpenGL (1)
Last Packet Types: 109 132 131 106 108 140 140 102 109 107
Last Packet: 012 000 109 157 000 046 000 007 002 157 000 047 000 007 000 000
Player Position: [165,49,7]
Player Name: Neak Druid
Player.cpp 358: exception occurred, reason:
Network.cpp 980: exception occurred (ErrorCode = 0), reason:
Control.cpp 1309: exception occurred (Type = 109), reason:
Communication.cpp 1994: exception occurred, reason:
Communication.cpp 1978: MoveCreature has been received for a coordinate where there is no creature anymore [bug0000017] (1648, 0), reason:
 sx: 0 sy: 3 sz: 0
 Position: 2
 zx: 0 zy: 4 zz: 0
 dx: 0 dy: 1 dz: 0
 abs_sx: 157 abs_sy: 46 abs_sz: 7
 abs_zx: 157 abs_zy: 47 abs_zz: 7
 Start Cylinder (1):  (429,0) (1648,0) (99,268437813)
 Start Cylinder (2):  (429,0) (99,268437813) (1648,0)(-)(-)(-)(-)(-)(-)(-)
 Destination Cylinder (1):  (429,0)
 Destination Cylinder (2):  (429,0)(-)(-)(-)(-)(-)(-)(-)(-)(-)
Comment: 
----- 19/09/2007  22:49:00 - Thort (78.154.94.160) -----
Debug Assertion 8.0 Communication.cpp 1978
Wed Sep 19 22:48:16 2007
Windows Version: 5.1 build 2600 on 2 with Dodatek Service Pack 2
Graphic Engine: DirectX9 (2)
Last Packet Types: 109 131 140 133 140 140 143 131 106 108
Last Packet: 012 000 109 153 000 046 000 006 002 153 000 047 000 006 000 000
Player Position: [153,45,6]
Player Name: Thort
Player.cpp 358: exception occurred, reason:
Network.cpp 980: exception occurred (ErrorCode = 0), reason:
Control.cpp 1309: exception occurred (Type = 109), reason:
Communication.cpp 1994: exception occurred, reason:
Communication.cpp 1978: MoveCreature has been received for a coordinate where there is no creature anymore [bug0000017] (1648, 0), reason:
 sx: 8 sy: 7 sz: 1
 Position: 2
 zx: 8 zy: 8 zz: 1
 dx: 0 dy: 1 dz: 0
 abs_sx: 153 abs_sy: 46 abs_sz: 6
 abs_zx: 153 abs_zy: 47 abs_zz: 6
 Start Cylinder (1):  (429,0) (1648,0) (99,268437810)
 Start Cylinder (2):  (429,0) (99,268437810) (1648,0)(-)(-)(-)(-)(-)(-)(-)
 Destination Cylinder (1):  (429,0)
 Destination Cylinder (2):  (429,0)(-)(-)(-)(-)(-)(-)(-)(-)(-)
Comment:
 
Last edited:
No good at reading debugs yet but I think you should check the part of your map at coords
"157 46 7" as well as the spawns near it.

Do you get this debug after the server runs for a while, or when a player goes close, or what?
 
I was checking this tile before. There is standard ground. But now i know, that this player get debug when i teleported to him.
 
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