Zisly
Intermediate OT User
- Joined
- Jun 9, 2008
- Messages
- 7,338
- Reaction score
- 120
I will release the scripts I make for Customia here 
These scripts are written in revscriptsys.
I'm not 100% that they all work as I haven't had a chance to test them as I can't manage to compile revscriptsys
NPC's
Actions

These scripts are written in revscriptsys.
I'm not 100% that they all work as I haven't had a chance to test them as I can't manage to compile revscriptsys
NPC's
- Edna (Food & Quest)
LUA:-- NPC TYPE : Quest & Food -- Written in Revscriptsys -- Author: Zisly local Edna = NPC:new("Edna") Edna.outfit = { type = 142, head = 114, body = 0, legs = 95, feet = 114} Edna.greeting = "Hello there!" Edna.farewell = "Goodbye." Edna.dialog = { ["magic"] = "I used to own mighty powers but the gods took them away."; ["gods"] = "I have 2 gods, Arhes and Aculpus."; ["xenia"] = "This is a little town surounded by the sea."; ["old man"] = "A old man?.. ah you must be talking about Henry, he was a great man but I haven't heard of him on a while."; ["orcs"] = "The orcs live in the mountains north east of here, they attacked our village years ago, a lot of people died."; ["attack"] = "The orcs killed almost everyone in the village, I was lucky to survive as I had Henry I don't know what I would have done without him." ["gift"] = function(self) local player = self.focus if player.getStorageValue(3400) == 1 then self:say("So henry sent you to get a reward.. would you like to have it now?") if containsAgreement(self:listen()) then self:say("Here is your reward, I've been saving this..") -- NOTE -- give the player a fire sword, CHANGE TO A BETTER FITTING ITEM player:addItem(createItem(2392)) player.setStorageValue(3400, 0) else self:say("Ok, you can come and get it at any time.") end elseif player.getStorageValue(3401) == 1 then self:say("You already got your reward.") else self:say("A gift? I don't even know who you are.") end end; } Edna.trade = { {"Meat", id=2666, buy=5}; {"Ham", id=2671, buy=8}; {"Bread", id=2689, buy=4}; }
- An Old Man (Quest)
LUA:-- NPC TYPE : Quest -- Written in Revscriptsys -- Author: Zisly local A_Old_Man = NPC:new("An Old Man") A_Old_Man.outfit = { type = 153, head = 38, body =114, legs = 39, feet = 39} A_Old_Man.greeting = "Hello there!" A_Old_Man.farewell = "Good bye my friend." A_Old_Man.dialog = { ["travel"] = "I have been traveling for a very long time."; ["war"] = "I have fought in many wars but now I can barely stand."; ["friends"] = "I don't got many friends anymore, most of them died when the orcs attacked the village."; ["edna"] = "Edna is a very old friend of mine."; ["orcs"] = "The orcs killed my family, I wish I could avenge them.."; ["avenge"] = "I'm too old to avenge anyone."; ["help"] = function(self) local player = self.focus if player.getStorageValue(3399) == 1 and Player.getStorageValue(3401) ~= 1 then self:say("Welcome back!, so.. did you kill him?") -- NOTE -- 1886 = orc trophy, SHOULD BE CHANGED TO A CUSTOM ITEM ID if containsAgreement(self:listen()) and Player.getInventoryItem(1886) >= 1 then self.focus:removeitem(1886, 0, 1) self:say("Thank you! Finally I'll be able to sleep at night, I don't got anything to give you but tell Edna in Xenia that I sent you for the Arhkul.") -- To be used with Edna player.setStorageValue(3400, 1) player.setStorageValue(3401, 1) else self:say("I want the head as proof!") end ----------------------------------------------------------------------------------- else local LEVEL_REQ = 50 self:say("Would you like to help me avenge my family?") if player.getLevel() >= LEVEL_REQ and containsAgreement(self:listen()) then self:say("Ok, the orcs live to the north east in the mountains, the one that killed my family is called Ok'rur. Are you sure you want to do this?") if containsAgreement(self:listen()) then self:say("Ok, head to the north east into the mountains, he lives on the top. Bring hes head back as proof. Take care." player.setStorageValue(3399, 1) end else self:say("Sorry but you are too young, come back when you have growed up.") end end; }
- Smich (Smith)
LUA:-- NPC TYPE : Smith -- Written in Revscriptsys -- Author: Zisly local Smich = NPC:new("Smich") Smich.outfit = { type = 128, head = 58, body = 69, legs = 50, feet = 58} -- NOTE -- Might need outfit change Smich.greeting = "Hello there $name" Smich.farewell = "Good bye $name" Smich.dialog = { ["offer"] = "I sell and buy weapons and equipment."; ["saraker"] = "I've heard stories about Saraker, the leader of the demonic aliance. We all hope he doesn't decide to attack us."; ["demonic aliance"] = "The demonic aliance is the most feared thing here on earth, they could kill all of us if they decided to attack."; -- NOTE -- QUEST SHOULD BE ADDED } Smich.trade = { -- The items are sorted by time and if they are shitty items or not -- So it's easy to remove the shitty items ^^ -- Swords (Good -- Bad items) {'giant sword', id=2393, sell=17000}; {'ice rapier', id=2396, sell=1000}; {'fire sword', id=2392, sell=4000}; {'bright sword', id=2407, sell=10000}; -- {"sword", id=2398, buy=75, sell=25}; {'two handed sword', id=2377, sell=500}; {'sabre', id=2385, sell=10}; {'katana', id=2412, sell=30}; {'longsword', id=2397, sell=55}; {'scimitar', id=2419, sell=80}; {'serpent sword', id=2409, sell=200}; {'spike sword', id=2383, sell=700}; {'broad sword', id=2413, sell=200}; -- Axes (Good -- Bad items) {'dragon lance', id=2414, sell=9000}; {'fire axe', id=2432, sell=8000}; {'guardian halberd', id=2427, sell=10000}; {'naginata', id=2426, sell=1000}; {'obsidian lance', id=2425, sell=500}; {'knight axe', id=2430, sell=4000}; -- {'double axe', id=2387, sell=300}; {'battle axe', id=2378, sell=150}; {'halberd', id=2381, sell=500}; {'axe', id=2386, sell=10}; {'barbarian axe', id=2429, sell=200}; {'orcish axe', id=2428, sell=100}; {'hatchet', id=2388, sell=25}; -- Clubs (Good -- Bad items) {'war hammer', id=2391, sell=1200}; {'skull staff', id=2436, sell=6000}; {'dragon hammer', id=2434, sell=2000}; -- {'clerical mace', id=2423, sell=200}; {'battle hammer', id=2417, sell=150}; {'morning star', id=2394, sell=120}; {'staff', id=2401, sell=100}; {"mace", id=2398, buy=90, sell=30}; -- Helmets (Good -- Bad items) {'amazon helmet', id=2499, sell=29000}; {'royal helmet', id=2498, sell=30000}; {'warrior helmet', id=2475, sell=5000}; {'crown helmet', id=2491, sell=2500}; {'devil helmet', id=2462, sell=1000}; -- {'strange helmet', id=2479, sell=500}; {'mystic turban', id=2663, sell=500}; {'dark helmet', id=2490, sell=300}; {'chain helmet', id=2458, sell=25}; {'iron helmet', id=2459, sell=150}; {'soldier helmet', id=2481, sell=60}; {'steel helmet', id=2457, sell=300}; {'viking helmet', id=2473, sell=40}; {'brass helmet', 'hots', id=2460, sell=30}; {'legion helmet', id=2480, sell=20}; -- Armors (Good -- Bad items) {'dragon scale mail|dsm', id=2492, sell=40000}; {'magic plate armor|mpa', id=2472, sell=70000}; {'amazon armor', id=2500, sell=12000}; {'golden armor', id=2466, sell=15000}; {'crown armor', id=2487, sell=12000}; {'knight armor', id=2476, sell=5000}; {'blue robe', id=2656, sell=15000}; -- {'dark armor', id=2489, sell=1000}; {'plate armor', id=2463, sell=600}; {'brass armor', id=2465, sell=100}; {'studded armor', id=2484, sell=30}; {'scale armor', id=2483, sell=150}; {'chain armor', id=2464, sell=70}; -- Boots (Good -- Bad items) {'steel boots', id=2645, sell=40000}; {'boots of haste|boh', id=2195, sell=30000}; -- {'leather boots', id=2643, sell=10}; -- Legs (Good -- Bad items) {'crown legs', id=2488, sell=12000}; {'golden legs', id=2470, sell=50000}; {'knight legs', id=2477, sell=5000}; -- {'plate legs', id=2647, sell=800}; {'brass legs', id=2478, sell=100}; {'chain legs', id=2648, sell=50}; {'studded legs', id=2468, sell=20}; -- Shields (Good -- Bad items) {'demon shield', id=2520, sell=25000}; {'vampire shield', id=2534, sell=15000}; {'medusa shield', id=2536, sell=9000}; {'crown shield', id=2519, sell=8000}; {'tower shield', id=2528, sell=8000}; {'dragon shield', id=2516, sell=4000}; {'guardian shield', id=2515, sell=2000}; {'beholder shield', id=2518, sell=1000}; {'amazon shield', id=2537, sell=15000}; {'mastermind shield|mms', id=2514, sell=50000}; -- {'battle shield', id=2513, sell=100}; {'dwarven shield', id=2525, sell=150}; {'plate shield', id=2510, sell=30}; {'brass shield', id=2511, sell=10}; {'copper shield', id=2530, sell=50}; {'steel shield', id=2509, sell=70}; -- Amulets {'platinum amulet', id=2171, sell=3000}; {'ruby necklace', id=2133, sell=3000}; -- Rings {'golden ring', id=2179, sell=1500}; {'ring of the sky', id=2123, sell=30000}; } -- END TRADE
Actions
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