Server Crashed! I don't know the Reason.. here's the report:
I hope someone can help
Thanks
Regards,
Deaktiver
Code:
Error report - Sun Jan 25 14:02:24 2009
Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Dec 30 2008 17:17:37
Memory load: 42
Total phys: 2097151 K available phys: 1783116 K
Start time: 25-1-2009 5:0:49
Kernel time: 0:1:2.250
User time: 0:13:14.203
Threads: 3
Exception: 0xc0000005 at eip = 0x14ff8c1
eax = 0xf8
ebx = 0x14ff5c0 -> 0x14ff0b0
ecx = 0x14ff8bc -> 0x14ffa2c
edx = 0x474e5543 -> 0
esi = 0x77c1698 -> 0x799c6d8
edi = 0x106cef7f -> 0x2b2b0000
ebp = 0x14ff5d4 -> 0x14ff5e4
esp = 0x14ff598 -> 0x67175c
efl = 0x10202
---Stack Trace---
From: 0x14ff598 to: 0x1500000
0x14ff598 | 0x67175c -> 0x7406f883
0x14ff59c | 0x1
0x14ff5a0 | 0x1
0x14ff5a4 | 0x432b2b00 -> 0
0x14ff5a8 | 0x474e5543 -> 0
0x14ff5ac | 0x106cef80 -> 0x432b2b00
0x14ff5b0 | 0x14ff5c0 -> 0x14ff0b0
0x14ff5b4 | 0x14ff5c8 -> 0x106cef80
0x14ff5b8 | 0x66e5a1 -> 0x830cc583
0x14ff5bc | 0x14ff57c -> 0
0x14ff5c0 | 0x14ff0b0 -> 0x10001
0x14ff5c4 | 0x22fccc -> 0x14ff0b0
0x14ff5c8 | 0x106cef80 -> 0x432b2b00
0x14ff5cc | 0x77c1698 -> 0x799c6d8
0x14ff5d0 | 0x5221888 -> 0x796dcc
0x14ff5d4 | 0x14ff5e4 -> 0x14ff644 \\\\\\ stack frame //////
0x14ff5d8 | 0x66ae15 -> 0xe8241c89 <-- ret
0x14ff5dc | 0x106cef80 -> 0x432b2b00
0x14ff5e0 | 0x3c28
0x14ff5e4 | 0x14ff644 -> 0x14ff6d4 \\\\\\ stack frame //////
0x14ff5e8 | 0x66af92 -> 0x90909090 <-- ret
0x14ff5ec | 0x106cefa0 -> 0x7988e0
0x14ff5f0 | 0x791d64 -> 0x797aa8
0x14ff5f4 | 0x6702b0 -> 0x83e58955
0x14ff5f8 | 0x770608 -> 0x10d52a88
0x14ff5fc | 0x1580670 -> 0
0x14ff600 | 0
0x14ff604 | 0x14ff678 -> 0x14ff868
0x14ff608 | 0x1
0x14ff60c | 0x14ff5f0 -> 0x791d64
0x14ff610 | 0x14ff62c -> 0x14ff5ec
0x14ff614 | 0x14fff60 -> 0x14fffa8
0x14ff618 | 0x77bc6c74 -> 0x83ec8b55
0x14ff61c | 0x664f50 -> 0x8de58955
0x14ff620 | 0x76e0e4 -> 0x10d00ff
0x14ff624 | 0x14ff638 -> 0x4832f20
0x14ff628 | 0x66af30 -> 0x830cc583
0x14ff62c | 0x14ff5ec -> 0x106cefa0
0x14ff630 | 0
0x14ff634 | 0x14ff644 -> 0x14ff6d4
0x14ff638 | 0x4832f20 -> 0x7954a8
0x14ff63c | 0x77c1698 -> 0x799c6d8
0x14ff640 | 0x5221888 -> 0x796dcc
0x14ff644 | 0x14ff6d4 -> 0x14ff6f4 \\\\\\ stack frame //////
0x14ff648 | 0x5906e7 -> 0x89904589 <-- ret
0x14ff648 OutputMessagePool::getOutputMessage(Protocol*, bool)(0x59062e)
0x14ff64c | 0x3c28
0x14ff650 | 0x5f256a30 -> 0x7955c8
0x14ff654 | 0x6c31688 -> 0x7954a8
0x14ff658 | 0x1
0x14ff65c | 0x14ff6c8 -> 0x4832f20
0x14ff660 | 0x2f5cd714 -> 0x526
0x14ff664 | 0x5f256a30 -> 0x7955c8
0x14ff668 | 0x5f256a30 -> 0x7955c8
0x14ff66c | 0x1000003
0x14ff69c OutputMessagePool::getOutputMessage(Protocol*, bool)(0x59062e)
0x14ff6b0 | 0x46076f0 -> 0x2328
0x14ff6b4 | 0x77c1698 -> 0x799c6d8
0x14ff6b8 | 0x77bbd08c -> 0xf685f08b
0x14ff6bc | 0x3f0000 -> 0xc8
0x14ff6c0 | 0xa7f
0x14ff6c4 | 0x14ff6f4 -> 0x14ff714
0x14ff6c8 | 0x4832f20 -> 0x7954a8
0x14ff6cc | 0x77c1698 -> 0x799c6d8
0x14ff6d0 | 0x5221888 -> 0x796dcc
0x14ff6d4 | 0x14ff6f4 -> 0x14ff714 \\\\\\ stack frame //////
0x14ff6d8 | 0x5b91fc -> 0x83044389 <-- ret
0x14ff6d8 Protocol::getOutputBuffer()(0x5b919c)
0x14ff6dc | 0x770600 -> 0x770600
0x14ff6e0 | 0x4832f20 -> 0x7954a8
0x14ff6e4 | 0x1
0x14ff6e8 | 0x6c31688 -> 0x7954a8
0x14ff6ec | 0x77c1698 -> 0x799c6d8
0x14ff6f0 | 0x4832f20 -> 0x7954a8
0x14ff6f4 | 0x14ff714 -> 0x14ff734 \\\\\\ stack frame //////
0x14ff6f8 | 0x5c8042 -> 0xc085c289 <-- ret
0x14ff6f8 ProtocolGame::sendCreatureHealth(Creature const*)(0x5c8030)
0x14ff6fc | 0x4832f20 -> 0x7954a8
0x14ff700 | 0x5f256a30 -> 0x7955c8
0x14ff704 | 0x5221888 -> 0x796dcc
0x14ff708 | 0x66af1b -> 0x8bbc458b
0x14ff70c | 0x14ff724 -> 0x14ff7b4
0x14ff710 | 0x113c1b90 -> 0x10fb9bd8
0x14ff714 | 0x14ff734 -> 0x14ff754 \\\\\\ stack frame //////
0x14ff718 | 0x49f409 -> 0xd8891b8b <-- ret
0x14ff718 Game::addCreatureHealth(std::list<Creature*, std::allocator<Creature*> > const&, Creature const*)(0x49f3c6)
0x14ff71c | 0x4832f20 -> 0x7954a8
0x14ff720 | 0x5221888 -> 0x796dcc
0x14ff724 | 0x14ff7b4 -> 0x14ff7d4
0x14ff728 | 0x5221888 -> 0x796dcc
0x14ff72c | 0x79e040 -> 0x5440648
0x14ff730 | 0x8
0x14ff734 | 0x14ff754 -> 0x14ff774 \\\\\\ stack frame //////
0x14ff738 | 0x49f3bb -> 0x8bf85d8b <-- ret
0x14ff738 Game::addCreatureHealth(Creature const*)(0x49f37c)
0x14ff73c | 0x79e040 -> 0x5440648
0x14ff740 | 0x77c1698 -> 0x799c6d8
0x14ff744 | 0x5221888 -> 0x796dcc
0x14ff748 | 0x28
0x14ff74c | 0x5221888 -> 0x796dcc
0x14ff750 | 0xee28f08 -> 0x7966ec
0x14ff754 | 0x14ff774 -> 0x14ff794 \\\\\\ stack frame //////
0x14ff758 | 0x46df6c -> 0x5b14c483 <-- ret
0x14ff758 Creature::changeHealth(int)(0x46deec)
0x14ff75c | 0x79e040 -> 0x5440648
0x14ff760 | 0x5221888 -> 0x796dcc
0x14ff764 | 0
0x14ff768 | 0x22f8e7 -> 0xaae0f800
0x14ff76c | 0x5221888 -> 0x796dcc
0x14ff770 | 0x5221888 -> 0x796dcc
0x14ff774 | 0x14ff794 -> 0x14ff7b4 \\\\\\ stack frame //////
0x14ff778 | 0x556cdf -> 0x42444c7 <-- ret
0x14ff778 Monster::changeHealth(int)(0x556cc6)
0x14ff77c | 0x5221888 -> 0x796dcc
0x14ff780 | 0xfffffff8
0x14ff784 | 0x76919e -> 0x601ffff
0x14ff788 | 0x14ff7bc -> 0x5221888
0x14ff78c | 0x54eb25 -> 0x8b186d8d
0x14ff78c Map::getSpectators(Position const&)(0x54e868)
0x14ff790 | 0x5221888 -> 0x796dcc
0x14ff794 | 0x14ff7b4 -> 0x14ff7d4 \\\\\\ stack frame //////
0x14ff798 | 0x46e013 -> 0x1374f685 <-- ret
0x14ff798 Creature::drainHealth(Creature*, CombatType_t, int)(0x46dfe8)
0x14ff79c | 0x5221888 -> 0x796dcc
0x14ff7a0 | 0xfffffff8
0x14ff7a4 | 0x5221b18 -> 0x5221b18
0x14ff7a8 | 0x5221888 -> 0x796dcc
0x14ff7ac | 0x45a3e98 -> 0
0x14ff7b0 | 0xee28f08 -> 0x7966ec
0x14ff7b4 | 0x14ff7d4 -> 0x14ff904 \\\\\\ stack frame //////
0x14ff7b8 | 0x556c9b -> 0x42444c7 <-- ret
0x14ff7b8 Monster::drainHealth(Creature*, CombatType_t, int)(0x556c74)
0x14ff7bc | 0x5221888 -> 0x796dcc
0x14ff7c0 | 0xee28f08 -> 0x7966ec
0x14ff7c4 | 0x1
0x14ff7c8 | 0x8
0x14ff7cc | 0x45a3e98 -> 0
0x14ff7d0 | 0x5221888 -> 0x796dcc
0x14ff7d4 | 0x14ff904 -> 0x14ff944 \\\\\\ stack frame //////
0x14ff7d8 | 0x49e885 -> 0x8914458b <-- ret
0x14ff7d8 Game::combatChangeHealth(CombatType_t, Creature*, Creature*, int)(0x49e246)
0x14ff7dc | 0x5221888 -> 0x796dcc
0x14ff7e0 | 0xee28f08 -> 0x7966ec
0x14ff7e4 | 0x1
0x14ff7e8 | 0x8
0x14ff7ec | 0xee28f08 -> 0x7966ec
0x14ff7f0 | 0
0x14ff7f4 | 0x14ff814 -> 0x14ff834
0x14ff7f8 | 0x5a8ee6 -> 0x774db84
0x14ff7f8 Player::addInFightTicks(bool)(0x5a8ea2)
0x14ff818 Player::onAttackedCreatureBlockHit(Creature*, BlockType_t)(0x5a7702)
0x14ff828 Creature::isImmune(CombatType_t) const(0x46fec0)
0x14ff838 Creature::blockHit(Creature*, CombatType_t, int&, bool, bool)(0x46e068)
0x14ff88c Game::combatChangeHealth(CombatType_t, Creature*, Creature*, int)(0x49e246)
0x14ff8c8 Game::combatBlockHit(CombatType_t, Creature*, Creature*, int&, bool, bool)(0x49e04c)
0x14ff8e0 | 0x1
0x14ff8e4 | 0x77c1698 -> 0x799c6d8
0x14ff8e8 | 0x2f5cd714 -> 0x526
0x14ff8ec | 0x14e68
0x14ff8f0 | 0x79e040 -> 0x5440648
0x14ff8f4 | 0x8
0x14ff8f8 | 0x5221888 -> 0x796dcc
0x14ff8fc | 0x45a3e98 -> 0
0x14ff900 | 0xee28f08 -> 0x7966ec
0x14ff904 | 0x14ff944 -> 0x14ff974 \\\\\\ stack frame //////
0x14ff908 | 0x435deb -> 0xc084c388 <-- ret
0x14ff908 Combat::CombatHealthFunc(Creature*, Creature*, CombatParams const&, void*)(0x435d1c)
0x14ff90c | 0x79e040 -> 0x5440648
0x14ff910 | 0x1
0x14ff914 | 0xee28f08 -> 0x7966ec
0x14ff918 | 0x5221888 -> 0x796dcc
0x14ff91c | 0xfffffff8
0x14ff920 | 0
0x14ff924 | 0x1
0x14ff928 | 0x435824 -> 0x840fc085
0x14ff928 Combat::canDoCombat(Creature const*, Creature const*)(0x43569c)
0x14ff92c | 0xee28f08 -> 0x7966ec
0x14ff930 | 0
0x14ff934 | 0xfffffff8
0x14ff938 | 0x5221888 -> 0x796dcc
0x14ff93c | 0xee28f08 -> 0x7966ec
0x14ff940 | 0x45a3e98 -> 0
0x14ff944 | 0x14ff974 -> 0x14ffa54 \\\\\\ stack frame //////
0x14ff948 | 0x436b1c -> 0xff147f80 <-- ret
0x14ff948 Combat::doCombatHealth(Creature*, Creature*, int, int, CombatParams const&)(0x436abe)
0x14ff94c | 0xee28f08 -> 0x7966ec
0x14ff950 | 0x5221888 -> 0x796dcc
0x14ff954 | 0x45a3e98 -> 0
0x14ff958 | 0x14ff95c -> 0xfffffff8
0x14ff95c | 0xfffffff8
0x14ff960 | 0xfffffff8
0x14ff964 | 0x27f0e7f -> 0
0x14ff968 | 0xb5b6f98 -> 0x7961cc
0x14ff96c | 0xda
0x14ff970 | 0
0x14ff974 | 0x14ffa54 -> 0x14ffc14 \\\\\\ stack frame //////
0x14ff978 | 0x60bc6e -> 0x8b14558b <-- ret
0x14ff978 Weapon::internalUseWeapon(Player*, Item*, Creature*, int) const(0x60b84e)
0x14ff97c | 0xee28f08 -> 0x7966ec
0x14ff980 | 0x5221888 -> 0x796dcc
0x14ff984 | 0xfffffff8
0x14ff988 | 0xfffffff8
0x14ff98c | 0x45a3e98 -> 0
0x14ff990 | 0x3f0000 -> 0xc8
0x14ff994 | 0x7c82a124 -> 0x840fc085
0x14ff998 | 0x3f0778 -> 0x84fef98
0x14ff9e8 Items::getItemType(int) const(0x5061a6)
0x14ff9fc Weapon::internalUseWeapon(Player*, Item*, Creature*, int) const(0x60b84e)
0x14ffa18 rand24b()(0x6008a6)
0x14ffa28 random_range(int, int, DistributionType_t)(0x6009a8)
0x14ffa30 | 0x6e5e3c70 -> 0x7961cc
0x14ffa34 | 0x14ffa54 -> 0x14ffc14
0x14ffa38 | 0x60cd98 -> 0x8bf45d8b
0x14ffa38 WeaponDistance::playerWeaponCheck(Player*, Creature*) const(0x60cd0a)
0x14ffa3c | 0x45a3e60 -> 0x795808
0x14ffa40 | 0xee28f08 -> 0x7966ec
0x14ffa44 | 0x14ffa54 -> 0x14ffc14
0x14ffa48 | 0xb5b6f98 -> 0x7961cc
0x14ffa4c | 0xda
0x14ffa50 | 0
0x14ffa54 | 0x14ffc14 -> 0x14ffd14 \\\\\\ stack frame //////
0x14ffa58 | 0x60d954 -> 0x48ae9 <-- ret
0x14ffa58 WeaponDistance::useWeapon(Player*, Item*, Creature*) const(0x60cda6)
0x14ffa5c | 0x45a3e60 -> 0x795808
0x14ffa60 | 0xee28f08 -> 0x7966ec
0x14ffa64 | 0xb5b6f98 -> 0x7961cc
0x14ffa68 | 0x5221888 -> 0x796dcc
0x14ffa6c | 0x64
0x14ffa70 | 0x8459
0x14ffa74 | 0x4607700 -> 0x47cbde0
0x14ffa78 | 0x4742900 -> 0x4742890
0x14ffad8 Combat::doCombat(Creature*, Position const&) const(0x4369e4)
0x14ffb18 CombatSpell::castSpell(Creature*)(0x5e8600)
0x14ffb88 Item::hasProperty(ITEMPROPERTY) const(0x4f7ee0)
0x14ffbb8 Creature::hasCondition(ConditionType_t) const(0x46fdb6)
0x14ffbcc WeaponDistance::useWeapon(Player*, Item*, Creature*) const(0x60cda6)
0x14ffbd8 Items::getItemType(int) const(0x5061a6)
0x14ffbf0 | 0x4ad9270 -> 0x797028
0x14ffbf4 | 0x14ffc14 -> 0x14ffd14
0x14ffbf8 | 0x609228 -> 0x390c568d
0x14ffbf8 Weapons::getWeapon(Item const*) const(0x6091f8)
0x14ffbfc | 0x4ad9278 -> 0x64202532
0x14ffc00 | 0x14ffc08 -> 0xb5b6f98
0x14ffc04 | 0x526
0x14ffc08 | 0xb5b6f98 -> 0x7961cc
0x14ffc0c | 0xda
0x14ffc10 | 0
0x14ffc14 | 0x14ffd14 -> 0x14ffd34 \\\\\\ stack frame //////
0x14ffc18 | 0x5ac980 -> 0xff678588 <-- ret
0x14ffc18 Player::doAttacking(unsigned int)(0x5ac2dc)
0x14ffc1c | 0x45a3e60 -> 0x795808
0x14ffc20 | 0xee28f08 -> 0x7966ec
0x14ffc24 | 0xb5b6f98 -> 0x7961cc
0x14ffc28 | 0x5221888 -> 0x796dcc
0x14ffc2c | 0
0x14ffc30 | 0x2
0x14ffc34 | 0x7
0x14ffc38 | 0x526
0x14ffc78 Items::loadFromOtb(std::string)(0x4ffa4c)
0x14ffcac Player::doAttacking(unsigned int)(0x5ac2dc)
0x14ffcc8 Map::isSightClear(Position const&, Position const&, bool) const(0x54f0f0)
0x14ffcd8 Player::addInFightTicks(bool)(0x5a8ea2)
0x14ffcf0 | 0xffc400da
0x14ffcf4 | 0x14f0000
0x14ffcf8 | 0x49ce59 -> 0xc9c0b60f
0x14ffcf8 Game::isSightClear(Position const&, Position const&, bool)(0x49ce2c)
0x14ffcfc | 0x46076f0 -> 0x2328
0x14ffd00 | 0x2f5cd8bc -> 0x526
0x14ffd04 | 0x2f5cd714 -> 0x526
0x14ffd08 | 0x2f5cd714 -> 0x526
0x14ffd0c | 0xee28f08 -> 0x7966ec
0x14ffd10 | 0
0x14ffd14 | 0x14ffd34 -> 0x14ffd44 \\\\\\ stack frame //////
0x14ffd18 | 0x46b766 -> 0x8bf85d8b <-- ret
0x14ffd18 Creature::onAttacking(unsigned int)(0x46b6e2)
0x14ffd1c | 0xee28f08 -> 0x7966ec
0x14ffd20 | 0x3e8
0x14ffd24 | 0x2f5cd714 -> 0x526
0x14ffd28 | 0x1
0x14ffd2c | 0xee28f08 -> 0x7966ec
0x14ffd30 | 0xda
0x14ffd34 | 0x14ffd44 -> 0x14ffe34 \\\\\\ stack frame //////
0x14ffd38 | 0x5ac2da -> 0x8955c3c9 <-- ret
0x14ffd38 Player::onAttacking(unsigned int)(0x5ac2c2)
0x14ffd3c | 0xee28f08 -> 0x7966ec
0x14ffd40 | 0x3e8
0x14ffd44 | 0x14ffe34 -> 0x14ffe44 \\\\\\ stack frame //////
0x14ffd48 | 0x49dc1b -> 0x42444c7 <-- ret
0x14ffd48 Game::checkCreatures()(0x49d72c)
0x14ffd4c | 0xee28f08 -> 0x7966ec
0x14ffd50 | 0x3e8
0x14ffd54 | 0x1
0x14ffd58 | 0x79e040 -> 0x5440648
0x14ffd5c | 0
0x14ffd60 | 0x664f50 -> 0x8de58955
0x14ffd64 | 0x765c00 -> 0x801ffff
0x14ffd68 | 0x14ffdbc -> 0
0x14ffdcc Game::checkCreatures()(0x49d72c)
0x14ffdf0 Game::checkCreatures()(0x49d72c)
0x14ffdfc Game::checkCreatures()(0x49d72c)
0x14ffe10 | 0x49d72c -> 0x57e58955
0x14ffe10 Game::checkCreatures()(0x49d72c)
0x14ffe14 | 0
0x14ffe18 | 0x79e040 -> 0x5440648
0x14ffe1c | 0x14ffe00 -> 0
0x14ffe20 | 0x4001164f -> 0x2800000
0x14ffe24 | 0x14fff60 -> 0x14fffa8
0x14ffe28 | 0x79e040 -> 0x5440648
0x14ffe2c | 0x290
0x14ffe30 | 0
0x14ffe34 | 0x14ffe44 -> 0x14ffee4 \\\\\\ stack frame //////
0x14ffe38 | 0x6c6940 -> 0x5b04c483 <-- ret
0x14ffe3c | 0x79e040 -> 0x5440648
0x14ffe40 | 0x12363d0 -> 0x4261be8
0x14ffe44 | 0x14ffee4 -> 0x14fff84 \\\\\\ stack frame //////
0x14ffe48 | 0x6f3f73 -> 0x8984458d <-- ret
0x14ffe4c | 0x54961ec -> 0x49d72c
0x14ffe50 | 0
0x14ffe54 | 0x14ffee4 -> 0x14fff84
0x14ffe58 | 0x18
0x14ffe5c | 0x3
0x14ffe60 | 0x1fe80
0x14ffe64 | 0x54961e8 -> 0x798a70
0x14ffe68 | 0x22fccc -> 0x14ff0b0
0x14ffea8 OutputMessagePool::startExecutionFrame()(0x58fbe6)
0x14ffec0 | 0xffffffff
0x14ffec4 | 0xda
0x14ffec8 | 0
0x14ffecc | 0x497c62e0 -> 0
0x14ffed0 | 0xffc400da
0x14ffed4 | 0x14f0000
0x14ffed8 | 0x12363d0 -> 0x4261be8
0x14ffedc | 0x290
0x14ffee0 | 0
0x14ffee4 | 0x14fff84 -> 0x14fffb8 \\\\\\ stack frame //////
0x14ffee8 | 0x5f87e1 -> 0x8990458b <-- ret
0x14ffee8 Dispatcher::dispatcherThread(void*)(0x5f84c8)
0x14ffeec | 0x54961e8 -> 0x798a70
0x14ffef0 | 0x448c01b4 -> 0x49d72c
0x14ffef4 | 0x1
0x14ffef8 | 0xb5736bf0
0x14ffefc | 0x80a60456
0x14fff00 | 0
0x14fff04 | 0
0x14fff08 | 0xb5736c1c
0x14fff3c Dispatcher::dispatcherThread(void*)(0x5f84c8)
0x14fff60 | 0x14fffa8 -> 0x14fffdc
0x14fff64 | 0x47ac70 -> 0x57e58955
0x14fff64 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x47ac70)
0x14fff68 | 0x88bc9db0
0x14fff6c | 0x14fff50 -> 0xffc40290
0x14fff70 | 0
0x14fff74 | 0x14fffa8 -> 0x14fffdc
0x14fff78 | 0x12363d0 -> 0x4261be8
0x14fff7c | 0x1236480 -> 0x9f0
0x14fff80 | 0
0x14fff84 | 0x14fffb8 -> 0x14fffec \\\\\\ stack frame //////
0x14fff88 | 0x77bcb3ca -> 0xff4fe859 <-- ret
0x14fff8c | 0
0x14fff90 | 0
0x14fff94 | 0
0x14fff98 | 0x12363d0 -> 0x4261be8
0x14fff9c | 0x1
0x14fffa0 | 0x14fff90 -> 0
0x14fffa4 | 0x8082e047
0x14fffa8 | 0x14fffdc -> 0xffffffff
0x14fffac | 0x77bc6c74 -> 0x83ec8b55
0x14fffb0 | 0x77ba4138 -> 0xffffffff
0x14fffb4 | 0
0x14fffb8 | 0x14fffec -> 0 \\\\\\ stack frame //////
0x14fffbc | 0x77e64829 -> 0xb0c2e850 <-- ret
0x14fffc0 | 0x12363d0 -> 0x4261be8
0x14fffc4 | 0
0x14fffc8 | 0
0x14fffcc | 0x12363d0 -> 0x4261be8
0x14fffd0 | 0
0x14fffd4 | 0x14fffc4 -> 0
0x14fffd8 | 0x80833180
0x14fffdc | 0xffffffff
0x14fffe0 | 0x77e61a60 -> 0x83ec8b55
0x14fffe4 | 0x77e64830 -> 0xffffffff
0x14fffe8 | 0
0x14fffec | 0 \\\\\\ stack frame //////
0x14ffff0 | 0 <-- ret
0x14ffff4 | 0x77bcb35a -> 0x38680c6a
0x14ffff8 | 0x12363d0 -> 0x4261be8
0x14ffffc | 0
*****************************************************
I hope someone can help
Thanks
Regards,
Deaktiver