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TFS 1.X+ duplicate monster XML scripts in pack.

Arkemis

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TFS 1.3 (nekiro downgrade 8.6)
cip Client 8.6

I'm downgrading a monster pack and i'm noticing some (not all) of the creatures have duplicate xml scripts. Some have flags like "canwalkonenergy", others don't. Are there any compatibility issues I should be aware of when selecting which ones to keep and point to with my monsters.xml?

examples:
 

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Solution
You can check the monster flags you've in your source here.
Anyway if there's something wrong you'll mostly get an error on console like this one.
Code:
[Warning - Monsters::loadMonster] Unknown flag attribute
And You can check the monster immunities you've in your source here.
But you'll also get an error if you're having something wrong like this.
Code:
[Warning - Monsters::loadMonster] Unknown immunity
And You can check the monster elements you've in your source here.
You'll get an error...
You can check the monster flags you've in your source here.
Anyway if there's something wrong you'll mostly get an error on console like this one.
Code:
[Warning - Monsters::loadMonster] Unknown flag attribute
And You can check the monster immunities you've in your source here.
But you'll also get an error if you're having something wrong like this.
Code:
[Warning - Monsters::loadMonster] Unknown immunity
And You can check the monster elements you've in your source here.
You'll get an error aswell if you're missing something.
Code:
[Warning - Monsters::loadMonster] Unknown element percent.
If you've a monster with anything incompatible with your source loot/voice/damage/defenses etc.., It will throw an error on the console on startup.
 
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