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Impossible, until you make some own events in engine ( c++ part )

Currently you must declare all in talkactions, that the one and the most optimized way.
 
Crap. I'am not so advanced in c++ to code it, but i will ask friend tomorrow, maybe he'll do it. If i wanted to declare all words it would take so long that it woulnt be worth the work.
Anyway thx. :)
 
Isn't there a script when you say something like F**K to a guard and he attack you with fire?

Just make the fire hit more? :)
 
You still can set "words" of talkactions for the ones that you need to perform actions on. Nevertheless, you haven't specified what you idea is so we are not able to help you in a way you may be willing us to do so.
 
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