local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_INVISIBLE)
function doPlayerInvisible(cid, time)
setConditionParam(condition, CONDITION_PARAM_TICKS, time*1000)
setCombatCondition(combat, condition)
return doCombat(cid, combat, var)
end
i just copied invisible.lua it shouldn't works. Do it yourself.