Synthetic_
deathzot.net
- Joined
- Dec 30, 2008
- Messages
- 2,535
- Reaction score
- 575
Well I was wondering if anyone could make the code so that spells also have a chance to crit sometimes, thanks.
local damage = { min = 1.25, max = 1.7, mul = getConfigInfo('criticalHitMultiplier') }
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, - damage.min, -30, - damage.max, 0)
local criticalCombat = createCombatObject()
setCombatParam(criticalCombat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(criticalCombat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(criticalCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(criticalCombat, COMBAT_FORMULA_LEVELMAGIC, - damage.min * damage.mul, -30, - damage.max * damage.mul, 0)
function onCastSpell(cid, var)
if isCriticalHit() == TRUE then
if getConfigInfo('displayCriticalHitNotify') == "yes" then
doSendAnimatedText(getPlayerPosition(cid), "CRITICAL!", TEXTCOLOR_SPELL_OFFENSIVE_CRITICAL)
end
return doCombat(cid, criticalCombat, var)
else
return doCombat(cid, combat, var)
end
end
function isCriticalHit()
return (getConfigInfo("criticalHitChance") >= math.random(1, 100)) and TRUE or FALSE
end
TEXTCOLOR_SPELL_OFFENSIVE_CRITICAL = 81