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End Snap-backs!

Evan

A splendid one to behold
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Guys, help me out here.

While on test server, I found that CipSoft implemented an annoying feature called snap-backs.

What that is, is due to the no-blocking changes, if you walk against another character now on any
server, your character will initially move and then snap back, just like when you try to enter a house
to which you are not invited. This effect is wanted and not a bug.

This effect occurs on every world type, when you want to walk through someone, you have to
move twice, the first is a snap-back, then the second move is walking through. Same for pvp
you can't walk through people, but they allow snap-backs anyways, making it totally useless.



People have suffered nausea, headaches, and motion sickness, in my proposal, there was 1 person with a case of an epileptic attack.

Help us sign the proposal and let CipSoft know!
This can benefit me, everyone who hate it, and even you.

Link:

END SNAP-BACKS!



If this is never fixed or removed, this marks the end of my Tibian career, as well as most of you too.
 
God damn. Signed that motherfucker. That shit was ANNOYING

Cipsoft is about to get told by a 16 year old programmer.

@Cipsoft
In the intial Self-Appear packet, just send 1 byte of boolean data (0x00 = false, 0x01 = true) to the client so it knows whether or not its allowed to walk on players or not. This way, snap-backs will not occur sine it will only allow a player to walk on another creature when the server tells it it can.

This will be easier on the server when moving and its as simple as this in the message handler..

if (WalkOnPlayers == 0x00){
//Code which makes the client calculate creatures as blocking
}else{
//Nothing because creatures dont block
}

I KNOW its that simple, cipsoft. Do it.

Haha,
Red
 
Dude, I definitely know how you feel. It's so god damn annoying!
 
The first day of reckoning has begun.
 
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