probably caused because u have a bad host?
Maybe your network connection is too slow.
if ((++m_packetsSent / timePassed) > static_cast<uint32_t>(g_config.getNumber(ConfigManager::MAX_PACKETS_PER_SECOND))) {
Code:if ((++m_packetsSent / timePassed) > static_cast<uint32_t>(g_config.getNumber(ConfigManager::MAX_PACKETS_PER_SECOND))) {
You should check your config.lua -> maxPacketsPerSecond = 50
This should solve the problem but will make some slow depend on your specs.
Okay, i can actually say that you must firstly get a new sources and try to compile and also check case sensitive in maxPacketsPerSecond.there is configured value 300
hi this is solved? how? in packetsPerSecond in config lua? or sources?
The thing is it can happen anytime, caused by bot in most times. If player is doing too much actions such as spam ue , dance script with elfbot. Most old tfs haven’t got limit for these packets, if you are sending more then tfs can accept crash happens, this kind of crashing can happen with wpe pro.My problem was on casts, disconnecting spectators