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Compiling Debug

xTremoxx

domasturb(cid, genital)
Joined
Aug 11, 2007
Messages
418
Reaction score
6
Location
Brazil
When i use some actions i get debug.

aaawf.png


any ideas? i have sources.... :blink:
 
@Martyx .. Yes

@H3xed

Script code:

PHP:
local gain = {
gainArmor='&p+(1)',loseArmor='&p-(1)',
gainShield='&s+#',loseShield='&s-(#+1)',
gainAttack='&a+(1*(#))',loseAttack='&a-(1*(#+1))',
gainDefense='&d+(1*(#))',loseDefense='&d-(1*(#+1))',
chance='(100/math.sqrt((((@/4)+(#*2))/@)*#))',
maxlvl = 5,
blocked_ids = {}
}
local it = {
[12300] = 20,
[12297] = 40,
}
if not setItemName then
    function setItemName(uid,name)
		return doItemSetAttribute(uid,'name',name)
    end
    function setItemArmor(uid,name)
		return doItemSetAttribute(uid,'armor',name)
    end
	function setItemDefense(uid,name)
		return doItemSetAttribute(uid,'defense',name)
	end
	function setItemAttack(uid,name)
		return doItemSetAttribute(uid,'attack',name)
	end
	function getItemAttack(uid)
		return getItemAttribute(uid,'attack')
	end
	function getItemDefense(uid)
		return getItemAttribute(uid,'defense')
	end
function getItemArmor(uid)
   if type(uid) == 'number' then
      return getItemAttribute(uid,'armor')
   else
      return getItemInfo(uid.itemid).armor
   end
end
end

local function isArmor(uid)
    if (getItemInfo(uid.itemid).armor ~= 0) and (getItemWeaponType(uid.uid) == 0) then
		return true
	end
	return false
end
local function isWeapon(uid)
	uid = uid or 0
	local f = getItemWeaponType(uid)
	if f == 1 or f == 2 or f == 3 then
		return true
	end
	return false
end
local function isShield(uid)
	uid = uid or 0
	if getItemWeaponType(uid) == 4 then
		return true
	end
	return false
end
local function isBow(uid)
	uid = uid or 0
	if getItemWeaponType(uid) == 5 then
		return true
	end
	return false
end
local function getWeaponLevel(uid)
   uid = uid or 0
   local name = getItemName(uid.uid) or getItemInfo(uid.itemid).name or ''
   local lvl = string.match(name,'%s%+(%d+)%s*')
   return tonumber(lvl) or 0
end
local function doTransform(s,i)
    local c = string.gsub(s,'@',gain.maxlvl)
    local c = string.gsub(c,'&a',(getItemAttack(i.uid) ~= 0 and getItemAttack(i.uid) or getItemInfo(i.itemid).attack))
    local c = string.gsub(c,'&d',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense))
    local c = string.gsub(c,'&s',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense))
    local c = string.gsub(c,'&p',(getItemArmor(i.uid) ~= 0 and getItemArmor(i.uid) or getItemInfo(i.itemid).armor))
    local c = string.gsub(c,'#',getWeaponLevel(i))
    local q =  assert(loadstring('return '..c))
    return math.floor(assert(q()))
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
         if item.uid == 0 or item.itemid == 0 then return false end
		 toPosition.stackpos = 255
         if isInArray(gain.blocked_ids, itemEx.itemid)
          or (not getItemWeaponType(itemEx.uid) or getItemWeaponType(itemEx.uid) > 5)
           or (getItemWeaponType(itemEx.uid) == 0 and not isArmor(itemEx))
             or itemEx.itemid == 0 or itemEx.type > 1 or isItemStackable(itemEx.uid) then
                doPlayerSendTextMessage(cid, 24,"Você não pode evoluir este Item.")
                return TRUE
         end
         if isCreature(itemEx.uid) == TRUE then
            return FALSE
         end
        local level = getWeaponLevel(itemEx)
        local chance = doTransform(gain.chance,itemEx)
		if level == gain.maxlvl then
			doSendMagicEffect(toPosition, 2)
            return doPlayerSendTextMessage(cid, 24,"Seu Item já alcançou o limite máximo de evolução.")
		end
		doPlayerSendTextMessage(cid, 24,"Tentando evoluir com "..(chance+it[item.itemid] > 100 and 100 or chance+it[item.itemid]).."% de sucesso!")
        if chance+it[item.itemid] >= math.random(0,100) then
			local nm = getItemName(itemEx.uid)
			local slot = nm:match('(%[.+%])') or ''
			slot = slot~='' and ' '..slot or slot
            setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1)..slot)
            addEvent(doPlayerSendTextMessage,500,cid, 24,"Seu Item foi evoluido com sucesso para +"..(level+1)..slot..".")
            doSendMagicEffect(toPosition, 12)
            if isArmor(itemEx) then
				local get = doTransform(gain.gainArmor,itemEx)
				setItemArmor(itemEx.uid,get)
			elseif isBow(itemEx.uid) then
				setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
			elseif isWeapon(itemEx.uid) then
				setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
				setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx))
            elseif isShield(itemEx.uid) then
				setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx))
			end
        else
			if level == 0 then
				addEvent(doPlayerSendTextMessage,500,cid, 24,"Sem efeito.")
				doSendMagicEffect(toPosition, 2)
			elseif level > 0 then
			local nm = getItemName(itemEx.uid)
			local slot = nm:match('(%[.+%])') or ''
				slot = slot~='' and ' '..slot or slot
				if level == 1 then
					setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..slot)
					addEvent(doPlayerSendTextMessage,500,cid, 24,"Seu Item voltou ao normal.")
				else
					setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level-1)..slot)
					addEvent(doPlayerSendTextMessage,500,cid, 24,"Seu Item voltou para +"..(level-1)..slot..".")
				end
				if isArmor(itemEx) then
					setItemArmor(itemEx.uid,doTransform(gain.loseArmor  ,itemEx))
				elseif isWeapon(itemEx.uid) then
					setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
					setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx))
				elseif isBow(itemEx.uid) then
					setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
				elseif isShield(itemEx.uid) then
					setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx))
				end
			end
			doSendMagicEffect(toPosition, 9)
        end
	doRemoveItem(item.uid,1)
	return true
end
 
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