-- SpellCreator generated.
function getPlayerResets(name)
return db.getResult("SELECT resets FROM players WHERE name="..db.escapeString(name)..""):getDataInt("resets")
end
-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (5000000)*getPlayerResets(name),(5100000)*getPlayerResets(name)
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FLAMMINGARROW)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
return (5000000)*getPlayerResets(name),(5100000)*getPlayerResets(name)
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
-- Areas/Combat for 100ms
local combat1_Brush_3 = createCombatObject()
setCombatParam(combat1_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatParam(combat1_Brush_3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat1_Brush_3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatArea(combat1_Brush_3,createCombatArea({{1, 0, 1},
{0, 2, 0},
{1, 0, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (5000000)*getPlayerResets(name),(5100000)*getPlayerResets(name)
end
setCombatCallback(combat1_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var)
RunPart(combat0_Brush_2,cid,var)
addEvent(RunPart,100,combat1_Brush_3,cid,var)
return true
end