Why players get rs with 3 frags and why don't they get exp by killing other players?
Code:
-- Battle
-- NOTE: loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
-- showHealingDamageForMonsters inheritates from showHealingDamage.
worldType = "pvp"
protectionLevel = 50
pvpTileIgnoreLevelAndVocationProtection = "yes"
killsToRedSkull = 10
pzLocked = 60 * 1000
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = "no"
removeWeaponAmmunition = "no"
removeWeaponCharges = "no"
removeRuneCharges = "no"
timeToDecreaseFrags = 1 * 60 * 60 * 1000
whiteSkullTime = 3 * 60 * 1000
noDamageToSameLookfeet = "no"
experienceByKillingPlayers = "1"
showHealingDamage = "no"
showHealingDamageForMonsters = "no"
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = "no"
oldConditionAccuracy = "no"
loginProtectionPeriod = 10 * 1000
deathLostPercent = 10
stairhopDelay = 2 * 1000
pushCreatureDelay = 2 * 1000
deathContainerId = 1987
gainExperienceColor = 215
Code:
-- Rates
-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
experienceStages = "yes"
rateExperienceFromPlayers = 2
rateExperience = 5000.0
rateSkill = 700.0
rateMagic = 500.0
rateLoot = 50.0
rateSpawn = 1