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DEVELOP a 7.4 server – optimized for profitability in 2025

infamous69

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Mar 22, 2025
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Welcome OTLanders!


Lately, I've noticed a certain trend and a method for setting up a server that can be highly profitable while also fostering a great community among players!
Based on my observations over the past few months, I finally have the formula for success!

Right off the bat, I want to clarify that this is a process that takes some time. It's not something you can accomplish in a week, but with about a month of work, it can lead to really solid earnings in the long run.

Step-by-Step Guide: From Zero to a Profitable 7.4 Server in 2025


  1. Choose a Distro – Any will do, as long as at least 80% of the sprites are from version 7.4. Why most of them? Because you'll likely add some random stuff from newer versions later anyway.
  2. Create a Server Thread on OTLand – Ideally, about a month in advance.
  3. Describe Your Server in the Most Detailed and Beautiful Way Possible – Talk about all the "amazing" 7.4 mechanics you're implementing and how secure the server will be. This step is tricky because you'll need to keep feeding your growing audience with screenshots and videos from the tests of your "masterpiece."
  4. Start Gathering People on a Discord Channel – The more, the better. You want most of the "When is the launch?" questions to be asked there, helping you build a community.
  5. Hire a Streamer – If your server won't sell itself, this is an option for you. Pay them in shoes, candy bars, promises, or even real money—it will pay off anyway.
  6. Calculate the Hype – If your early estimates suggest you’ll have more than 60 players at launch, with at least 100-150 people on your Discord (and 70% of them actively engaging), you can move to the next step.
  7. Launch the ServerBiggest Warning Here: Make sure Rookgaard is well-polished. Most players won’t be able to leave it anyway, so make sure no one complains publicly about bugs or unfinished content on Rookgaard.
  8. Let the Magic Begin! – Once you start getting your first PayPal earnings from PACC, etc., begin lagging the server and randomly shutting it down. A rollback here and there is fine, but don’t overdo it!
  9. Complain Publicly About DDoS Issues – Act as if your "super hosting" can't handle the DDoS attacks, and start asking the community for donations to improve security.
  10. Repeat Step 9 for 1-2 Months – You'll collect enough money to hire someone to set up a properly working server. Don’t worry—most of the early players will leave, but those who already paid will stay along with new players. Feel free to ban a few people to make it seem like you’re keeping things in check.
  11. Final Choice – Either disappear with a budget and start fresh, or continue developing your money-making machine.

Conclusion


This "Zero to Millionaire" guide works, and I’m seeing more and more servers following this pattern. It seems like this is the trend for 2025.


Cheers!
🚀
 
Welcome OTLanders!


Lately, I've noticed a certain trend and a method for setting up a server that can be highly profitable while also fostering a great community among players!
Based on my observations over the past few months, I finally have the formula for success!

Right off the bat, I want to clarify that this is a process that takes some time. It's not something you can accomplish in a week, but with about a month of work, it can lead to really solid earnings in the long run.

Step-by-Step Guide: From Zero to a Profitable 7.4 Server in 2025


  1. Choose a Distro – Any will do, as long as at least 80% of the sprites are from version 7.4. Why most of them? Because you'll likely add some random stuff from newer versions later anyway.
  2. Create a Server Thread on OTLand – Ideally, about a month in advance.
  3. Describe Your Server in the Most Detailed and Beautiful Way Possible – Talk about all the "amazing" 7.4 mechanics you're implementing and how secure the server will be. This step is tricky because you'll need to keep feeding your growing audience with screenshots and videos from the tests of your "masterpiece."
  4. Start Gathering People on a Discord Channel – The more, the better. You want most of the "When is the launch?" questions to be asked there, helping you build a community.
  5. Hire a Streamer – If your server won't sell itself, this is an option for you. Pay them in shoes, candy bars, promises, or even real money—it will pay off anyway.
  6. Calculate the Hype – If your early estimates suggest you’ll have more than 60 players at launch, with at least 100-150 people on your Discord (and 70% of them actively engaging), you can move to the next step.
  7. Launch the ServerBiggest Warning Here: Make sure Rookgaard is well-polished. Most players won’t be able to leave it anyway, so make sure no one complains publicly about bugs or unfinished content on Rookgaard.
  8. Let the Magic Begin! – Once you start getting your first PayPal earnings from PACC, etc., begin lagging the server and randomly shutting it down. A rollback here and there is fine, but don’t overdo it!
  9. Complain Publicly About DDoS Issues – Act as if your "super hosting" can't handle the DDoS attacks, and start asking the community for donations to improve security.
  10. Repeat Step 9 for 1-2 Months – You'll collect enough money to hire someone to set up a properly working server. Don’t worry—most of the early players will leave, but those who already paid will stay along with new players. Feel free to ban a few people to make it seem like you’re keeping things in check.
  11. Final Choice – Either disappear with a budget and start fresh, or continue developing your money-making machine.

Conclusion


This "Zero to Millionaire" guide works, and I’m seeing more and more servers following this pattern. It seems like this is the trend for 2025.


Cheers!
🚀
You clearly haven't been on the dev side of things at all. No time developing, no time on OTA, and no time spent hosting... this is clear because what you don't know, what you don't see, is that there is actually a real problem when it comes to hosting right now, and that problem's name is

Raw.exe

Day in and day out, people who are actually hosting are seeking help for refuge from this guy's attacks. Right now, there is a guide being written on how to protect your servers against it, and prominent members of the community coming together and discussing solutions and ways to reduce the damage he is doing. This is not fabrication. So stop being a pissy little crybaby about some server you spent money on closing down due to these attacks and go play real tibia or a server that already has known protection in place. It was your choice to spend the money on the server you played, no one forced it on you, and you knew that it was a risk and but didn't care enough to refrain from spending the money.

Grow up and move on! Or even better, research this problem more thoroughly and try to be of some help to keep it from happening to others in the future..

The last thing you should do, is be some scummy low life who was hurt from spending money on a server that shut down due to attacks, so you go an write a "how to" guide for "profit" and blatantly tell everyone to do the same thing that you so desperately feel was done to you.
 
Thanks for the post. I'm on both sides—player/dev—although I've been on the dev side for over two years now.
I know what the problems are, but I also know that not everyone experiences them, especially those who followed my guide.
Additionally, how many people will actually do this even without any attacks?

I don’t see the point in going on about how hard and bad things are... hmm? Those who know how and try to handle it, just do. Those who have something to hide keep browsing the forum and constantly shift the blame onto someone else.


PS – While we're at it, you can add two more points:
12. Blame the "bigger servers" because they want to destroy you.
13. If players start complaining, give them 3-5 days of PACC so they stop. :)
 
I agree. It's super difficult.
This task is for people who at least have a grasp of logical concepts, so they have some idea of what to look for in the code if they’re not programmers.
For one person, it’s even harder because, starting from the code, they also have to deal with the map, scripts, and content...
Constant player attacks like "do this or that," coming up with new solutions, and handling other issues.


I’m just focusing on the "launch it – make money" approach, and whatever happens, happens.
The most important thing is that the money adds up – I couldn’t care less about the players...

That worries me today.
At every turn, scammers are waiting.


That's why people who truly put their hearts into a project will remain unnoticed.
 
I agree. It's super difficult.
This task is for people who at least have a grasp of logical concepts, so they have some idea of what to look for in the code if they’re not programmers.
For one person, it’s even harder because, starting from the code, they also have to deal with the map, scripts, and content...
Constant player attacks like "do this or that," coming up with new solutions, and handling other issues.


I’m just focusing on the "launch it – make money" approach, and whatever happens, happens.
The most important thing is that the money adds up – I couldn’t care less about the players...

That worries me today.
At every turn, scammers are waiting.


That's why people who truly put their hearts into a project will remain unnoticed.
This is the wrong way to raise awareness. You are only encouraging more of this behavior with this thread; You are not building a movement to stop it.
 
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