• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

OTClient Corrupt Data OTCV8

Shoorkill

Member
Joined
Dec 17, 2018
Messages
146
Reaction score
24
Hello my dears, I was using an older version of OTCV8 and I hadn't noticed this error yet, as it was running normally (I hadn't seen the terminal) but now using a more current version I can't log into the server, because I have this Corrupted data error, can anyone help me resolve it? Thank you very much in advance.

ERROR: Failed to read dat '/things/792/Tibia.dat': corrupt data (id: 308, category: 0, count: 255, lastAttr: 6)'
ERROR: Failed to read dat '/things/792/Tibia.dat': a thing type has more than 4096 sprites'
 
Hello my dears, I was using an older version of OTCV8 and I hadn't noticed this error yet, as it was running normally (I hadn't seen the terminal) but now using a more current version I can't log into the server, because I have this Corrupted data error, can anyone help me resolve it? Thank you very much in advance.
I get same problem after adding sprites, anyone has a solution?
 
try to compile as function in the object builder and choosing new output folder it should "rebuild" the file
I did exactly that, and I reloaded attributes in the item editor too, there and through the object builder, without errors, but when I enter the client I receive an error message in the terminal, that's crazy
 
enable spritesize u32 feature only

edit: nvm i did read it incorrectly, delete that item with object builder (edited to delete any item with more than 4096 sprites)
 
enable spritesize u32 feature only

edit: nvm i did read it incorrectly, delete that item with object builder (edited to delete any item with more than 4096 sprites)
how do u do that? xD Im using assets editor due to client 13+ then the assets editor has a "export to legacy funktions"
 
Anyone has a clue? Seems to work in 1340 canary tibia client, but error on otcredemption, but wont work to logut, ( u have to exit log)
last time i had problem with logging out it was due to logout.lua script or some other creaturescript from forum that was causing it and not sprites. food for tought this skin looks mega disgusting and adding it i think you are insulting this game and everyone here.
this skelly really wearing some beach ahh flip flops?
flip flop GIF
 
last time i had problem with logging out it was due to logout.lua script or some other creaturescript from forum that was causing it and not sprites. food for tought this skin looks mega disgusting and adding it i think you are insulting this game and everyone here.
this skelly really wearing some beach ahh flip
last time i had problem with logging out it was due to logout.lua script or some other creaturescript from forum that was causing it and not sprites. food for tought this skin looks mega disgusting and adding it i think you are insulting this game and everyone here.
this skelly really wearing some beach ahh flip flops?
last time i had problem with logging out it was due to logout.lua script or some other creaturescript from forum that was causing it and not sprites. food for tought this skin looks mega disgusting and adding it i think you are insulting this game and everyone here.
this skelly really wearing some beach ahh flip flops?
flip flop GIF
ye im not gonna implement it. It was only a random test.. All custom shit goes to wrong.. ty for ur advice, it was a script bug
Post automatically merged:

well same thing happens with this draggy
 

Attachments

Last edited:
that looks like Idle/running animation ur trying to import sprites which dont have idle sprites essentialy breaking their layer/mask.
stop importing stuff from older protocol or create a proper object for newer client version
 
that looks like Idle/running animation ur trying to import sprites which dont have idle sprites essentialy breaking their layer/mask.
stop importing stuff from older protocol or create a proper object for newer client version
I understand what u mean, but the problem is that it works on proper cipsoft client, but not on otc
 
and you are editing epuncker 13+ to 10.98 or?
sorry I haven't used the Asset editor for newer version.
idk^^ im new at this, im tryin to edit monster with assets editor and then i compile this, (assets files) after that i press "export to legacy" and it automatic convert those assets files to old tibia.dat and tibia.spr file. (client 11.00) but the tibia.dat/spr wont work but the assets files work.
 
Back
Top