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Monster Elemental Lords

yetiq

New Member
Joined
May 18, 2009
Messages
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Location
Poland ;]
Bosses from Elemental Spheres Quest.

Earth Overlord
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Earth Overlord" nameDescription="an Earth Overlord" race="undead" experience="2800" speed="330" manacost="0">
	<health now="4000" max="4000"/>
	<look type="285" corpse="8933"/>
	<targetchange interval="20000" chance="30"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="80"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="92" attack="49"/>
		<attack name="poisoncondition" interval="2000" range="1" min="-500" max="-500"/>
		<attack name="earth" interval="2000" chance="17" length="8" spread="0" min="-100" max="-900">
			<attribute key="areaEffect" value="stones"/>
		</attack>
		<attack name="speed" interval="2000" chance="20" radius="7" speedchange="-750" duration="20000">
			<attribute key="areaEffect" value="plantattack"/>
    		</attack>
    	</attacks>
    	<defenses armor="40" defense="42">
		<defense name="healing" interval="2000" chance="19" min="0" max="0">
      		<attribute key="areaEffect" value="bigplants"/>
		</defense>
	</defenses>
	<elements>
		<element deathPercent="20"/>
		<element icePercent="20"/>
		<element firePercent="-25"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity energy="1"/>
		<immunity invisible="1"/>
		<immunity earth="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="95" chance="60000"/><!-- gold coin -->
		<item id="2148" countmax="73" chance="10000"/><!-- gold coin -->
		<item id="2152" countmax="3" chance="20000"/><!-- platinum coin -->
		<item id="8305" chance="220000000"/><!-- mother soil -->
		<item id="2149" countmax="2" chance="8000"/><!-- small emerald -->
    		<item id="11220" chance="7025" /><!-- shiny stone -->
		<item id="1294" countmax="15" chance="6500"/><!-- small stone -->
		<item id="7884" chance="2100"/><!-- terra mantle -->
		<item id="8880" chance="1666"/><!-- swamplair armor -->
	</loot>
</monster>

Energy Overlord
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Energy Overlord" nameDescription="an Energy Overlord" race="energy" experience="2800" speed="290" manacost="0">
	<health now="4000" max="4000"/>
	<look type="290" corpse="8966"/>
	<targetchange interval="20000" chance="15"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="85"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="1"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="92" attack="49"/>
		<attack name="energy" interval="2000" chance="22" length="7" spread="0" min="0" max="-800">
			<attribute key="areaEffect" value="energyarea"/>
		</attack>
		<attack name="energy" interval="2000" chance="16" range="3" target="1" min="0" max="-200">
			<attribute key="areaEffect" value="purpleenergy"/>
			<attribute key="shootEffect" value="energyball"/>
		</attack>
		<attack name="speed" interval="2000" chance="20" radius="7" speedchange="-700" duration="20000">
			<attribute key="areaEffect" value="plantattack"/>
		</attack>
	</attacks>
	<defenses armor="40" defense="40">
		<defense name="healing" interval="2000" chance="25" min="0" max="0">
			<attribute key="areaEffect" value="bigclouds"/>
		</defense>
	</defenses>
	<elements>
		<element physicalPercent="50"/>
		<element firePercent="-1"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity ice="1"/>
		<immunity energy="1"/>
		<immunity earth="1"/>
		<immunity invisible="1"/>
	</immunities>
	<loot>
		<item id="2148" chance="100000" countmax="100"/><!-- gold coin -->
		<item id="2152" chance="10000" countmax="3"/><!-- platinum coin -->
		<item id="8306" chance="400000000"/><!-- pure energy -->
		<item id="8879" chance="1900"/><!-- voltage armor -->
	</loot>
</monster>

Fire Overlord
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Fire Overlord" nameDescription="a Fire Overlord" race="fire" experience="2800" speed="300" manacost="0">
	<health now="4000" max="4000"/>
	<look type="243" corpse="8964"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="102" attack="50"/>
		<attack name="fire" interval="2000" chance="15" length="8" spread="0" min="-300" max="-900"/>
		<attack name="speed" interval="2000" chance="23" radius="7" speedchange="-800" duration="20000">
            <attribute key="areaEffect" value="explosionarea"/>
		</attack>
        	<attack name="firecondition" interval="2000" chance="21" range="7" target="1" min="-200" max="-200">
            <attribute key="areaEffect" value="explosion"/>
            <attribute key="shootEffect" value="fire"/>
		</attack>
	</attacks>
	<defenses armor="25" defense="25"/>
	<elements>
		<element physicalPercent="1"/>
		<element energyPercent="20"/>
		<element icePercent="-25"/>
		<element deathPercent="20"/>
		<element earthPercent="80"/>
	</elements>
	<immunities>
		<immunity fire="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="80" chance="100000"/><!-- gold coin -->
		<item id="2148" countmax="50" chance="50000"/><!-- gold coin -->
        	<item id="2152" countmax="3" chance="30000"/><!-- platinum coin -->
		<item id="8304" chance="100000"/><!-- eternal flames -->
		<item id="8877" chance="900"/><!-- lavos armor -->
    		<item id="10559" chance="9900" /><!-- fiery heart -->
		<item id="7899" chance="2310"/><!-- magma coat -->
	</loot>
</monster>

Ice Overlord
PHP:
<?xml version="1.0" encoding="UTF-8"?>
	<monster name="Ice Overlord" nameDescription="an Ice Overlord" race="venom" experience="2800" speed="290" manacost="0">
	<health now="4000" max="4000"/>
	<look type="11" corpse="8965"/>
	<targetchange interval="20000" chance="15"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="85"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="92" attack="49"/>
		<attack name="freezecondition" interval="2000" range="1" min="-240" max="-240"/>
		<attack name="speed" interval="2500" chance="19" radius="7" target="0" speedchange="-800" duration="20000">
			<attribute key="areaEffect" value="icetornado"/>
		</attack>
		<attack name="ice" interval="2000" chance="16" length="8" spread="0" target="0" min="-700" max="-1000">
			<attribute key="areaEffect" value="icearea"/>
		</attack>
	</attacks>
	<defenses armor="30" defense="30">
		<defense name="healing" interval="2000" chance="15" min="0" max="0">
			<attribute key="areaEffect" value="icetornado"/>
		</defense>
	</defenses>
	<elements>
		<element physicalPercent="50"/>
		<element energyPercent="-25"/>
	</elements>
	<immunities>
		<immunity fire="1"/>
		<immunity ice="1"/>
		<immunity drown="1"/>
		<immunity earth="1"/>
		<immunity invisible="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="100" chance="50000"/><!-- gold coin -->
        	<item id="2152" countmax="3" chance="30000"/><!-- platinum coin -->
		<item id="8300" chance="10000000"/><!-- flawless ice crystal -->
		<item id="8878" chance="1666"/><!-- cristalline armor -->
	</loot>
</monster>

Lord of the Elements
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Lord of the Elements" nameDescription="Lord of the Elements" race="undead" experience="8000" speed="470" manacost="0">
	<health now="8000" max="8000"/>
	<look type="290" corpse="9009"/>
	<targetchange interval="5000" chance="10"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="149" attack="68"/>
        	<attack name="physical" interval="2000" chance="15" radius="5" min="0">
            	<attribute key="areaEffect" value="blackspark"/>
      	</attack>
        	<attack name="physical" interval="4000" chance="100" radius="4" min="0">
            	<attribute key="areaEffect" value="energyarea"/>
      	</attack>
		<attack name="speed" interval="2000" chance="19" radius="7" speedchange="-850" duration="40000">
			<attribute key="areaEffect" value="stones"/>
		</attack>
	</attacks>
	<defenses armor="30" defense="30">
		<defense name="outfit" interval="1500" chance="40" monster="Energy Overlord" duration="3000">
			<attribute key="areaEffect" value="yellowenergy"/>
		</defense>
		<defense name="outfit" interval="1500" chance="40" monster="Fire Overlord" duration="3000">
			<attribute key="areaEffect" value="firearea"/>
		</defense>
		<defense name="outfit" interval="1500" chance="40" monster="Earth Overlord" duration="3000">
			<attribute key="areaEffect" value="bigplants"/>
		</defense>
		<defense name="outfit" interval="1500" chance="40" monster="Ice Overlord" duration="3000">
			<attribute key="areaEffect" value="giantice"/>
		</defense>
	</defenses>
	<elements>
		<element icePercent="30"/>
		<element energyPercent="30"/>
		<element firePercent="30"/>
		<element earthPercent="30"/>
		<element physicalPercent="1"/>
	</elements>
	<immunities>
		<immunity holy="1"/>
		<immunity drown="1"/>
		<immunity death="1"/>
		<immunity invisible="1"/>
	</immunities>
	<summons maxSummons="2">
		<summon name="Blistering Fire fire elemental" interval="4000" chance="100" min="2" max="2"/>		<summon name="Jagged Earth Elemental" interval="4000" chance="100" min="2" max="2"/>	
		<summon name="Roaring Water Elemental" interval="4000" chance="100" min="2" max="2"/>	
		<summon name="Overcharged Energy Elemental" interval="4000" chance="100" min="2" max="2"/>	
	</summons>
	<voices interval="3000" chance="10">
		<voice sentence="WHO DARES CALLING ME?" yell="1"/>
	</voices>
	<loot>
		<item id="2152" countmax="3" chance="50000"/><!-- platinum coin -->
		<item id="2152" countmax="3" chance="30000"/><!-- platinum coin -->
		<item id="9971" chance="8200"/><!-- gold ingot -->
		<item id="2147" countmax="4" chance="7000"/><!-- small ruby -->
		<item id="2149" countmax="4" chance="7100"/><!-- small emerald -->
		<item id="2146" countmax="4" chance="6800"/><!-- small sapphire -->
		<item id="8881" chance="350"/><!-- fireborn titan armor -->
		<item id="8882" chance="200"/><!-- earthborn titan armor -->
		<item id="8884" chance="300"/><!-- oceanborn leviathan armor -->
	</loot>
</monster>
 
Last edited:
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