Everdale is a project that we've been working on since March 2020 and we're working on it every day.
The idea behind this world is to be grindy but fun and to meet that goal we're implementing a few things.
To register go to Everdale (https://everdale.net/)
Using TFS 1.3 and OTClient(10.98)
Assassin: Gains 15hp/10mp per level
Priest: Gains 5hp/30mp per level
Summoner: Gains 5hp/30mp per level
Wizard: Gains 5hp/30mp per level
Templar: Gains 20hp/5mp per level
Ranger: Gains 10hp/15mp per level
Berserker: Gains 15gp/0mp per level (Berserkers always have max 100mana - And gains mana per hit as a rage resource and will start to lose rage when not attacking)
Professions:
You need to gather materials either loot from monster or from gathering to craft your items.
You gain skills and learn to craft better and better items.
Some crafting-items are only unlocked by quests
This is only in the Alpha phase right now and therefore we'd like some feedback from the players to hear what you think.
Is there something you dislike or would like to see more of?
Is there anything you'd like to change or just remove completely?
We're still developing and we'd like to continue to do so with the players.
We are aiming to keep it a low-exp RPG server with zero pay to win features
rateExp: 1x (Its half exp needed for level up, so in reality its 2x)
rateSkill: 3x
rateLoot: 1x
rateMagic: 2x
The idea behind this world is to be grindy but fun and to meet that goal we're implementing a few things.
To register go to Everdale (https://everdale.net/)
Using TFS 1.3 and OTClient(10.98)
- 7 Classes to choose from, each having their own role.
- Professions
- Gathering - Mining ores and collecting flowers/herbs - This is a minor profession and everyone have it at all times.
- Smelting - lets you to smelt ores into ingots - This is a minor profession and everyone have it at all times.
- *Armorcrafting - Lets you to craft armors
- *Weaponcrafting - Lets you to craft all kinds of weapons
- *Enchanting - Lets you craft various enchantment scrolls that can be used to give extra stats on equipment
- *Jewelcrafting - Lets you craft amulets, rings and other misc items.
- *Alchemy - Lets you craft all kinds of potions
- Those with stars are major professions and you can only have one.
- Different PvP-System (You don't lose experience or items when you die to players)
- PvP-Arenas with PvP Currency
- Spells that you unlock by doing quests
- Mysteriandos
- Dungeons (That you can find somewhere in the world, you just have to explore to find them)
- Hidden Cities
- Task Board
- Items that can unlock unique spells, and others that gives you a great stat boost
- Axe,sword and club all goes under one melee weapon skill
Assassin: Gains 15hp/10mp per level
Priest: Gains 5hp/30mp per level
Summoner: Gains 5hp/30mp per level
Wizard: Gains 5hp/30mp per level
Templar: Gains 20hp/5mp per level
Ranger: Gains 10hp/15mp per level
Berserker: Gains 15gp/0mp per level (Berserkers always have max 100mana - And gains mana per hit as a rage resource and will start to lose rage when not attacking)
Professions:
You need to gather materials either loot from monster or from gathering to craft your items.
You gain skills and learn to craft better and better items.
Some crafting-items are only unlocked by quests
This is only in the Alpha phase right now and therefore we'd like some feedback from the players to hear what you think.
Is there something you dislike or would like to see more of?
Is there anything you'd like to change or just remove completely?
We're still developing and we'd like to continue to do so with the players.
We are aiming to keep it a low-exp RPG server with zero pay to win features
rateExp: 1x (Its half exp needed for level up, so in reality its 2x)
rateSkill: 3x
rateLoot: 1x
rateMagic: 2x
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