enum slots_t
{
SLOT_PRE_FIRST = 0,
SLOT_WHEREEVER = SLOT_PRE_FIRST,
SLOT_FIRST = 1,
SLOT_HEAD = SLOT_FIRST,
SLOT_NECKLACE = 2,
SLOT_BACKPACK = 3,
SLOT_ARMOR = 4,
SLOT_RIGHT = 5,
SLOT_LEFT = 6,
SLOT_LEGS = 7,
SLOT_FEET = 8,
SLOT_RING = 9,
SLOT_AMMO = 10,
SLOT_DEPOT = 11,
SLOT_LAST = SLOT_DEPOT,
SLOT_HAND = 12,
SLOT_TWO_HAND = SLOT_HAND
};