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Solved Create new attack name for monster.

medium

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Hi !

It's me again ;)
I want to monster shot with my 13 attack effect :
gewyn.png

Code:
<attack name="13" interval="1500" chance="100" range="4" min="1400" max="2000"/>
But i have error - My TFS don't know what is it attack name ="13" .
How i can do thas?
 
maybe u need to get name for it
like this
Code:
<attacks>
        <attack name="melee" interval="2000" skill="70" attack="130"/>
        <attack name="manadrain" interval="3000" chance="13" range="7" min="-80" max="-300"/>
        <attack name="fire" interval="2000" chance="14" range="7" radius="7" target="1" min="-160" max="-350">
            <attribute key="shootEffect" value="fire"/>
            <attribute key="areaEffect" value="firearea"/>
        </attack>
        <attack name="firefield" interval="1000" chance="15" range="7" radius="1" target="1">
            <attribute key="shootEffect" value="fire"/>
        </attack>
        <attack name="energy" interval="3000" chance="30" length="8" spread="0" min="-220" max="-460">
            <attribute key="areaEffect" value="energy"/>
        </attack>
    </attacks>

and those are shoot effects

Code:
enum ShootEffect_t
{
    SHOOT_EFFECT_SPEAR        = 0x00,
    SHOOT_EFFECT_BOLT        = 0x01,
    SHOOT_EFFECT_ARROW        = 0x02,
    SHOOT_EFFECT_FIRE        = 0x03,
    SHOOT_EFFECT_ENERGY        = 0x04,
    SHOOT_EFFECT_POISONARROW    = 0x05,
    SHOOT_EFFECT_BURSTARROW    = 0x06,
    SHOOT_EFFECT_THROWINGSTAR    = 0x07,
    SHOOT_EFFECT_THROWINGKNIFE    = 0x08,
    SHOOT_EFFECT_SMALLSTONE    = 0x09,
    SHOOT_EFFECT_DEATH        = 0x0A, //10
    SHOOT_EFFECT_LARGEROCK    = 0x0B, //11
    SHOOT_EFFECT_SNOWBALL    = 0x0C, //12
    SHOOT_EFFECT_POWERBOLT    = 0x0D, //13
    SHOOT_EFFECT_POISONFIELD    = 0x0E, //14
    SHOOT_EFFECT_INFERNALBOLT    = 0x0F, //15
    SHOOT_EFFECT_HUNTINGSPEAR    = 0x10, //16
    SHOOT_EFFECT_ENCHANTEDSPEAR    = 0x11, //17
    SHOOT_EFFECT_REDSTAR    = 0x12, //18
    SHOOT_EFFECT_GREENSTAR    = 0x13, //19
    SHOOT_EFFECT_ROYALSPEAR    = 0x14, //20
    SHOOT_EFFECT_SNIPERARROW    = 0x15, //21
    SHOOT_EFFECT_ONYXARROW    = 0x16, //22
    SHOOT_EFFECT_PIERCINGBOLT    = 0x17, //23
    SHOOT_EFFECT_WHIRLWINDSWORD    = 0x18, //24
    SHOOT_EFFECT_WHIRLWINDAXE    = 0x19, //25
    SHOOT_EFFECT_WHIRLWINDCLUB    = 0x1A, //26
    SHOOT_EFFECT_ETHEREALSPEAR    = 0x1B, //27
    SHOOT_EFFECT_ICE        = 0x1C, //28
    SHOOT_EFFECT_EARTH        = 0x1D, //29
    SHOOT_EFFECT_HOLY        = 0x1E, //30
    SHOOT_EFFECT_SUDDENDEATH    = 0x1F, //31
    SHOOT_EFFECT_FLASHARROW    = 0x20, //32
    SHOOT_EFFECT_FLAMMINGARROW    = 0x21, //33
    SHOOT_EFFECT_SHIVERARROW    = 0x22, //34
    SHOOT_EFFECT_ENERGYBALL    = 0x23, //35
    SHOOT_EFFECT_SMALLICE    = 0x24, //36
    SHOOT_EFFECT_SMALLHOLY    = 0x25, //37
    SHOOT_EFFECT_SMALLEARTH    = 0x26, //38
    SHOOT_EFFECT_EARTHARROW    = 0x27, //39
    SHOOT_EFFECT_EXPLOSION    = 0x28, //40
    SHOOT_EFFECT_CAKE        = 0x29, //41
    SHOOT_EFFECT_LAST        = SHOOT_EFFECT_CAKE,

    //for internal use, dont send to client
    SHOOT_EFFECT_WEAPONTYPE    = 0xFE, //254
    SHOOT_EFFECT_NONE        = 0xFF,
    SHOOT_EFFECT_UNKNOWN    = 0xFFFF
};
 
Read the post above yours, it says "SOLVED".

If you manage to solve your issue, please leave a solution so others who may have the same problem can take help from it.
 
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