Gaddhuve
Member
- Joined
- May 6, 2011
- Messages
- 76
- Solutions
- 1
- Reaction score
- 19
Hi guys.
I am trying to make something like a cutscene in my TFS server and need someone experienced to look over my code.
What is it meant to do?
*When you walk on Ferumbras throne you get teleported back 3 tiles.
*One second later Ferumbras will appear on the same throne and begin his speach.
*Later an NPC called Cho'Gall will appear after Ferumbras call.
*The NPC Cho'Gall will be gone and a monster with the same name will appear and start the boss fight.
*An monster called Fiend will appear to aid Cho'Gall
Code
What are the issues?
*Both NPCs is created without any delay.
*No TALKTYPE_SAY appears from the NPCs
*The monsters does not appear
*The Cho'gall NPC does not disappear
Any help would be geartley appreciated!
Kind regards,
Gaddhuve
I am trying to make something like a cutscene in my TFS server and need someone experienced to look over my code.
What is it meant to do?
*When you walk on Ferumbras throne you get teleported back 3 tiles.
*One second later Ferumbras will appear on the same throne and begin his speach.
*Later an NPC called Cho'Gall will appear after Ferumbras call.
*The NPC Cho'Gall will be gone and a monster with the same name will appear and start the boss fight.
*An monster called Fiend will appear to aid Cho'Gall
Code
Lua:
local telepos = {x=531, y=285, z=12}
local t = {
text = 'Guests? Not expected, oh well.',
text1 = 'As the kind host I am I will give you a warm welcome. Cho'Gall! Deal hear your masters call!',
text2 = 'M..master.',
text5 = 'Cho'gall. These pesents walk on your ground.',
text6 = 'Deal with them. Make them suffer!',
text8 = 'MAY THE TWILIGHT CONSUME YOU!!',
text3 = 'What will you have me do, Master?',
text4 = 'Concider it done.',
text7 = 'Prepare to run!',
npc = 'Ferumbras',
pos = {x=531, y=281, z=12},
npc1 = 'Cho'gall',
pos1 = {x=530, y=283, z=12},
m1 = 'Cho'gall',
m2 = 'Fiend',
pos3 = {x=539, y=291, z=12}
}
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if isPlayer(cid) then
doTeleportThing(cid, telepos)
local v = addEvent(doCreateNpc, 1000, t.npc, t.pos)
addEvent(doCreatureSay, 1000, v, t.text, TALKTYPE_SAY)
addEvent(doCreatureSay, 6000, v, t.text1, TALKTYPE_SAY)
addEvent(doCreatureSay, 1300, v, t.text5, TALKTYPE_SAY)
addEvent(doCreatureSay, 1700, v, t.text6, TALKTYPE_SAY)
addEvent(doCreatureSay, 45000, v, t.text8, TALKTYPE_SAY)
local f = addEvent(doCreateNpc, 6000, t.npc1, t.pos1)
addEvent(doCreatureSay, 11000, f, t.text2, TALKTYPE_SAY)
addEvent(doCreatureSay, 14900, f, t.text3, TALKTYPE_SAY)
addEvent(doCreatureSay, 19999, f, t.text3, TALKTYPE_SAY)
addEvent(doCreatureSay, 23000, f, t.text3, TALKTYPE_SAY)
addEvent(doRemoveCreature, 24500, f)
local g = addEvent(doSummonCreature, 24501, t.m1, pos1)
local m = addEvent(doSummonCreature, 45000, t.m2, pos3)
return TRUE
end
end
What are the issues?
*Both NPCs is created without any delay.
*No TALKTYPE_SAY appears from the NPCs
*The monsters does not appear
*The Cho'gall NPC does not disappear
Any help would be geartley appreciated!
Kind regards,
Gaddhuve