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Disconnected for exceeding packet per second limit

Sigoles

Discord: @sigoles
Joined
Nov 20, 2015
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I changed in config and tested with "25" "100" "200" "300" "400" and some players still geting this:

ax8IV3q.png


tfs 1,2
 
Last edited by a moderator:
Code:
if ((++m_packetsSent / timePassed) > static_cast<uint32_t>(g_config.getNumber(ConfigManager::MAX_PACKETS_PER_SECOND))) {

You should check your config.lua -> maxPacketsPerSecond = 50

This should solve the problem but will make some slow depend on your specs.
 
Code:
if ((++m_packetsSent / timePassed) > static_cast<uint32_t>(g_config.getNumber(ConfigManager::MAX_PACKETS_PER_SECOND))) {

You should check your config.lua -> maxPacketsPerSecond = 50

This should solve the problem but will make some slow depend on your specs.

there is configured value 300
 
As Slavi Dodo said, you should try putting 50 value in maxPacketsPerSecond, as far as I know this solves the problem.




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My problem was on casts, disconnecting spectators
The thing is it can happen anytime, caused by bot in most times. If player is doing too much actions such as spam ue , dance script with elfbot. Most old tfs haven’t got limit for these packets, if you are sending more then tfs can accept crash happens, this kind of crashing can happen with wpe pro.
 
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