Prosze o pomoc w znalezieniu przyczyny tego crash'a
Rep++
Rep++
Code:
#0 0x00007fcbe8590f3f in Tile::__getThing (this=<value optimized out>,
index=3592708088) at tile.cpp:1486
1486 if(item && !item->isRemoved())
(gdb) bt full
#0 0x00007fcbe8590f3f in Tile::__getThing (this=<value optimized out>,
index=3592708088) at tile.cpp:1486
item = (class Item *) 0x7fcbd6514a40
items = (const TileItemVector *) 0x7fcbd451b7a0
#1 0x00007fcbe84e91ef in MoveEvents::onItemMove (this=0x7fcbf23f8fc0,
actor=0x0, item=0x7fcbd5d35ea0, tile=0x7fcc72b2a5f0,
isAdd=<value optimized out>) at movement.cpp:580
i = 1
j = 2
eventType1 = <value optimized out>
eventType2 = MOVE_EVENT_REMOVE_ITEM_ITEMTILE
ret = 1
moveEvent = (MoveEvent *) 0x0
tileItem = (class Item *) 0x0
thing = (class Thing *) 0x7fcbd6245ff0
#2 0x00007fcbe8591745 in Tile::postRemoveNotification (this=0x7fcc72b2a5f0,
actor=0x0, thing=0x7fcbd5d35ec8, newParent=0x0, index=1,
isCompleteRemoval=true, link=LINK_OWNER) at tile.cpp:1577
item = (class Item *) 0x7fcbd5d35ea0
creature = <value optimized out>
list = <value optimized out>
tmpPlayer = <value optimized out>
#3 0x00007fcbe8427a0c in Game::internalRemoveItem (this=0x7fcbe8852280,
Last edited: