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Crash

TriamerA

The Mystic One.
Joined
Nov 16, 2008
Messages
1,257
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Location
Poland
Prosze o pomoc w znalezieniu przyczyny tego crash'a

Rep++

Code:
#0  0x00007fcbe8590f3f in Tile::__getThing (this=<value optimized out>,
    index=3592708088) at tile.cpp:1486
1486                    if(item && !item->isRemoved())
(gdb) bt full
#0  0x00007fcbe8590f3f in Tile::__getThing (this=<value optimized out>,
    index=3592708088) at tile.cpp:1486
        item = (class Item *) 0x7fcbd6514a40
        items = (const TileItemVector *) 0x7fcbd451b7a0
#1  0x00007fcbe84e91ef in MoveEvents::onItemMove (this=0x7fcbf23f8fc0,
    actor=0x0, item=0x7fcbd5d35ea0, tile=0x7fcc72b2a5f0,
    isAdd=<value optimized out>) at movement.cpp:580
        i = 1
        j = 2
        eventType1 = <value optimized out>
        eventType2 = MOVE_EVENT_REMOVE_ITEM_ITEMTILE
        ret = 1
        moveEvent = (MoveEvent *) 0x0
        tileItem = (class Item *) 0x0
        thing = (class Thing *) 0x7fcbd6245ff0
#2  0x00007fcbe8591745 in Tile::postRemoveNotification (this=0x7fcc72b2a5f0,
    actor=0x0, thing=0x7fcbd5d35ec8, newParent=0x0, index=1,
    isCompleteRemoval=true, link=LINK_OWNER) at tile.cpp:1577
        item = (class Item *) 0x7fcbd5d35ea0
        creature = <value optimized out>
        list = <value optimized out>
        tmpPlayer = <value optimized out>
#3  0x00007fcbe8427a0c in Game::internalRemoveItem (this=0x7fcbe8852280,
 
Last edited:
Czyli skrypt (movement) który usuwa jakiś item tak? żebym wiedział w czym szukać.
Z góry dzięki za pomoc.
 
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