MaR0
Banned User
- Joined
- Apr 16, 2018
- Messages
- 272
- Solutions
- 3
- Reaction score
- 29
Hello otlanders how to reverse the DistanceShoot instead of coming out from character make it absorb
Lua:
function onSay(cid, words, param)
pps = getPlayerPosition(cid)
if getPlayerItemCount(cid, 7910) >= 1 then
doPlayerRemoveItem(cid, 7910, 1)
doPlayerAddItem(cid, 7890, 1)
doPlayerSendTextMessage(cid, 25, "you have bought inferno amulet for 1 peanuts !.")
doSendDistanceShoot(getCreaturePosition(cid), {x=getCreaturePosition(cid).x+2,y=getCreaturePosition(cid).y-2,z=getCreaturePosition(cid).z}, 40 )
doSendDistanceShoot(getCreaturePosition(cid), {x=getCreaturePosition(cid).x+2,y=getCreaturePosition(cid).y,z=getCreaturePosition(cid).z}, 40)
doSendDistanceShoot(getCreaturePosition(cid), {x=getCreaturePosition(cid).x+2,y=getCreaturePosition(cid).y+2,z=getCreaturePosition(cid).z}, 40)
doSendDistanceShoot(getCreaturePosition(cid), {x=getCreaturePosition(cid).x-2,y=getCreaturePosition(cid).y-2,z=getCreaturePosition(cid).z}, 40)
doSendDistanceShoot(getCreaturePosition(cid), {x=getCreaturePosition(cid).x-2,y=getCreaturePosition(cid).y,z=getCreaturePosition(cid).z}, 40)
doSendDistanceShoot(getCreaturePosition(cid), {x=getCreaturePosition(cid).x-2,y=getCreaturePosition(cid).y+2,z=getCreaturePosition(cid).z}, 40)
doSendDistanceShoot(getCreaturePosition(cid), {x=getCreaturePosition(cid).x,y=getCreaturePosition(cid).y-2,z=getCreaturePosition(cid).z}, 40)
doSendDistanceShoot(getCreaturePosition(cid), {x=getCreaturePosition(cid).x,y=getCreaturePosition(cid).y+2,z=getCreaturePosition(cid).z}, 40)
else
doPlayerSendTextMessage(cid, 25, "Sorry, you do not have enough 1 epic peanuts to buy the infernoaol !.")
doSendMagicEffect(pps, 2)
end
return true
end