if(player->getSkull() == SKULL_NONE &&
#ifndef __WAR_SYSTEM__
isPartner(player) &&
#else
(isPartner(player) || isAlly(player)[B][COLOR="#FF0000"] || isEnemy(player, true)[/COLOR][/B]) &&
#endif
g_game.getWorldType() != WORLD_TYPE_NO_PVP)
return SKULL_GREEN;