Looks like it doesn't work.
From his previous thread, He said it returns wrong numbers too.
Formula bugs! when add this damage in wand setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -9000, 0, -11500) and start server for test wand attack ( 200-900 ) -- dont give the damage i add in weapons combat.cpp max = (int32_t)((player->getLevel() * 2 + player->getMagicLevel() * 3) * 1. *...
otland.net
If the solutions above didn't work, You might consider add this commit (although this is only for melee and distance weapons).
*This should help stabilize the damage from bows and melee weapons. No commit for 7_x since most of the time the servers want an 'old-school feel' and changing this would make it different ...
github.com