Blood BlvD Ot
Member
- Joined
- Jun 12, 2010
- Messages
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Example [D] = Damager Tile, B = Blockage,[R] = Repair Tile.
'''''''|
[D]B[R]
,,,,|
The Error :
movement script.
My nuub way of writing a function ^^... Always learning tho
!
RepairEntranceOne
DamageEntranceOne
Would really appretiate the help
Its gonna be a fun thing that I'm(we're) making
.
'''''''|
[D]B[R]
,,,,|
The Error :
Code:
[27/02/2011 13:35:29] [Error - MoveEvents Interface]
[27/02/2011 13:35:29] data/movements/scripts/zombiesLeftTopButton.lua:onStepIn
[27/02/2011 13:35:29] Description:
[27/02/2011 13:35:29] data/movements/scripts/zombiesLeftTopButton.lua:14: attempt to compare number with nil
[27/02/2011 13:35:29] stack traceback:
[27/02/2011 13:35:29] data/movements/scripts/zombiesLeftTopButton.lua:14: in function <data/movements/scripts/zombiesLeftTopButton.lua:5>
movement script.
Code:
function onStepIn(cid, monster, item, frompos, item2, topos)
local time = 5
local Durability = 37651
local entrancePos = {x=1080, y=1119, z=7, stackpos=253}
local repairTilePos = {x=1080, y=1118, z=7}
local damageTilePos = {x=1080, y=1120, z=7}
local entranceBlocker = getThingFromPos(entrancePos).uid
local player = getThingFromPos(repairTilePos).uid
local monster = getThingFromPos(damageTilePos).uid
if item.uid >= 10000 and item.uid <= 10010 then -------LINE 14
addEvent(RepairEntranceOne, time * 1000, monster)
elseif item.uid >= 10010 and item.uid <= 10020 then
addEvent(DamageEntranceOne, time * 3000, monster)
end
return true
end
function onStepOut(cid, monster, item, frompos, item2, topos)
if item.uid >= 10000 and item.uid <= 10010 then
removeEvent(RepairEntranceOne)
elseif item.uid >= 10010 and item.uid <= 10020 then
removeEvent(DamageEntranceOne)
end
return true
end
My nuub way of writing a function ^^... Always learning tho
RepairEntranceOne
Code:
function RepairEntranceOne(cid, monster, item, frompos, item2, topos)
local time = 5
local Durability = 37651
local entrancePos = {x=1080, y=1119, z=7, stackpos=253}
local repairTilePos = {x=1080, y=1118, z=7}
local damageTilePos = {x=1080, y=1120, z=7}
local entranceBlocker = getThingFromPos(entrancePos).uid
local player = getThingFromPos(repairTilePos).uid
local monster = getThingFromPos(damageTilePos).uid
if player ~= 0 and isPlayer(player) then
local entranceDurability = math.max(1, getStorage(Durability) + 1)
if entranceDurability <= 9 then
doSetStorage(Durability, entranceDurability)
elseif entranceDurability == 0 then
doTransformItem(entranceBlocker,1135,1)
elseif entranceDurability == 10 then
doSendAnimatedText(entrancePos,"FULL",100)
end
else
end
addEvent(RepairEntranceOne, time * 1000, monster)
return TRUE
end
DamageEntranceOne
Code:
function DamageEntranceOne(cid, monster, item, frompos, item2, topos)
local time = 5
local Durability = 37651
local entrancePos = {x=1080, y=1119, z=7, stackpos=253}
local repairTilePos = {x=1080, y=1118, z=7}
local damageTilePos = {x=1080, y=1120, z=7}
local entranceBlocker = getThingFromPos(entrancePos).uid
local player = getThingFromPos(repairTilePos).uid
local monster = getThingFromPos(damageTilePos).uid
if monster ~= 0 and isMonster(monster) then
local entranceDurability = math.max(1, getStorage(Durability) - 1)
if entranceDurability <= 9 then
doSetStorage(Durability, entranceDurability)
if entranceDurability == 0 then
doTransformItem(entranceBlocker,1135,1)
end
else
doSendAnimatedText(entrancePos,"FULL",100)
end
else
end
addEvent(DamageEntranceOne, time * 1000, monster)
return TRUE
end
Would really appretiate the help
Last edited: