• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Convert to tfs 1.3

marcoshps11

New Member
Joined
Jan 29, 2011
Messages
25
Reaction score
0
could someone help me convert this code to tfs 1.3

C:
//isPlayerUsingOtclient(cid)
lua_register(m_luaState, "isPlayerUsingOtclient", LuaInterface::luaIsPlayerUsingOtclient);

//doSendPlayerExtendedOpcode(cid, opcode, buffer)
lua_register(m_luaState, "doSendPlayerExtendedOpcode", LuaInterface::luaDoSendPlayerExtendedOpcode);


int32_t LuaInterface::luaIsPlayerUsingOtclient(lua_State* L)
{
    //isPlayerUsingOtclient(cid)
    ScriptEnviroment* env = getEnv();
    if(Player* player = env->getPlayerByUID(popNumber(L))) {
        lua_pushboolean(L, player->isUsingOtclient());
    }
    lua_pushboolean(L, false);
    return 1;
}

int32_t LuaInterface::luaDoSendPlayerExtendedOpcode(lua_State* L)
{
    //doSendPlayerExtendedOpcode(cid, opcode, buffer)
    std::string buffer = popString(L);
    int opcode = popNumber(L);

    ScriptEnviroment* env = getEnv();
    if(Player* player = env->getPlayerByUID(popNumber(L))) {
        player->sendExtendedOpcode(opcode, buffer);
        lua_pushboolean(L, true);
    }
    lua_pushboolean(L, false);
    return 1;
}
 
Back
Top