• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Demon Oak problems

Majeski20

New Member
Joined
Apr 21, 2008
Messages
602
Reaction score
4
Location
Sweden
Hello guys, i got problems with Demon Oak. ^_^

When i use the axe on the "dead tree" i enter the area as it should. But then when im cutting on the Demon Oaks west arm, i can do it unlimited
there is no end, it just spawns more monsters. It should be a "poff" when that part is finnished but it doesnt?

How can i fix this? :huh:

Rep ++

Code:
function onUse(cid, item, fromPosition, itemEx, toPosition)
 
	if blockingTree[itemEx.itemid] and itemEx.uid == blockingTree[itemEx.itemid][1] then
 
		local tree = toPosition
		if canEnter(cid, tree) ~= ERROR_NOERROR then
			return doPlayerSendCancel(cid, getError(canEnter(cid, tree), tree)) and doSendMagicEffect(tree, CONST_ME_POFF)
		end
 
		doTransformItem(itemEx.uid, blockingTree[itemEx.itemid][2])
		doSendMagicEffect(tree, CONST_ME_POFF)
		doMoveCreature(cid, getDirectionTo(getCreaturePosition(cid), toPosition))
		doCreatureSetStorage(cid, storages.treeCut, 1)
		doCreatureSay(cid, "I AWAITED YOU! COME HERE AND GET YOUR REWARD!", TALKTYPE_MONSTER_YELL, false, cid, (positions.demonOak or getCreaturePosition(cid)))
		return true
 
	elseif isInArray(demonOak, itemEx.itemid) then
 
		local get = getCreatureStorage(cid, itemEx.itemid)
		if get == -1 then doCreatureSetStorage(cid, itemEx.itemid, 1) end
 
		local k = 0
		for i = demonOak[1], demonOak[table.maxn(demonOak)] do
			if(getCreatureStorage(cid, i) == table.maxn(summons) + 1) then
				k = k + 1
			end
		end
 
		if killAllBeforeCut or k == table.maxn(demonOak) then
			if getCreaturesInRange(TYPE_MONSTER, questAreaPosition[1], questAreaPosition[2], GET_COUNT) > 0 then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You need to kill all monsters first.")
				doSendMagicEffect(toPosition, CONST_ME_POFF)
				return true
			end
		end
 
		if(k == table.maxn(demonOak)) then 
			doTeleportThing(cid, positions.kick)
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Tell Oldrak about your great victory against the demon oak.")
			doCreatureSetStorage(cid, storages.done, 1)
			return true
		end
 
		if getCreatureStorage(cid, itemEx.itemid) >= table.maxn(summons) + 1 then
			return doSendMagicEffect(toPosition, CONST_ME_POFF)
		end
 
		if math.random(10) > 3 then
			doSendMagicEffect(toPosition, CONST_ME_DRAWBLOOD)
			doCreatureSay(cid, "-krrrrak-", TALKTYPE_MONSTER_YELL, false, cid, getThingPos(itemEx.uid))
			doTargetCombatHealth(0, cid, floorDamage.type, -floorDamage.min, -floorDamage.max, floorDamage.effect)
			return true
		end
 
		local deny = false
		if summons[get] then
			for i = 1, table.maxn(summons[get]) do
				if monsterExists(summons[get][i]) then
					local sPos = positions.summon[math.random(table.maxn(positions.summon))]
					local thing = getTopCreature(sPos)
					local area
					if isMonster(thing.uid) then
						area = getArea(sPos, 2, 2)
						for _, pos in ipairs(area) do
							if isCreature(getTopCreature(pos).uid) or not isInRange(pos, questAreaPosition[1], questAreaPosition[2]) then
								deny = true
								break
							else
								doCreateMonster(summons[get][i], pos)
								break
							end
						end
					else
						doCreateMonster(summons[get][i], sPos)
					end
				end
			end
			if isLastCut(cid) then
				doCreatureSay(cid, "HOW IS THAT POSSIBLE?!? MY MASTER WILL CRUSH YOU!! AHRRGGG!", TALKTYPE_MONSTER_YELL, false, cid, (positions.demonOak or getCreaturePosition(cid)))
			else
				doCreatureSay(cid, sounds[2][math.random(1, table.maxn(sounds[2]))], TALKTYPE_MONSTER_YELL, false, cid, (positions.demonOak or getCreaturePosition(cid)))
			end
			doSendMagicEffect(toPosition, CONST_ME_DRAWBLOOD)
			if not deny then
				doCreatureSetStorage(cid, itemEx.itemid, get + 1)
			end
			if math.random(100) >= 50 then
				doTargetCombatHealth(0, cid, floorDamage.type, -floorDamage.min, -floorDamage.max, floorDamage.effect)
			end
		end
	return false
	end
end



Code:
_INFO =
{
	UPDATED = "March 03 2011",
	VERSION = "0.67",
	REV = 44,
	AUTHOR = "Darkhaos",
	CONTACT = "http://otland.net/members/darkhaos/"
}
 
if getStorage(0x65535) < 1 then
	doSetStorage(0x65536, os.clock())
	print("\n>> Loading Demon Oak Lib V" .. (_INFO.VERSION or "?") .. " REV: " .. (_INFO.REV or "?") .. " (" .. (_INFO.UPDATED or "?") .. ") By " .. (_INFO.AUTHOR or "?") .. " (Contact: " .. (_INFO.CONTACT or "?") .. ")")
	doSetStorage(0x65535, 1)
end
 
ITEM_DEADTREE = 2709
 
HALLOWEDAXE_PRICE = 1000
 
ERROR_NOERROR = 0
ERROR_TREEPOSITION = 1
ERROR_NOTENOUGHLEVEL = 2
ERROR_ALREADYDONE = 3
ERROR_ALREADYCUT = 4
ERROR_WAITFOR = 5
ERROR_MISSINGINFO = 6
 
TYPE_PLAYER = 1
TYPE_MONSTER = 2
TYPE_NPC = 3
TYPE_CREATURE = 4
GET_COUNT = 1
GET_UID = 2
 
STORAGE_LIB = 11257
STORAGE_THINK = 11258
 
DEMONOAKTHINK_TIME = 10000
DEMONOAKTHINK_CHANCE = 30
 
oneByQuest = true
killAllBeforeCut = false
enableOakThink = true
logEnabled = true
level = 120
positions =
{
	kick = {x = 1059, y = 1097, z = 7},
	summon =
	{
		{x = 1060, y = 1102, z = 7},
		{x = 1066, y = 1100, z = 7},
		{x = 1070, y = 1105, z = 7},
		{x = 1068, y = 1107, z = 7},
		{x = 1062, y = 1106, z = 7},
		{x = 1070, y = 1108, z = 7},
		{x = 1059, y = 1101, z = 7},
		{x = 1064, y = 1108, z = 7}
	},
	rewardRoom = {x = 1069, y = 1087, z = 7},
	demonOak = {x = 1065, y = 1105, z = 7}
}
 
summons =
{
	[1] = {"Demon", "Grim Reaper", "Elder Beholder", "Demon Skeleton"},
	[2] = {"Dark Torturer", "Banshee", "Betrayed Wraith", "Blightwalker"},
	[3] = {"Bonebeast", "Braindeath", "Diabolic Imp", "Giant Spider"},
	[4] = {"Hand Of Cursed Fate", "Lich", "Undead Dragon", "Vampire"},
	[5] = {"Braindeath", "Demon", "Bonebeast", "Diabolic Imp"},
	[6] = {"Demon Skeleton", "Banshee", "Elder Beholder", "Bonebeast"},
	[7] = {"Dark Torturer", "Undead Dragon", "Demon", "Demon"},
	[8] = {"Elder Beholder", "Betrayed Wraith", "Demon Skeleton", "Giant Spider"},
	[9] = {"Demon", "Banshee", "Blightwalker", "Demon Skeleton"},
	[10] = {"Grim Reaper", "Demon", "Diabolic Imp", "Braindeath"},
	[11] = {"Banshee", "Grim Reaper", "Hand of Cursed Fate", "Demon"}
}
 
questAreaPosition =
{
	{x = 1082, y = 1191, z = 7, stackpos = 255},
	{x = 1098, y = 1200, z = 7, stackpos = 255}
}
 
demonOak = {8288, 8289, 8290, 8291}
 
storages =
{
	done = 35712,
	treeCut = 38551
}
 
blockingTree =
{
	[ITEM_DEADTREE] = {32193, 3614}
}
 
floorDamage =
{
	min = 250,
	max = 310,
	type = COMBAT_EARTHDAMAGE,
	effect = CONST_ME_BIGPLANTS
}
 
rewards =
{
	[12901] = {done = 12900, reward = 2495, count = 1},
	[12902] = {done = 12900, reward = 8905, count = 1},
	[12903] = {done = 12900, reward = 8918, count = 1},
	[12904] = {done = 12900, reward = 8851, count = 1}
}
 
sounds =
{
	[1] =
	{
		"Release me and you will be rewarded greatefully!",
		"What is this? Demon Legs lying here? Someone might have lost them!",
		"I'm trapped, come here and free me fast!!",
		"I can bring your beloved back from the dead, just release me!",
		"What a nice shiny golden armor. Come to me and you can have it!",
		"Find a way in here and release me! Pleeeease hurry!",
		"You can have my demon set, if you help me get out of here!"
	},
	[2] =
	{
		"MY ROOTS ARE SHARP AS A SCYTHE! FEEL IT?!?",
		"CURSE YOU!",
		"RISE, MINIONS, RISE FROM THE DEAD!!!!",
		"AHHHH! YOUR BLOOD MAKES ME STRONG!",
		"GET THE BONES, HELLHOUND! GET THEM!!",
		"GET THERE WHERE I CAN REACH YOU!!!",
		"ETERNAL PAIN AWAITS YOU! NICE REWARD, HUH?!?!",
		"YOU ARE GOING TO PAY FOR EACH HIT WITH DECADES OF TORTURE!!",
		"ARGG! TORTURE IT!! KILL IT SLOWLY MY MINION!!"
	}
}
 
function canEnter(cid, tree)
	if type(questAreaPosition) == "table" and type(questAreaPosition[1]) == "table" and type(questAreaPosition[2]) == "table" and level and type(storages) == "table" then
		if isInRange(tree, questAreaPosition[1], questAreaPosition[2]) then
			return ERROR_TREEPOSITION
		elseif getPlayerLevel(cid) < level then
			return ERROR_NOTENOUGHLEVEL
		elseif getCreatureStorage(cid, storages.done) > 0 then
			return ERROR_ALREADYDONE
		elseif getCreatureStorage(cid, storages.treeCut) > 0 then
			return ERROR_ALREADYCUT
		elseif oneByQuest then
			if getCreaturesInRange(TYPE_PLAYER, questAreaPosition[1], questAreaPosition[2], GET_COUNT) > 0 then
				return ERROR_WAITFOR
			end
		end
	else
		return ERROR_MISSINGINFO
	end
	return ERROR_NOERROR
end
 
 
function getError(data, tree)
	if data == ERROR_TREEPOSITION then
		return print("[Warning - Action::Demon Oak Script] Dead tree position is inside the quest area positions.\nDead tree position: (x: " .. tree.x .. ", y: " .. tree.y .. ", z: " .. tree.z .. ")\nNorth-West area position (x: " .. questAreaPosition[1].x .. ", y: " .. questAreaPosition[1].y .. ", z: " .. questAreaPosition[1].z .. ")\nSouth-West area position (x: " .. questAreaPosition[2].x .. ", y: " .. questAreaPosition[2].y .. ", z: " .. questAreaPosition[2].z .. ")\nScript will not work correctly, please fix it.") and "Something is wrong, please contact a staff member."
	elseif data == ERROR_NOTENOUGHLEVEL then
		return "You need level " .. level .. " or higher to enter to the quest area."
	elseif data == ERROR_ALREADYDONE then
		return "You already done this quest."
	elseif data == ERROR_ALREADYCUT then
		return "You can not leave the quest area by here."
	elseif data == ERROR_WAITFOR then
		return "Wait until the player inside the quest area finish the quest."
	elseif data == ERROR_MISSINGINFO then
		return "Sorry, not possible."
	end
	return ""
end
 
function getCreaturesInRange(type, fromPos, toPos, get, countSummon)
 
	local types = 
	{
		[TYPE_PLAYER] = isPlayer,
		[TYPE_MONSTER] = isMonster,
		[TYPE_NPC] = isNpc,
		[TYPE_CREATURE] = isCreature
	}
	local tmp = {}
 
	local t = types[type]
	if not t then
		return print("[Warning - Function::getCreaturesInRange] Unknow type " .. (type or "(nil value)"))
	end
 
	local thing
	local pos
	for x = fromPos.x, toPos.x do
		for y = fromPos.y, toPos.y do
			for z = fromPos.z, toPos.z do
				pos = {x = x, y = y, z = z}
				thing = getTopCreature(pos)
				if t(thing.uid) then
					table.insert(tmp, thing.uid)
					if not countSummon and isSummon(thing.uid) then
						for i = 1, #tmp do
							if tmp[i] == thing.uid then
								table.remove(tmp, i)
								break
							end
						end
					end
				end
			end
		end
	end
	if(get == GET_COUNT) then
		return table.maxn(tmp)
	elseif(get == GET_UID) then
		return tmp
	else
		print("[Warning - Function::getCreaturesInRange] Unknow type to get " .. (get or "(nil value)"))
	end
end
 
function monsterExists(name)
 
	local file = "data/monster/monsters.xml"
	local openFile = io.open(file, "r")
	local m_name, getName, getFile, m_file = 0, 0, 0, 0
	local monsterExists, fileExists = false, false
	if openFile ~= nil then
		for line in io.lines(file) do
			if line:find('name=".*".*') and line:find('file=".*".*') then
				getName = string.match(line, 'name=".*".*')
				getFile = string.match(line, 'file=".*".*')
				m_name = string.sub(getName, string.find(getName, '="') + 2, string.find(getName, '" ') - 1)
				m_file = string.sub(getFile, string.find(getFile, '="') + 2, string.find(getFile, '"/') - 1)
				if m_name == name then
					monsterExists = true
					mfile = io.open("data/monster/" .. m_file, "r")
					if mfile ~= nil then
						fileExists = true
						mfile:close()
					end
				end
			end
		end
		openFile:close()
	end
	return monsterExists and fileExists or false
end
 
function isSummon(cid)
	return getCreatureMaster(cid) ~= cid or false
end
 
function isLastCut(cid)
	local k, s = 0, 0
	if not demonOak or type(demonOak) ~= "table" then
		return false
	end
	for i = demonOak[1], demonOak[table.maxn(demonOak)] do
		if getCreatureStorage(cid, i) == table.maxn(summons) + 1 then
			k = k + 1
		end
		if getCreatureStorage(cid, i) == table.maxn(summons) then
			s = s + 1
		end
	end
	return (k == 3 and s == 1 and true or false)
end
function checkLib()
 
	local final = "[" .. os.date() .. "]\n"
	print("\n> Checking demon oak lib...")
	local start = os.clock()
	local r = 0
	if type(summons) == "table" then
		for k, v in pairs(summons) do
			if v and type(v) == "table" then
				for _, s in ipairs(v) do
					if not monsterExists(s) then
						print("[Warning - Lib::DemonOak] Table: summons, Id: " .. k .. ", Monster " .. s .. " does not exists.")
						final = final .. "	[Warning - Lib::DemonOak] Table: summons, Id: " .. k .. ", Monster " .. s .. " does not exists.\n"
						r = r + 1
					end
				end
			else
				print("[Warning - Lib::DemonOak] Table: summons, Id: " .. k .. ", cannot load summons (table expected, got " .. (type(v) or "nil") .. ")")
				final = final .. "	[Warning - Lib::DemonOak] Table: summons, Id: " .. k .. ", cannot load summons (table expected, got " .. (type(v) or "nil") .. ")\n"
				r = r + 1
			end
		end
	else
		print("[Warning - Lib::DemonOak] Cannot load summons (table expected, got " .. (type(summons) or "nil") .. ")")
		final = final .. "	[Warning - Lib::DemonOak] Cannot load summons (table expected, got " .. (type(summons) or "nil") .. ")\n"
		r = r + 1
	end
	if type(positions) == "table" then
		if type(positions.kick) ~= "table" then
			print("[Warning - Lib::DemonOak] Invalid position for kick (table expected, got " .. (type(positions.kick) or "nil") .. ")")
			final = final .. "	[Warning - Lib::DemonOak] Invalid position for kick (table expected, got " .. (type(positions.kick) or "nil") .. ")\n"
			r = r + 1
		elseif type(positions.rewardRoom) ~= "table" then
			print("[Warning - Lib::DemonOak] Invalid position for reward room (table expected, got " .. (type(positions.rewardRoom) or "nil") .. ")")
			final = final .. "	[Warning - Lib::DemonOak] Invalid position for reward room (table expected, got " .. (type(positions.rewardRoom) or "nil") .. ")\n"
			r = r + 1
		elseif type(positions.demonOak) ~= "table" then
			print("[Warning - Lib::DemonOak] Cannot load demonOak position, scripts will use player position.")
			final = final .. "	[Warning - Lib::DemonOak] Cannot load demonOak position, scripts will use player position.\n"
			r = r + 1
		end
		if type(positions.summon) == "table" then
			for i = 1, table.maxn(positions.summon) do
				if type(positions.summon[i]) ~= "table" then
					print("[Warning - Lib::DemonOak] Invalid summon position on index " .. i .. " (table expected, got " .. (type(positions.summon[i]) or "nil") .. ")")
					final = final .. "	[Warning - Lib::DemonOak] Invalid summon position on index " .. i .. " (table expected, got " .. (type(positions.summon[i]) or "nil") .. ")\n"
					r = r + 1
				end
			end
		else
			print("[Warning - Lib::DemonOak] Cannot load summons position (table expected, got " .. (type(positions.summon) or "nil") .. ")")
			final = final .. "	[Warning - Lib::DemonOak] Cannot load summons position (table expected, got " .. (type(positions.summon) or "nil") .. ")\n"
			r = r + 1
		end
	else
		print("[Warning - Lib::DemonOak] Cannot load positions (table expected, got " .. (type(positions) or "nil") .. ")")
		final = final .. "	[Warning - Lib::DemonOak] Cannot load positions (table expected, got " .. (type(positions) or "nil") .. ")\n"
		r = r + 1
	end
	if not questAreaPosition or type(questAreaPosition[1]) ~= "table" or type(questAreaPosition[2]) ~= "table" then
		print("[Warning - Lib::DemonOak] Invalid area positions!")
		final = final .. "	[Warning - Lib::DemonOak] Invalid area positions!\n"
		r = r + 1
	end
	if type(demonOak) ~= "table" then
		print("[Warning - Lib::DemonOak] Cannot load 'demonOak' ids (table expected, got " .. (type(demonOak) or "nil") .. ")")
		final = final .. "	[Warning - Lib::DemonOak] Cannot load 'demonOak' ids (table expected, got " .. (type(demonOak) or "nil") .. ")\n"
		demonOak = {8288, 8289, 8290, 8291}
		r = r + 1
	end
	if storages and storages.done and storages.treeCut then
		if storages.done == storages.treeCut then 
			print("[Warning - Lib::DemonOak] Storage for dead tree (" .. storages.cutTree .. ") and storage to check if demonOak is finished (" .. storages.done .. ") are the same, change it or script will not work correctly.")
			final = final .. "	[Warning - Lib::DemonOak] Storage for dead tree (" .. storages.cutTree .. ") and storage to check if demonOak is finished (" .. storages.done .. ") are the same, change it or script will not work correctly.\n"
			r = r + 1
		end
	else
		print("[Warning - Lib::Demon Oak] Cannot load storages (table expected, got " .. (type(storages) or "nil") .. ")")
		final = final .. "	[Warning - Lib::DemonOak] Cannot load storages (table expected, got " .. (type(storages) or "nil") .. ")\n"
		r = r + 1
	end
	if type(blockingTree) == "table" then
		for k, v in pairs(blockingTree) do
			if type(v) ~= "table" then
				print("[Warning - Lib::DemonOak] Cannot load info about dead tree id: " .. k .. " (table expected, got " .. (type(v) or "nil") .. ")")
				final = final .. "	[Warning - Lib::DemonOak] Cannot load info about dead tree id: " .. k .. " (table expected, got " .. (type(v) or "nil") .. ")\n"
				r = r + 1
			end
		end
	else
		print("[Warning - Lib::DemonOak] Cannot load info about dead tree (table expected, got " .. (type(blockingTree) or "nil") .. ")")
		final = final .. "	[Warning - Lib::DemonOak] Cannot load info about dead tree (table expected, got " .. (type(blockingTree) or "nil") .. ")\n"
		r = r + 1
	end
	if type(rewards) == "table" then
		for k, v in pairs(rewards) do
			if type(v) ~= "table" or not v.done or not v.reward or not v.count then
				print("[Warning - Lib::DemonOak] Cannot load reward id " .. k .. "!")
				final = final .. "	[Warning - Lib::DemonOak] Cannot load reward id " .. k .. "!\n"
				r = r + 1
			end
		end
	else
		print("[Warning - Lib::DemonOak] Cannot load rewards (table expected, got " .. (type(rewards) or "nil") .. ")")
		final = final .. "	[Warning - Lib::DemonOak] Cannot load rewards (table expected, got " .. (type(rewards) or "nil") .. ")\n"
		r = r + 1
	end
	if type(sounds) == "table" then
		for k, v in pairs(sounds) do
			if type(v) ~= "table" then
				print("[Warning - Lib::DemonOak] Cannot load sounds on index " .. k .. " (table expected, got " .. (type(v) or "nil") .. ")")
				final = final .. "	[Warning - Lib::DemonOak] Cannot load sounds on index " .. k .. " (table expected, got " .. (type(v) or "nil") .. ")\n"
				r = r + 1
			end
		end
	else
		print("[Warning - Lib::DemonOak] Cannot load sounds (table expected, got " .. (type(sounds) or "nil") .. ")")
		final = final .. "	[Warning - Lib::DemonOak] Cannot load sounds (table expected, got " .. (type(sounds) or "nil") .. ")\n"
		r = r + 1
	end
 
	print("> " .. r .. " problems loaded in " .. os.clock() - start .. " seconds.\n")
	local logFile = "data/logs/demonOak.txt"
	local f = io.open(logFile, "a+")
	if logEnabled then
		if f ~= nil then
			f:write((r > 0 and final .. "\n\n" or ""))
			f:close()
		end
	end
end
 
function demonOakThink()
 
	if getGameState() == GAMESTATE_NORMAL then
		if math.random(100) <= DEMONOAKTHINK_CHANCE then
			if positions and positions.demonOak and type(positions.demonOak) == "table" and questAreaPosition and questAreaPosition[1] and type(questAreaPosition[1]) == "table" and questAreaPosition[2] and type(questAreaPosition[2]) == "table" then
				local rangeX, rangeY = getDistanceBetween(positions.demonOak, questAreaPosition[1]) + 3, getDistanceBetween(positions.demonOak, questAreaPosition[2]) + 3
				local list = getSpectators(positions.demonOak, rangeX, rangeY)
				if list and #list > 0 then
					for _, uid in ipairs(list) do
						if isPlayer(uid) and not isInArea(getCreaturePosition(uid), questAreaPosition[1], questAreaPosition[2]) and getCreaturesInRange(TYPE_PLAYER, questAreaPosition[1], questAreaPosition[2], GET_COUNT) == 0 then
							doCreatureSay(uid, sounds[1][math.random(table.maxn(sounds[1]))], TALKTYPE_MONSTER_YELL, false, uid, positions.demonOak)
						end
					end
				end
			end
		end
	end
 
	addEvent(demonOakThink, DEMONOAKTHINK_TIME)
end
 
if getStorage(STORAGE_LIB) < 1 then
	checkLib()
	doSetStorage(STORAGE_LIB, 1)
end
 
if getStorage(STORAGE_THINK) < 1 and enableOakThink then
	demonOakThink()
	doSetStorage(STORAGE_THINK, 1)
end
 
if getStorage(0x65537) < 1 then
	print(">> Demon Oak Lib loaded in " .. os.clock() - getStorage(0x65536) .. " seconds.\n")
	doSetStorage(0x65537, 1)
end
 
Last edited:
That's happening because you're summoning all monsters without killing the others, if a monster can be summoned, you won't get the storage.
Also check if you're getting an error on console.

Really?, because it should take about 5 hits of the axe on each spot. And for me its like 100000 hits without any change.
 
Back
Top