Hello I am trying to increase my dp limit to 5 thousand items but I can not. I already changed but it is still limited to 1000 items for premium and 500 for free. I already changed in the config moon and depot.cpp but does not change. I would also like both to have a limit of 5 thousand items but I can't. i used tfs 0.4
LUA:
////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include "depot.h"
#include "tools.h"
Depot::Depot(uint16_t type):
Container(type)
{
maxSize = 30;
depotLimit = 5000;
}
Attr_ReadValue Depot::readAttr(AttrTypes_t attr, PropStream& propStream)
{
if(attr != ATTR_DEPOT_ID)
return Item::readAttr(attr, propStream);
uint16_t depotId;
if(!propStream.getShort(depotId))
return ATTR_READ_ERROR;
setAttribute("depotid", depotId);
return ATTR_READ_CONTINUE;
}
ReturnValue Depot::__queryAdd(int32_t index, const Thing* thing, uint32_t count,
uint32_t flags, Creature* actor/* = NULL*/) const
{
const Item* item = thing->getItem();
if(!item)
return RET_NOTPOSSIBLE;
if((flags & FLAG_NOLIMIT) == FLAG_NOLIMIT)
return Container::__queryAdd(index, thing, count, flags, actor);
int32_t addCount = 0;
if((item->isStackable() && item->getItemCount() != count))
addCount = 1;
if(item->getTopParent() != this)
{
if(const Container* container = item->getContainer())
addCount = container->getItemHoldingCount() + 1;
else
addCount = 1;
}
if(getItemHoldingCount() + addCount > depotLimit)
return RET_DEPOTISFULL;
return Container::__queryAdd(index, thing, count, flags, actor);
}
ReturnValue Depot::__queryMaxCount(int32_t index, const Thing* thing, uint32_t count,
uint32_t& maxQueryCount, uint32_t flags) const
{
return Container::__queryMaxCount(index, thing, count, maxQueryCount, flags);
}
void Depot::postAddNotification(Creature* actor, Thing* thing, const Cylinder* oldParent,
int32_t index, CylinderLink_t /*link = LINK_OWNER*/)
{
if(getParent())
getParent()->postAddNotification(actor, thing, oldParent, index, LINK_PARENT);
}
void Depot::postRemoveNotification(Creature* actor, Thing* thing, const Cylinder* newParent,
int32_t index, bool isCompleteRemoval, CylinderLink_t /*link = LINK_OWNER*/)
{
if(getParent())
getParent()->postRemoveNotification(actor, thing, newParent,
index, isCompleteRemoval, LINK_PARENT);
}