tatu hunter
Insane Mind~
I didnt tested it, but I want to know if it will work:
luascript.h
luascript.cpp
luascript.h
PHP:
static int32_t luaDoSaveHouses(lua_State* L);
luascript.cpp
PHP:
//doSaveHouses()
lua_register(m_luaState, "doSaveHouses", LuaInterface::luaDoSaveHouses);
int32_t LuaInterface::luaDoSaveHouses(lua_State* L)
{
IOMapSerialize* IOLoader = IOMapSerialize::getInstance();
bool saved = false;
for(uint32_t tries = 0; tries < 3; ++tries)
{
if(!IOLoader->saveHouses())
continue;
saved = true;
break;
}
return saved;
}