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Demon oak - Not restricted to 1 player/time

Nanashi

New Member
Joined
May 2, 2010
Messages
241
Reaction score
2
Location
Sweden
My demon oak quest works fine except people can enter there as they wish..
10 people could enter if they want, the "local onePerQuest" doesn't seem to work as it should.
This is my demonOak.lua obs: I didn't create it.

Thanks for the help in advance.

LUA:
function onUse(cid, item, fromPosition, itemEx, toPosition)

local onePerQuest = "yes"
local level = 120
local positions =
{
        kick = { x = 32720, y = 32339, z = 7 },
        summon =
        {
                {x=32724, y=32348, z=7},
                {x=32715, y=32348, z=7},
                {x=32716, y=32353, z=7},
                {x=32724, y=32354, z=7}
        }
}

local summons =
{
        [1] = {"Demon", "Grim Reaper", "Elder Beholder", "Demon Skeleton"},
        [2] = {"Dark Torturer", "Banshee", "Betrayed Wraith", "Blightwalker"},
        [3] = {"Bonebeast", "Braindeath", "Diabolic Imp", "Giant Spider"},
        [4] = {"Hand of Cursed Fate", "Lich", "Undead Dragon", "Vampire"},
        [5] = {"braindeath", "Demon", "Bonebeast", "Diabolic Imp"},
        [6] = {"Demon Skeleton", "Banshee", "Elder Beholder", "Bonebeast"},
        [7] = {"Dark Torturer", "Undead Dragon", "Demon", "Demon"},
        [8] = {"Elder Beholder", "Betrayed Wraith", "Demon Skeleton", "Giant Spider"},
        [9] = {"Demon", "Banshee", "Blightwalker", "Demon Skeleton"},
        [10] = {"Grim Reaper", "Demon", "Diabolic Imp", "Braindeath"},
        [11] = {"Banshee", "Grim Reaper", "Hand of Cursed fate", "Demon"}
}

local areaPosition =
{
        {x=568, y=624, z=7, stackpos = 255},
        {x=589, y=640, z=7, stackpos = 255}
}

local demonOak = {8288, 8289, 8290, 8291}

local storages =
{
        done = 35700,
        cutTree = 36901
}

local blockingTree =
{
        [2709] = {32193, 3669}
}

        if blockingTree[itemEx.itemid] and itemEx.uid == blockingTree[itemEx.itemid][1] then

                if getPlayerLevel(cid) < level then
                        doPlayerSendCancel(cid, "You need level " .. level .. " or more to enter this quest.")
                        return TRUE
                end

                if getPlayerStorageValue(cid, storages.done) > 0 then
                        doPlayerSendCancel(cid, "You already done this quest.")
                        return TRUE
                end

                if getPlayerStorageValue(cid, storages.cutTree) > 0 then
                        return FALSE
                end

                if onePerQuest == "yes" then
                local players = getPlayersOnline()
                        for _, pid in ipairs(players) do
                        if isInRange(getCreaturePosition(pid), areaPosition[1], areaPosition[2]) then
                                doPlayerSendCancel(cid, "Wait until " .. getCreatureName(pid) .. " finish the quest.")
                                return TRUE
                        end
                        end
                end

                doTransformItem(itemEx.uid, blockingTree[itemEx.itemid][2])
                doSendMagicEffect(toPosition, CONST_ME_POFF)
                doMoveCreature(cid, SOUTH)
                doPlayerSetStorageValue(cid, storages.cutTree, 1)
                return TRUE

        elseif isInArray(demonOak, itemEx.itemid) then

                local get = getPlayerStorageValue(cid, itemEx.itemid)
                if get == -1 then
                        get = 1
                end

                if(getPlayerStorageValue(cid, 8288) == 12 and getPlayerStorageValue(cid, 8289) == 12 and getPlayerStorageValue(cid, 8290) == 12 and getPlayerStorageValue(cid, 8291) == 12) then
                        doTeleportThing(cid, positions.kick)
                        doPlayerSetStorageValue(cid, storages.done, 1)
                        return TRUE
                end

                if getPlayerStorageValue(cid, itemEx.itemid) > 11 then
                        doSendMagicEffect(toPosition, CONST_ME_POFF)
                        return TRUE
                end

                if(math.random(100) <= 10) then
                        doPlayerSetStorageValue(cid, itemEx.uid, 12)
                        return TRUE
                end


                if summons[get] then
                for i = 1, #summons[get] do
                        doCreateMonster(summons[get][i], positions.summon[i])
                end
                        doSendMagicEffect(toPosition, CONST_ME_DRAWBLOOD)
                        doPlayerSetStorageValue(cid, itemEx.itemid, get + 1)
                        if math.random(100) >= 50 then
                                doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
                        end
                end
        return FALSE
        end
end
 
Changed:
local areaPosition =
{
{x=568, y=624, z=7, stackpos = 255},
{x=589, y=640, z=7, stackpos = 255}
}

Hopefulyl this was the problem, I'll be back here if it wasn't.
Thanks to Djivar
 
Thanks for using my script!

The problem is on the areaPosition[1] and [2], change it and be sure that the dead tree position isn't inside that area
 
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