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Lua doSendDistanceShoot(fromPos, toPos, type[, player])

Xagul

deathzot.net
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I am trying to use doSendDistanceShoot(fromPos, toPos, type[, player]) in a script however it is able to pass through walls which is misleading. I was wondering if there is a way to check if toPos is behind a wall or in pz. If so then it will not shoot.
 
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