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Windows Console error problem.

Engerd

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Joined
Jan 27, 2009
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It doesn't seem to effect anything yet, I dont like my console showing errors.
Anyone else expierenced this and know's how to fix it ?

Thanks!
 
Last edited:
[cpp]const std::string& ConfigManager::getString(uint32_t _what) const
{
if((m_loaded && _what < LAST_STRING_CONFIG) || _what <= CONFIG_FILE)
return m_confString[_what];

if(!m_startup)
std::clog << "[Warning - ConfigManager::getString] " << _what << std::endl;

return m_confString[DUMMY_STR];
}[/cpp]
basically it's trying to get an invalid(?) config value after the server is already started up.
post whichever script contains getConfigValue
 
Code:
local config = {
	
loginMessage = getConfigValue('loginMessage'),
	
useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}


-- This is the configuration
-- The "type" of message to send to the player (default is white(message_status_default)) (types you can check in "global.lua")
SHOP_MSG_TYPE = MESSAGE_STATUS_DEFAULT
-- time (in seconds) between connections to SQL database by iPACC
SQL_interval = 60
-- Do not change this.
SQL_COMUNICATION_INTERVAL = SQL_interval * 1000

function onLogin(cid)
	
local loss = getConfigValue('deathLostPercent')
	if(loss ~= nil) then
		
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
	
end

	
if(InitShopComunication == 0) then
local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, {})
InitShopComunication = eventServ
end
local accountManager = getPlayerAccountManager(cid)
	
if(accountManager == MANAGER_NONE) then
		
local lastLogin, str = getPlayerLastLoginSaved(cid), 
config.loginMessage
		
if(lastLogin > 0) then
			
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
			
str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
		
else
			
str = str .. " Please choose your outfit."
			
doPlayerSendOutfitWindow(cid)
		
end

		
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
	
elseif(accountManager == MANAGER_NAMELOCK) then
		
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
	
elseif(accountManager == MANAGER_ACCOUNT) then
		
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
	
else
		
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
	
end

	
if(not isPlayerGhost(cid)) then
		
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
	
end

	
registerCreatureEvent(cid, "Mail")
	
registerCreatureEvent(cid, "GuildMotd")

	
registerCreatureEvent(cid, "InfoWar")
registerCreatureEvent(cid, "Idle")
	
if(config.useFragHandler) then
		
registerCreatureEvent(cid, "SkullCheck")
	
end
	
registerCreatureEvent(cid, "inquisitionPortals")
	
registerCreatureEvent(cid, "ReportBug")
	
registerCreatureEvent(cid, "AdvanceSave")
	
registerCreatureEvent(cid, "ArenaKill")
	
registerCreatureEvent(cid, "reward")
	
registerCreatureEvent(cid, "PythiusTheRotten")
	   
if getPlayerStorageValue(cid, 42309) < 1 then
        
for i = 42300, 42309 do
            
setPlayerStorageValue(cid, i, 0)
        
end
    
end
    
if getPlayerStorageValue(cid, 42319) < 1 then
        
for i = 42310, 42319 do
            
setPlayerStorageValue(cid, i, 0)
        
end
    
end
    
if getPlayerStorageValue(cid, 42329) < 1 then
        
for i = 42320, 42329 do
            
setPlayerStorageValue(cid, i, 0)
        
end
    
end
    
if getPlayerStorageValue(cid, 42355) == -1 then
        
setPlayerStorageValue(cid, 42355, 0) 
end
    
setPlayerStorageValue(cid, 42350, 0) 
setPlayerStorageValue(cid, 42352, 0) 
return true

end
function sql_communication(parameters)
	local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
	if(result_plr:getID() ~= -1) then
		while(true) do
			id = tonumber(result_plr:getDataInt("id"))
            		action = tostring(result_plr:getDataString("action"))
			delete = tonumber(result_plr:getDataInt("delete_it"))
			cid = getPlayerByName(tostring(result_plr:getDataString("name")))
			if isPlayer(cid) == TRUE then
				if action == 'give_item' then
					local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
					local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
					local container_id = tonumber(result_plr:getDataInt("param3"))
					local container_count = tonumber(result_plr:getDataInt("param4"))
					local add_item_type = tostring(result_plr:getDataString("param5"))
					local add_item_name = tostring(result_plr:getDataString("param6"))
					local b_head_slot = getPlayerSlotItem(cid, 1)
					local b_necklace_slot = getPlayerSlotItem(cid, 2)
					local b_backpack_slot = getPlayerSlotItem(cid, 3)
					local b_armor_slot = getPlayerSlotItem(cid, 4)
					local b_right_hand = getPlayerSlotItem(cid, 5)
					local b_left_hand = getPlayerSlotItem(cid, 6)
					local b_legs_slot = getPlayerSlotItem(cid, 7)
					local b_feet_slot = getPlayerSlotItem(cid, 8)
					local b_ring_slot = getPlayerSlotItem(cid, 9)
					local b_arrow_slot = getPlayerSlotItem(cid, 10)
					if b_arrow_slot.itemid == 0 or (b_left_hand.itemid == 0 and b_right_hand.itemid == 0) then
						local full_weight = 0
						if add_item_type == 'container' then
							container_weight = getItemWeight(container_id, 1)
							items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count)
							full_weight = items_weight + container_weight
						else
							full_weight = 1 
						end
						local free_cap = getPlayerFreeCap(cid)
						if add_item_type == 'container' then
								local new_container = doCreateItemEx(container_id)
								local iter = 0
								while iter ~= container_count do
									doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
									iter = iter + 1
								end
								doPlayerAddItemEx(cid, new_container)
								itemtogive_id = container_id
							else
								local addeditem = doPlayerAddItem(cid, itemtogive_id, itemtogive_count)
							end
							local head_slot = getPlayerSlotItem(cid, 1)
							local necklace_slot = getPlayerSlotItem(cid, 2)
							local backpack_slot = getPlayerSlotItem(cid, 3)
							local armor_slot = getPlayerSlotItem(cid, 4)
							local right_hand = getPlayerSlotItem(cid, 5)
							local left_hand = getPlayerSlotItem(cid, 6)
							local legs_slot = getPlayerSlotItem(cid, 7)
							local feet_slot = getPlayerSlotItem(cid, 8)
							local ring_slot = getPlayerSlotItem(cid, 9)
							local arrow_slot = getPlayerSlotItem(cid, 10)
							if ring_slot.itemid == itemtogive_id or feet_slot.itemid == itemtogive_id or legs_slot.itemid == itemtogive_id or armor_slot.itemid == itemtogive_id or necklace_slot.itemid == itemtogive_id or head_slot.itemid == itemtogive_id or arrow_slot.itemid == itemtogive_id or left_hand.itemid == itemtogive_id or right_hand.itemid == itemtogive_id or backpack_slot.itemid == itemtogive_id then
								if b_ring_slot.uid ~= ring_slot.uid or b_feet_slot.uid ~= feet_slot.uid or b_legs_slot.uid ~= legs_slot.uid or b_armor_slot.uid ~= armor_slot.uid or b_necklace_slot.uid ~= necklace_slot.uid or b_head_slot.uid ~= head_slot.uid or b_backpack_slot.uid ~= backpack_slot.uid or b_right_hand.uid ~= right_hand.uid or b_left_hand.uid ~= left_hand.uid or b_arrow_slot.uid ~= arrow_slot.uid then
								doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from the NaroziaV2 shop.')
								db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
								db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
								else
									doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop not added. Unknown error occured. Wait about '.. SQL_interval ..' seconds. If error will occur again contact with admin. Error item ID is: '.. id ..'')
								end
							else
								doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop not added. Unknown error occured. Wait about '.. SQL_interval ..' seconds. If error will occur again contact with admin. Error item ID is: '.. id ..'')
							end
					else
						doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please take items from both hands or item from arrow slot and wait about '.. SQL_interval ..' seconds to get it.')
					end
				end
			end
            if not(result_plr:next()) then
				break
			end
		end
		result_plr:free()
    end
	local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, parameters)
end
 
Last edited:
loginMessage = "Welcome to X."
useFragHandler = true
deathLostPercent = 1


whole config.lua

Code:
    -- The Server Configurations

    -- Account manager
    accountManager = false
    namelockManager = true
    newPlayerChooseVoc = true
    newPlayerSpawnPosX = 32369
    newPlayerSpawnPosY = 32241
    newPlayerSpawnPosZ = 7
    newPlayerTownId = 1
    newPlayerLevel = 8
    newPlayerMagicLevel = 200
    minPasswordLength = 4
    minAccountNameLength = 3
    maxAccountNameLength = 25
    newCharacterMinNameLength = 3
    newCharacterMaxNameLength = 25
    generateAccountNumber = false
    generateAccountSalt = false

    -- Unjustified kills
    -- NOTE: *Banishment and *BlackSkull variables are >summed up<
    -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
    -- *RedSkull equivalents.
    -- Auto banishing works only if useBlackSkull set to negative.
    -- advancedFragList is not advised if you use huge frags
    -- requirements.
    useFragHandler = true
    redSkullLength = 30 * 24 * 60 * 60
    blackSkullLength = 45 * 24 * 60 * 60
    dailyFragsToRedSkull = 3
    weeklyFragsToRedSkull = 5
    monthlyFragsToRedSkull = 10
    dailyFragsToBlackSkull = dailyFragsToRedSkull
    weeklyFragsToBlackSkull = weeklyFragsToRedSkull
    monthlyFragsToBlackSkull = monthlyFragsToRedSkull
    dailyFragsToBanishment = dailyFragsToRedSkull
    weeklyFragsToBanishment = weeklyFragsToRedSkull
    monthlyFragsToBanishment = monthlyFragsToRedSkull
    blackSkulledDeathHealth = 40
    blackSkulledDeathMana = 0
    useBlackSkull = true
    advancedFragList = false

    -- Banishments
    -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
    -- killsBanLength works only if useBlackSkull option is disabled.
    notationsToBan = 3
    warningsToFinalBan = 4
    warningsToDeletion = 5
    banLength = 7 * 24 * 60 * 60
    killsBanLength = 7 * 24 * 60 * 60
    finalBanLength = 30 * 24 * 60 * 60
    ipBanishmentLength = 1 * 24 * 60 * 60
    broadcastBanishments = true
    maxViolationCommentSize = 200
    violationNameReportActionType = 2
    autoBanishUnknownBytes = false

    -- Battle
    -- loginProtectionPeriod is the famous Tibia anti-magebomb system.
    -- deathLostPercent set to nil enables manual mode.
    worldType = "open"
    protectionLevel = 1
    pvpTileIgnoreLevelAndVocationProtection = true
    pzLocked = 60 * 1000
    huntingDuration = 60 * 1000
    criticalHitChance = 7
    criticalHitMultiplier = 1
    displayCriticalHitNotify = false
    removeWeaponAmmunition = true
    removeWeaponCharges = true
    removeRuneCharges = true
    whiteSkullTime = 15 * 60 * 1000
    noDamageToSameLookfeet = false
    fieldOwnershipDuration = 5 * 1000
    stopAttackingAtExit = false
    loginProtectionPeriod = 10 * 1000
    deathLostPercent = 10
    stairhopDelay = 2 * 1000
    pushCreatureDelay = 2 * 1000
    deathContainerId = 1987
    addManaSpentInPvPZone = true
    squareColor = 0
    allowFightback = true
    fistBaseAttack = 7
    useCapSystem = true

    -- Annimations
    -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
    -- NOTE: Ignore gainExperienceColor if you are using useRandomExperienceColor = true.
    -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
    showHealingDamage = false
    showHealingDamageForMonsters = false
    useRandomExperienceColor = false
    gainExperienceColor = 215

    -- Connection config
    worldId = 0
    ip = "95.211.108.135"
    bindOnlyGlobalAddress = false
    loginPort = 7171
    gamePort = 7172
    loginTries = 10
    retryTimeout = 5 * 1000
    loginTimeout = 60 * 1000
    maxPlayers = 1000
    motd = "Welcome to ."
    displayOnOrOffAtCharlist = false
    onePlayerOnlinePerAccount = true
    allowClones = false
    serverName = ""
    loginMessage = "Welcome to ."
    statusTimeout = 5 * 60 * 1000
    replaceKickOnLogin = true
    forceSlowConnectionsToDisconnect = false
    loginOnlyWithLoginServer = false
    premiumPlayerSkipWaitList = false
    useMultiClient = false

    -- RSA
    -- NOTE: These should not be changed unless you know what your doing!
    -- Prime1 - known as p; Prime2 - known as q; Public - known as e;
    -- Modulus - known as n; Private - known as d.
    rsaPrime1 = "14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"
    rsaPrime2 = "7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"
    rsaPublic = "65537"
    rsaModulus = "109120132967399429278860960508995541528237502902798129123468757937266291492576446330739696001110603907230888610072655818825358503429057592827629436413108566029093628212635953836686562675849720620786279431090218017681061521755056710823876476444260558147179707119674283982419152118103759076030616683978566631413"
    rsaPrivate = "46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073"

    -- Database
    -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
    -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
    -- encryptionType can be plain, md5, sha1.
    sqlType = "mysql"
    sqlHost = "localhost"
    sqlPort = 3306
    sqlUser = ""
    sqlPass = ""
    sqlDatabase = ""
    sqlFile = "theglobalserver.s3db"
    sqlKeepAlive = 0
    mysqlReadTimeout = 10
    mysqlWriteTimeout = 10
    encryptionType = "sha1"

    -- Deathlist
    deathListEnabled = true
    deathListRequiredTime = 1 * 60 * 1000
    deathAssistCount = 19
    maxDeathRecords = 5

    -- Guilds
    ingameGuildManagement = false
    levelToFormGuild = 8
    premiumDaysToFormGuild = 0
    guildNameMinLength = 4
    guildNameMaxLength = 20

    -- Highscores
    highscoreDisplayPlayers = 15
    updateHighscoresAfterMinutes = 60

    -- Houses
    buyableAndSellableHouses = true
    houseNeedPremium = true
    bedsRequirePremium = true
    levelToBuyHouse = 1
    housesPerAccount = 0
    houseRentAsPrice = false
    housePriceAsRent = false
    housePriceEachSquare = 1000
    houseRentPeriod = "never"
    houseCleanOld = 0
    guildHalls = false

    -- Item usage
    timeBetweenActions = 200
    timeBetweenExActions = 1000
    hotkeyAimbotEnabled = true

    -- Map
    -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
    mapName = "global.otbm"
    mapAuthor = ""
    randomizeTiles = true
    storeTrash = true
    cleanProtectedZones = true
    mailboxDisabledTowns = ""

    -- Process
    -- NOTE: defaultPriority works only on Windows and niceLevel on *nix
    -- niceLevel works only on *nix systems
    -- coresUsed are seperated by comma cores ids used by server process,
    -- default is -1, so it stays untouched (automaticaly assigned by OS).
    defaultPriority = "high"
    niceLevel = 5
    coresUsed = "-1"

    -- Startup
    confirmOutdatedVersion = true
    startupDatabaseOptimization = true
    updatePremiumStateAtStartup = true

    -- Spells
    formulaLevel = 5.0
    formulaMagic = 10.0
    bufferMutedOnSpellFailure = false
    spellNameInsteadOfWords = false
    emoteSpells = false
    unifiedSpells = true

    -- Outfits
    allowChangeOutfit = true
    allowChangeColors = true
    allowChangeAddons = true
    disableOutfitsForPrivilegedPlayers = false
    addonsOnlyPremium = false

    -- Mounts
    useMounts = true
    dismountPlayerInPz = true
    mountsOnlyPremium = false
    mountCooldown = 2000

    -- Miscellaneous
    -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
    -- called "exception tracer" (__EXCEPTION_TRACER__ flag).
    dataDirectory = "data/"
    logsDirectory = "data/logs/"
    bankSystem = true
    displaySkillLevelOnAdvance = true
    promptExceptionTracerErrorBox = true
    maximumDoorLevel = 500
    maxMessageBuffer = 4
    tradeLimit = 100
    useCooldowns = true

    -- VIP list
    separateVipListPerCharacter = false
    vipListDefaultLimit = 20
    vipListDefaultPremiumLimit = 100

    -- Depot
    depotItemsFreeLimit = 1000
    depotItemstPremiumLimit = 2000

    -- Saving-related
    -- useHouseDataStorage usage may be found at README.
    saveGlobalStorage = true
    useHouseDataStorage = false
    storePlayerDirection = false
    saveGameData = true

    -- Loot
    -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
    checkCorpseOwner = true
    monsterLootMessage = 3
    monsterLootMessageType = 19

    -- Ghost mode
    ghostModeInvisibleEffect = false
    ghostModeSpellEffects = true

    -- Limits
    idleWarningTime = 14 * 60 * 1000
    idleKickTime = 15 * 60 * 1000
    reportsExpirationAfterReads = 1
    playerQueryDeepness = 2
    tileLimit = 0
    protectionTileLimit = 0
    houseTileLimit = 0

    -- Premium system
    freePremium = true
    premiumForPromotion = false

    -- Vip system
    freeVipDays = false
    updateVipDaysAtStartup = true

    -- Blessings
    -- NOTE: blessingReduction* regards items/containers loss.
    -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
    blessings = true
    blessingOnlyPremium = false
    blessingReductionBase = 30
    blessingReductionDecrement = 5
    eachBlessReduction = 8

    -- Rates
    -- NOTE: experienceStages configuration is located in data/XML/stages.xml.
    -- rateExperienceFromPlayers 0 to disable.
    experienceStages = false
    rateExperience = 50.0
    rateExperienceFromPlayers = 0
    rateSkill = 50.0
    rateMagic = 4.0
    rateLoot = 50.0
    rateSpawn = 1

    -- Monster rates
    rateMonsterHealth = 1.0
    rateMonsterMana = 1.0
    rateMonsterAttack = 1.0
    rateMonsterDefense = 1.0

    -- Experience from players
    -- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
    -- player will gain experience from every lower leveled player.
    -- max~Threshold* set to 0 will disable the maximum threshold:
    -- player will gain experience from every higher leveled player.
    minLevelThresholdForKilledPlayer = 0.9
    maxLevelThresholdForKilledPlayer = 1.1

    -- Stamina
    -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
    -- rateStaminaHits multiplies every hit done a creature, which are later
    -- multiplied by player attack speed.
    -- rateStaminaGain is multiplying every second of logged out time, eg:
    -- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off.
    -- rateStaminaThresholdGain is dividing in case the normal gain (that is
    -- multiplied by rateStaminaGain, btw.) passed above threshold, eg:
    -- 60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute).
    -- staminaRatingLimit* is in minutes.
    rateStaminaLoss = 1
    rateStaminaGain = 3
    rateStaminaThresholdGain = 12
    staminaRatingLimitTop = 40 * 60
    staminaRatingLimitBottom = 14 * 60
    staminaLootLimit = 14 * 60
    rateStaminaAboveNormal = 1.5
    rateStaminaUnderNormal = 0.5
    staminaThresholdOnlyPremium = true

    -- Party
    -- NOTE: experienceShareLevelDifference is float number.
    -- experienceShareLevelDifference is highestLevel * value
    experienceShareRadiusX = 30
    experienceShareRadiusY = 30
    experienceShareRadiusZ = 1
    experienceShareLevelDifference = 2 / 3
    extraPartyExperienceLimit = 20
    extraPartyExperiencePercent = 5
    experienceShareActivity = 2 * 60 * 1000

    -- Global save
    -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
    -- if you want such a system please check out data/globalevents/globalevents.xml.
    globalSaveEnabled = false
    globalSaveHour = 8
    globalSaveMinute = 0
    shutdownAtGlobalSave = true
    cleanMapAtGlobalSave = false

    -- Spawns
    deSpawnRange = 2
    deSpawnRadius = 50

    -- Summons
    maxPlayerSummons = 2
    teleportAllSummons = false
    teleportPlayerSummons = false

    -- Status
    statusPort = 7171
    ownerName = "Tryller"
    ownerEmail = "@**********"
    url = "http://**********/"
    location = "Brazil"
    displayGamemastersWithOnlineCommand = false

    -- Logs
    -- NOTE: This kind of logging does not work in GUI version.
    -- For such, please compile the software with __GUI_LOGS__ flag.
    displayPlayersLogging = true
    prefixChannelLogs = ""
    runFile = ""
    outputLog = ""
    truncateLogOnStartup = false

    -- Manager
    -- NOTE: managerPassword left blank disables manager.
    managerPort = 7171
    managerLogs = true
    managerPassword = ""
    managerLocalhostOnly = true
    managerConnectionsLimit = 1

    -- Admin
    -- NOTE: adminPassword left blank disables manager.
    -- Set to anything if you set adminRequireLogin to false.
    -- adminEncryption available options: rsa1024xtea;
    -- remember to set correct data!
    adminPort = 7171
    adminLogs = true
    adminPassword = ""
    adminLocalhostOnly = true
    adminConnectionsLimit = 1
    adminRequireLogin = true
    adminEncryption = ""
    adminEncryptionData = ""
Code:
    -- Unjustified kills
    -- NOTE: *Banishment and *BlackSkull variables are >summed up<
    -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
    -- *RedSkull equivalents.
    -- Auto banishing works only if useBlackSkull set to negative.
    -- advancedFragList is not advised if you use huge frags
    -- requirements.
    useFragHandler = true
    redSkullLength = 30 * 24 * 60 * 60
    blackSkullLength = 45 * 24 * 60 * 60
    dailyFragsToRedSkull = 3
    weeklyFragsToRedSkull = 5
    monthlyFragsToRedSkull = 10
    dailyFragsToBlackSkull = dailyFragsToRedSkull
    weeklyFragsToBlackSkull = weeklyFragsToRedSkull
    monthlyFragsToBlackSkull = monthlyFragsToRedSkull
    dailyFragsToBanishment = dailyFragsToRedSkull
    weeklyFragsToBanishment = weeklyFragsToRedSkull
    monthlyFragsToBanishment = monthlyFragsToRedSkull
    blackSkulledDeathHealth = 40
    blackSkulledDeathMana = 0
    useBlackSkull = true
    advancedFragList = false
Code:
  -- Connection config
    worldId = 0
    ip = ""
    bindOnlyGlobalAddress = false
    loginPort = 7171
    gamePort = 7172
    loginTries = 10
    retryTimeout = 5 * 1000
    loginTimeout = 60 * 1000
    maxPlayers = 1000
    motd = "Welcome to."
    displayOnOrOffAtCharlist = false
    onePlayerOnlinePerAccount = true
    allowClones = false
    serverName = ""
    loginMessage = "Welcome to."
Code:
    -- Battle
    -- loginProtectionPeriod is the famous Tibia anti-magebomb system.
    -- deathLostPercent set to nil enables manual mode.
    worldType = "open"
    protectionLevel = 1
    pvpTileIgnoreLevelAndVocationProtection = true
    pzLocked = 60 * 1000
    huntingDuration = 60 * 1000
    criticalHitChance = 7
    criticalHitMultiplier = 1
    displayCriticalHitNotify = false
    removeWeaponAmmunition = true
    removeWeaponCharges = true
    removeRuneCharges = true
    whiteSkullTime = 15 * 60 * 1000
    noDamageToSameLookfeet = false
    fieldOwnershipDuration = 5 * 1000
    stopAttackingAtExit = false
    loginProtectionPeriod = 10 * 1000
    deathLostPercent = 10
think so yea
 
Last edited by a moderator:
I have searched all creatureevents and looked at my save.lua couldnt find anything thats not in my config.lua any suggestions?
 
On a other forum someone told me: Well, ConfigManager::getString got the number "51", and thats not a string, but a number.
I have no idea what he means, but he stopped replying :/
Anyone got any clue?
 
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