abdala ragab
Excellent OT User
hello friends how can i downgrade a player if he reaches 1600 level i want, when he dies he drops 100 levels how do i do that?
hello!hello friends how can i downgrade a player if he reaches 1600 level i want, when he dies he drops 100 levels how do i do that?
-- Deaths
-- NOTE: Leave deathLosePercent as -1 if you want to use the default
-- death penalty formula. For the old formula, set it to 10. For
-- no skill/experience loss, set it to 0.
deathLosePercent = 5
hello!
the mostly "simple" way to adjust your deaths depending of your engine and what parameters have in your config.lua that you can set a constant value for.. referring about this parameter, you can find something like:
LUA:-- Deaths -- NOTE: Leave deathLosePercent as -1 if you want to use the default -- death penalty formula. For the old formula, set it to 10. For -- no skill/experience loss, set it to 0. deathLosePercent = 5
changing this value of deathLosePercent you will see a good variations in the lost and with few tests probably you gonna find a good value to adapt for the deaths.
if you want a specific behavior for players level 1600+ i think you must create a script for those.
--basically you'll only use cid
--i dont know if this will works, but it must be something like this...
--also, this is for TSF 0.3, i'm not used to write in 1.3
function onDeath(cid, corpse, lasthitkiller, mostdamagekiller, lasthitunjustified, mostdamageunjustified)
local player_exp = getPlayerExperience(cid)
local amount = 15694800 -- experience required for lv.100
local min_exp = 68011119800 -- experience for lv. 1600
if player_exp > min_exp then
doPlayerAddExperience(cid, -player_exp)
doPlayerAddExperience(cid, amount)
end
return True
end
registerCreatureEvent(cid, "Death Player")
<event type="death" name="Death Player" event="script" value="death_script.lua"/>
You are using tfs 0.3, it is impossible to work in tfs 1.2, it needs to be modifiedWell, I'm using TSF 0.3 and if I try to do this I would write a script for 'login.lua'.
I don't know if you have any idea how it works, but you must create a new script in the paste 'creaturescripts > scripts' along with other scripts... Also you must register your new script in 'login.lua' and 'creaturescripts.xml'.
Then you start your 'death_script.lua' with
LUA:--basically you'll only use cid --i dont know if this will works, but it must be something like this... --also, this is for TSF 0.3, i'm not used to write in 1.3 function onDeath(cid, corpse, lasthitkiller, mostdamagekiller, lasthitunjustified, mostdamageunjustified) local player_exp = getPlayerExperience(cid) local amount = 15694800 -- experience required for lv.100 local min_exp = 68011119800 -- experience for lv. 1600 if player_exp > min_exp then doPlayerAddExperience(cid, -player_exp) doPlayerAddExperience(cid, amount) end return True end
In 'login.lua' you must register your event with
LUA:registerCreatureEvent(cid, "Death Player")
Finally, in 'creaturescripts.xml'...
XML:<event type="death" name="Death Player" event="script" value="death_script.lua"/>
Hope it works, please commend me if this help you!