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Monster Custom Monsters Part 1.

azzkaban

Monster Maker
Joined
Feb 23, 2010
Messages
1,101
Reaction score
195
Location
Iquique Chile
Hello, this is my new release.
(sorry for my bad english)


Count Pox
countpox.jpg

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Count Pox" nameDescription="a Count Pox" race="blood" experience="500" speed="-500" manacost="0">
  <health now="30000" max="30000"/>
  <look typeex="7552" />
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="0"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="300" skill="30" attack="40" poison="800"/>
    <attack name="lifedrain" interval="400" chance="20" range="1" min="-100" max="-800">
      <attribute key="areaEffect" value="redspark"/>
    </attack>
    <attack name="poison" interval="500" chance="50" range="7" min="-35" max="-600">
      <attribute key="shootEffect" value="poison"/>
      <attribute key="areaEffect" value="poison"/>
    </attack>
     </attacks>
  <defenses armor="20" defense="20">
    <defense name="healing" interval="1000" chance="25" min="42" max="3000">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="outfit" interval="1" chance="50" item="7552" duration="7000">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
    <defense name="outfit" interval="1" chance="50" item="7553" duration="7000">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
    <defense name="outfit" interval="1" chance="50" item="7552" duration="7000">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
    <defense name="outfit" interval="1" chance="50" item="7553" duration="7000">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
  </defenses>
  <elements>
	<element earthPercent="100"/>
	<element energyPercent="20"/>
	<element icePercent="10"/>
	<element deathPercent="10"/>
	<element physicalPercent="-15"/>
	<element firePercent="-5"/>
	<element holyPercent="-5"/>
  </elements>
  <immunities>
    <immunity invisible="1"/>
  </immunities>
  <loot>
    <item id="2186" chance="110"/>
    <item id="2148" countmax="40" chance1="100000" chancemax="0"/>
    <item id="2032" chance="10000"/>
    <item id="2804" countmax="2" chance1="20000" chancemax="0"/>
    <item id="2182" chance="1333"/>
    <item id="2406" chance="15000"/>
    <item id="1987" chance="100000">
      <inside>
        <item id="2412" chance="10000"/>
        <item id="2483" chance="10000"/>
        <item id="2796" countmax="1" chance="1500"/>
        <item id="2229" countmax="3" chance1="20000" chancemax="0"/>
        <item id="2747" chance="20000"/>
        <item id="2436" chance="833"/>
        <item id="2663" chance="909"/>
        <item id="2195" chance="666"/>
        <item id="2423" chance="5000"/>
      </inside>
    </item>
  </loot>
</monster>

Queen Medusa
queenmedusa.jpg

Code:
<?xml version="1.0"?>
<monster name="Queen Medusa" description="a Queen Medusa" experience="9000" speed="320" race="blood">
	<health now="20000" max="20000"/>  
	<strategy attack="100" defense="0"/>  
	<targetchange speed="0" chance="8"/>  
	<look type="330" corpse="10524"/>
	<flags>    
		<flag canpushitems="1"/>   
		<flag canpushcreatures="1"/>    
		<flag hostile="1"/>    
		<flag attackable="1"/>    
		<flag pushable="0"/>    
		<flag staticattack="90"/>    
		<flag targetdistance="1"/>  
	</flags>  
	<attacks>    
		<attack name="melee" interval="2000" chance="100" min="-0" max="-450" range="1"/>
		<attack name="outfit" interval="1000" chance="50" range="17" monster="medusa slave" duration="5000">
			<attribute key="areaeffect" value="rednote"/>
		</attack> 
      <attack name="speed" interval="1000" chance="50" radius="100" range="17" target="0" speedchange="-1900" duration="5000">
        <attribute key="shootEffect" value="eartharrow"/>
      </attack>
	</attacks>  
	<defenses armor="50" defense="55"/>
	<elements>
		<element physicalPercent="10"/>
		<element energyPercent="5"/>
		<element earthPercent="5"/>
		<element firePercent="-5"/>
		<element deathPercent="10"/>
		<element icePercent="-5"/>
		<element holyPercent="-10"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/> 
	</immunities>
	<summons maxSummons="3">
		<summon name="medusa" interval="6500" chance="100"/>
		<summon name="medusa" interval="6500" chance="100"/>
		<summon name="medusa" interval="6500" chance="100"/>
	</summons>
	<voices speed="5000" chance="10">    
		<voice sentence="BLOOD!" yell="1"/>    
		<voice sentence="HRAAAAAAAAAARRRRRR!" yell="1"/>        
	</voices>   
	<loot>
		<item id="2148" countmax="96" chance1="100000" chancemax="0"/> -- Gold
		<item id="2148" countmax="84" chance1="100000" chancemax="0"/> -- Gold
		<item id="5897" countmax="1" chance1="5000" chancemax="0"/> -- wolf paw
		<item id="2805" chance="4000"/> --troll green
		<item id="2647" chance="3000"/> --plate legs
		<item id="8473" chance="1500"/> --uhp
		<item id="7591" chance="2000"/> --ghp
		<item id="7588" chance="2500"/> --shp
		<item id="1987" chance="100000"> -- Bag
			<inside>
				<item id="9809" chance="3000"/> --rusty armor
				<item id="7439" chance="800"/> --berserk potion
				<item id="7419" chance="500"/> --dreaded cleaver
				<item id="7383" chance="300"/> --relic sword
			</inside>
		</item>
	</loot>
</monster>

Skull of Gul'dan

skullofguldan.jpg

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Skull of Gul'dan" nameDescription="a Skull of Gul'dan (Level 326). He is a `Power of Undead Legion." race="blood" experience="8000" speed="-220" manacost="0">
	<health now="20000" max="20000"/>
	<look typeex="11073" corpse="0"/>
	<targetchange interval="5000" chance="30"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="4"/>
		<flag staticattack="90"/>
		<flag runonhealth="800"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-60" max="-280"/>
		<attack name="physical" interval="1000" chance="35" range="7" min="-85" max="-285">
			<attribute key="shootEffect" value="energy"/>
		</attack>
		<attack name="manadrain" interval="1000" chance="17" range="7" min="-75" max="-360"/>
		<attack name="speed" interval="1000" chance="12" range="7" speedchange="-600" duration="40000">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
		<attack name="fire" interval="2000" chance="45" range="7" radius="3" target="1" min="-150" max="-320">
			<attribute key="shootEffect" value="burstarrow"/>
			<attribute key="areaEffect" value="firearea"/>
		</attack>
		<attack name="firefield" interval="1000" chance="20" range="7" radius="2" target="1">
			<attribute key="shootEffect" value="fire"/>
		</attack>
		<attack name="energy" interval="2000" chance="25" length="8" spread="0" min="-165" max="-345">
			<attribute key="areaEffect" value="energy"/>
		</attack>
		<attack name="speed" interval="6000" chance="10" range="5" speedchange="-600" duration="20000">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
	</attacks>
	<defenses armor="25" defense="30">
		<defense name="healing" interval="1000" chance="25" min="60" max="300">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="invisible" interval="5000" chance="50" duration="5000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element firePercent="100"/>
		<element energyPercent="100"/>
		<element icePercent="100"/>
		<element earthPercent="90"/>
		<element holyPercent="-25"/>
		<element physicalPercent="-33"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<summons maxSummons="2">
		<summon name="demon skeleton" interval="2000" chance="10" max="1"/>
	</summons>
	<voices interval="5000" chance="10">
		<voice sentence="Learn the secret of our magic! YOUR death!"/>
		<voice sentence="Even a rat is a better mage than you."/>
		<voice sentence="We don't like intruders!"/>
	</voices>
	<loot>
		<item id="2148" countmax="100" chance="100000"/><!-- gold coin -->
		<item id="1986" chance="400"/><!-- red tome -->
		<item id="2600" chance="10000"/><!-- inkwell -->
		<item id="2124" chance="1000"/><!-- crystal ring -->
		<item id="2689" countmax="1" chance="11000"/><!-- bread -->
		<item id="7368" countmax="4" chance="1200"/><!--  -->
		<item id="2167" chance="3000"/><!-- assassin star -->
		<item id="2114" chance="1400"/><!-- piggy bank -->
		<item id="2151" countmax="2" chance="1100"/><!-- talon -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
				<item id="2148" countmax="50" chance="80000"/><!-- gold coin -->
				<item id="2146" countmax="2" chance="1400"/><!-- small sapphire -->
				<item id="2178" countmax="1" chance="2500"/><!-- mind stone -->
				<item id="2679" countmax="4" chance="20000"/><!-- cherry -->
				<item id="2047" chance="15000"/><!-- candlestick -->
				<item id="2411" chance="5000"/><!-- poison dagger -->
				<item id="2792" countmax="5" chance="6666"/><!-- dark mushroom -->
				<item id="2793" countmax="2" chance="6666"/><!-- mushrooms -->
				<item id="2656" chance="2000"/><!-- blue robe -->
				<item id="2466" chance="588"/><!-- golden armor -->
				<item id="2436" chance="1428"/><!-- skull staff -->
				<item id="2123" chance="500"/><!-- ring of the sky -->
			</inside>
		</item>
	</loot>
</monster>

Varkhal (Monster)
varkhal.jpg

Code:
<?xml version="1.0" encoding="UTF-8" ?> 
 <monster name="Varkhal" nameDescription="a Varkhal ( Level 251 ). Es un Ex-addons maker." race="blood" experience="3000" speed="380" manacost="0">
  <health now="16000" max="16000" /> 
  <look type="134" head="78" body="88" legs="0" feet="88" addons="3" corpse="6080"/>
  <targetchange interval="2000" chance="5" /> 
  <strategy attack="10" defense="20" />

 <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="1"/>
    <flag canpushitems="1"/>
    <flag staticattack="50"/>
    <flag lightlevel="0"/>
    <flag lightcolor="0"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
	<attacks>
		<attack name="melee" interval="2000" min="-0" max="-300"/>
		<attack name="physical" interval="2000" chance="20" range="7" min="-65" max="-245">
			<attribute key="shootEffect" value="spear"/>
		</attack>
		<attack name="melee" interval="3000" chance="15" range="7" radius="3" target="0" min="-80" max="-355">
			<attribute key="areaEffect" value="blackspark"/>
		</attack>
	</attacks>
	<defenses armor="25" defense="30"/>
	<elements>
		<element earthPercent="100"/>
		<element icePercent="100"/>
		<element firePercent="95"/>
		<element energyPercent="80"/>
		<element physicalPercent="22"/>
		<element deathPercent="20"/>
		<element holyPercent="-16"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="No have Addons for you!"/>
	</voices>

  <loot>
  </loot>
</monster>

100% original.
 
jaujauajuajauj fantitaa nice monsters
u are the best xD and u have so much imagination man

im chilean sorry for my bad english
 
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