azzkaban
Monster Maker
Hello, this is my new release.
(sorry for my bad english)
Count Pox
Queen Medusa
Skull of Gul'dan
Varkhal (Monster)
100% original.
(sorry for my bad english)
Count Pox

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Count Pox" nameDescription="a Count Pox" race="blood" experience="500" speed="-500" manacost="0">
<health now="30000" max="30000"/>
<look typeex="7552" />
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="0"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="300" skill="30" attack="40" poison="800"/>
<attack name="lifedrain" interval="400" chance="20" range="1" min="-100" max="-800">
<attribute key="areaEffect" value="redspark"/>
</attack>
<attack name="poison" interval="500" chance="50" range="7" min="-35" max="-600">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
</attacks>
<defenses armor="20" defense="20">
<defense name="healing" interval="1000" chance="25" min="42" max="3000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="outfit" interval="1" chance="50" item="7552" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="outfit" interval="1" chance="50" item="7553" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="outfit" interval="1" chance="50" item="7552" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="outfit" interval="1" chance="50" item="7553" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element earthPercent="100"/>
<element energyPercent="20"/>
<element icePercent="10"/>
<element deathPercent="10"/>
<element physicalPercent="-15"/>
<element firePercent="-5"/>
<element holyPercent="-5"/>
</elements>
<immunities>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2186" chance="110"/>
<item id="2148" countmax="40" chance1="100000" chancemax="0"/>
<item id="2032" chance="10000"/>
<item id="2804" countmax="2" chance1="20000" chancemax="0"/>
<item id="2182" chance="1333"/>
<item id="2406" chance="15000"/>
<item id="1987" chance="100000">
<inside>
<item id="2412" chance="10000"/>
<item id="2483" chance="10000"/>
<item id="2796" countmax="1" chance="1500"/>
<item id="2229" countmax="3" chance1="20000" chancemax="0"/>
<item id="2747" chance="20000"/>
<item id="2436" chance="833"/>
<item id="2663" chance="909"/>
<item id="2195" chance="666"/>
<item id="2423" chance="5000"/>
</inside>
</item>
</loot>
</monster>
Queen Medusa

Code:
<?xml version="1.0"?>
<monster name="Queen Medusa" description="a Queen Medusa" experience="9000" speed="320" race="blood">
<health now="20000" max="20000"/>
<strategy attack="100" defense="0"/>
<targetchange speed="0" chance="8"/>
<look type="330" corpse="10524"/>
<flags>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag hostile="1"/>
<flag attackable="1"/>
<flag pushable="0"/>
<flag staticattack="90"/>
<flag targetdistance="1"/>
</flags>
<attacks>
<attack name="melee" interval="2000" chance="100" min="-0" max="-450" range="1"/>
<attack name="outfit" interval="1000" chance="50" range="17" monster="medusa slave" duration="5000">
<attribute key="areaeffect" value="rednote"/>
</attack>
<attack name="speed" interval="1000" chance="50" radius="100" range="17" target="0" speedchange="-1900" duration="5000">
<attribute key="shootEffect" value="eartharrow"/>
</attack>
</attacks>
<defenses armor="50" defense="55"/>
<elements>
<element physicalPercent="10"/>
<element energyPercent="5"/>
<element earthPercent="5"/>
<element firePercent="-5"/>
<element deathPercent="10"/>
<element icePercent="-5"/>
<element holyPercent="-10"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="3">
<summon name="medusa" interval="6500" chance="100"/>
<summon name="medusa" interval="6500" chance="100"/>
<summon name="medusa" interval="6500" chance="100"/>
</summons>
<voices speed="5000" chance="10">
<voice sentence="BLOOD!" yell="1"/>
<voice sentence="HRAAAAAAAAAARRRRRR!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="96" chance1="100000" chancemax="0"/> -- Gold
<item id="2148" countmax="84" chance1="100000" chancemax="0"/> -- Gold
<item id="5897" countmax="1" chance1="5000" chancemax="0"/> -- wolf paw
<item id="2805" chance="4000"/> --troll green
<item id="2647" chance="3000"/> --plate legs
<item id="8473" chance="1500"/> --uhp
<item id="7591" chance="2000"/> --ghp
<item id="7588" chance="2500"/> --shp
<item id="1987" chance="100000"> -- Bag
<inside>
<item id="9809" chance="3000"/> --rusty armor
<item id="7439" chance="800"/> --berserk potion
<item id="7419" chance="500"/> --dreaded cleaver
<item id="7383" chance="300"/> --relic sword
</inside>
</item>
</loot>
</monster>
Skull of Gul'dan

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Skull of Gul'dan" nameDescription="a Skull of Gul'dan (Level 326). He is a `Power of Undead Legion." race="blood" experience="8000" speed="-220" manacost="0">
<health now="20000" max="20000"/>
<look typeex="11073" corpse="0"/>
<targetchange interval="5000" chance="30"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="4"/>
<flag staticattack="90"/>
<flag runonhealth="800"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-60" max="-280"/>
<attack name="physical" interval="1000" chance="35" range="7" min="-85" max="-285">
<attribute key="shootEffect" value="energy"/>
</attack>
<attack name="manadrain" interval="1000" chance="17" range="7" min="-75" max="-360"/>
<attack name="speed" interval="1000" chance="12" range="7" speedchange="-600" duration="40000">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="fire" interval="2000" chance="45" range="7" radius="3" target="1" min="-150" max="-320">
<attribute key="shootEffect" value="burstarrow"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="firefield" interval="1000" chance="20" range="7" radius="2" target="1">
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="energy" interval="2000" chance="25" length="8" spread="0" min="-165" max="-345">
<attribute key="areaEffect" value="energy"/>
</attack>
<attack name="speed" interval="6000" chance="10" range="5" speedchange="-600" duration="20000">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="25" defense="30">
<defense name="healing" interval="1000" chance="25" min="60" max="300">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="invisible" interval="5000" chance="50" duration="5000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element firePercent="100"/>
<element energyPercent="100"/>
<element icePercent="100"/>
<element earthPercent="90"/>
<element holyPercent="-25"/>
<element physicalPercent="-33"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="2">
<summon name="demon skeleton" interval="2000" chance="10" max="1"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="Learn the secret of our magic! YOUR death!"/>
<voice sentence="Even a rat is a better mage than you."/>
<voice sentence="We don't like intruders!"/>
</voices>
<loot>
<item id="2148" countmax="100" chance="100000"/><!-- gold coin -->
<item id="1986" chance="400"/><!-- red tome -->
<item id="2600" chance="10000"/><!-- inkwell -->
<item id="2124" chance="1000"/><!-- crystal ring -->
<item id="2689" countmax="1" chance="11000"/><!-- bread -->
<item id="7368" countmax="4" chance="1200"/><!-- -->
<item id="2167" chance="3000"/><!-- assassin star -->
<item id="2114" chance="1400"/><!-- piggy bank -->
<item id="2151" countmax="2" chance="1100"/><!-- talon -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="2148" countmax="50" chance="80000"/><!-- gold coin -->
<item id="2146" countmax="2" chance="1400"/><!-- small sapphire -->
<item id="2178" countmax="1" chance="2500"/><!-- mind stone -->
<item id="2679" countmax="4" chance="20000"/><!-- cherry -->
<item id="2047" chance="15000"/><!-- candlestick -->
<item id="2411" chance="5000"/><!-- poison dagger -->
<item id="2792" countmax="5" chance="6666"/><!-- dark mushroom -->
<item id="2793" countmax="2" chance="6666"/><!-- mushrooms -->
<item id="2656" chance="2000"/><!-- blue robe -->
<item id="2466" chance="588"/><!-- golden armor -->
<item id="2436" chance="1428"/><!-- skull staff -->
<item id="2123" chance="500"/><!-- ring of the sky -->
</inside>
</item>
</loot>
</monster>
Varkhal (Monster)

Code:
<?xml version="1.0" encoding="UTF-8" ?>
<monster name="Varkhal" nameDescription="a Varkhal ( Level 251 ). Es un Ex-addons maker." race="blood" experience="3000" speed="380" manacost="0">
<health now="16000" max="16000" />
<look type="134" head="78" body="88" legs="0" feet="88" addons="3" corpse="6080"/>
<targetchange interval="2000" chance="5" />
<strategy attack="10" defense="20" />
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="1"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-300"/>
<attack name="physical" interval="2000" chance="20" range="7" min="-65" max="-245">
<attribute key="shootEffect" value="spear"/>
</attack>
<attack name="melee" interval="3000" chance="15" range="7" radius="3" target="0" min="-80" max="-355">
<attribute key="areaEffect" value="blackspark"/>
</attack>
</attacks>
<defenses armor="25" defense="30"/>
<elements>
<element earthPercent="100"/>
<element icePercent="100"/>
<element firePercent="95"/>
<element energyPercent="80"/>
<element physicalPercent="22"/>
<element deathPercent="20"/>
<element holyPercent="-16"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="No have Addons for you!"/>
</voices>
<loot>
</loot>
</monster>
100% original.