So, I've been playing for a stupid amount of time, testing things & I really like it so far.
Some Questions.
- Divine Strike makes no sense, huge cast time, little damage~ in comparison to the other spells that is, it has not usage. Tnly way I can see a use for it (Maybe), does "Divine Caster" enchance healing spells/abilitys? If so, then it's a side spell for healers while their not healing, kinda makes sense, still think the cast time is insane.
- What does Magic Damage do, increase all spells? Or things like Magic Missile- Is Magic Missile considered "Magic" or "Eletric".
- If Magic is it's own spell, consider naming it "Arcane".
- Is the "Offense" section a purely for spells kind of thing, or do "Magical Weapons" also take these stats into account, eg "Ice Caster" + "Ice Weapon" = Overkill.
- "Blood Mage" appears as a stat way to often considering how useless it essentially is without gear to support it & considering how much better "Magic Caster" is.
- What does "Conceal" do?
- What does "Assassins Choice" do?
- What does "Speed Demon" do? ~ Originally thought it was a movement speed boost, but it isn't. (Or doesn't work as intended)
- Bows do significantly more damage than any other weapon, a bow on it's own is kinda okay, but you an elemental damage to it & you can pop things for insane damage.
- Spells are techniqually more overpowered than bows, but they both overshadow the need to use anything else, like what is the point of a dagger? xD
- Durability, Stamina~ Artifical difficulty, they're annoyances. It's why they're normally complained about in most games & not used. The eating for regeneration is cool but stamina seems pointless, sleeping should remain & increase health / mana regen when next to a fire, but having to literally stop half way into a cave because I let some intrusive bar get too low is just an annoyance.
The WTF section
- A thing spawned beside me in the Dungeon, that started spawning magic walls around me & then spawned a hammer, that shit was cool as fuck. The magic walls need to spawn faster though, like it legit has to trap someone ASAP- it wasn't hard to do, and it's not like it's that dangerous, but I think it should at least not give you time to run out.
Bugs?
- The Dungeon has stopped spawning creatures, that or it's slow. I'm going to go with not spawning though.
- Can I have more dungeons.
- When you die, you're invisible, I get that's probably intended but it's for an insane amount of time. To the point where I can mess with people & they wont even know I'm there.
"Divine Strike Seems Useless"
Divine as a damage type is a work in progress. The plan is to make it so you can "Bless" your allies, and when you use divine spells, it will do damage to enemies and heal your allies at the same time. (It will also do huge damage to undead/demon/possessed/cursed monsters)
"Is Magic it's own spell"
Magic Damage increases all magic attack damage. (Heat, Cold, Electric, Poison, Divine, Psychic)
Physical damage increases all physical attacks. (Pierce, Impact)
"Ice Caster increases all ice damage?"
Ice Caster increases ALL ice damage. So yes, Ice Caster + Ice Weapon = extra ice damage. (Though Ice Caster reduces all the other types of damage by 50%, meaning you'll do more ice damage, but less physical damage with your weapon)
"What does 'Conceal', 'Assassins Choice' and 'Speed Demon' do?"
Descriptions for all spells (and how I am going to show them) is a work in progress.
Conceal reduces your aggro to all nearby monsters. So for example, if you were a healer, and had a tank, you could use Conceal to make it so monsters are less likely to attack you.
Assassin's Choice makes it so you do bonus damage when hitting creatures in the back. (I know it isn't very easy to do this currently. (Especially with slimes, who don't really have a back)
Speed Demon is supposed to be a movement speed passive. It is possible there are bugs with it due to your capacity effecting your movement speed)
"Bows are overpowered"
Bows are a weird issue. It costs money to use them, (3 gold per arrow) so I slowed their attackspeed down and gave it damage to even it out. A Bow actually does almost the exact same damage per second (DPS) as any other 2 handed weapon in the game. (You may be right about it being too powerful though, since it is ranged, so you are save. Plus the bleed mechanic works off of total damage done.)
"Spells are overpowered"
Spells were underpowered last alpha test, so I kind of buffed them by adding the focus bar and did some other minor balance changes.
Honestly I am ok with Spells being overpowered for now, because I want people to use them and give feedback (Such as your feedback for Divine Strike)
"The WTF section
- A thing spawned beside me in the Dungeon, that started spawning magic walls around me & then spawned a hammer, that shit was cool as fuck. The magic walls need to spawn faster though, like it legit has to trap someone ASAP- it wasn't hard to do, and it's not like it's that dangerous, but I think it should at least not give you time to run out."
Random events are planned to happen all the time. Currently there are only 2 random events. (Save Me NPC appears and you have to save it by getting it back to town. And the Gargoyle Statue Puzzle where you have to smash him with the green hammer)
Also, I made the Magic Walls slower on the first floor of the dungeon to make it easier for new players, On future floors, it will be much harder to escape.
"The Dungeon has stopped spawning creatures"
There are 2 ways a Dungeon can spawn creatures. Either in an area (like normal monsters spawning) or nearby a player. It is possible that the monsters that are supposed to spawn randomly around the dungeon stopped spawning. I will look into it.
"Can I have more Dungeons"
Yes, Each dungeon will have 5 floors that get progressively harder. (Each Floor will be a boss, and floor 5 will be a mega-boss)
Also Planned Dungeons will be: Cave, Forest, Mountain, Volcano, and swamp (more will come after those, but those will come first probably) **Forest is next to release and will be a week or two**
"When you die, you are invisible for too long"
You only turn invisible after your first 3 deaths. This is to allow new players to get used to the game before they die for real. (Deathloss is pretty bad in this game)