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RevScripts enviroment spell

Niloahs

Well-Known Member
Joined
Feb 10, 2020
Messages
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hi guys, can someone help me changing this script?

i have the script but dont work the way i want, basicaly i want the enviroment spell cast the full area instead of only the line.
and if possible make the area damage + effect random
1613257621756.png


Lua:
local effects = {
    {fromPosition = Position(1040, 1073, 7), toPosition = Position(1046, 1076, 7), effect = CONST_ME_HOLYDAMAGE},
}

local spawnDamage = GlobalEvent("spawn damage")
function spawnDamage.onThink(interval)
    local jolf
    for i = 1, #effects do
        local settings = effects[i]
        fromPosition = settings.fromPosition
        toPosition = settings.toPosition
        local spectators = Game.getSpectators(settings.fromPosition, false, true, 7, 7, 5, 5)
        if #spectators > 0 then
            if settings.effect then
                for y = fromPosition.y, toPosition.y do
                    local newPosition = Position(fromPosition.x, y, fromPosition.z)
                    newPosition:sendMagicEffect(settings.effect)

                    jolf = Tile(newPosition):getTopCreature()
                    if jolf and jolf:isPlayer() then
                        doTargetCombatHealth(0, jolf, COMBAT_PHYSICALDAMAGE, -500, -1000, settings.effect)
                    end
                end
                for x = fromPosition.x, toPosition.x do
                    local newPosition2 = Position(x, fromPosition.y, fromPosition.z)
                    newPosition2:sendMagicEffect(settings.effect)
                    jolf = Tile(newPosition2):getTopCreature()
                    if jolf and jolf:isPlayer() then
                        doTargetCombatHealth(0, jolf, COMBAT_PHYSICALDAMAGE, -10, -500, settings.effect)
                    end
                end
            end
        end
    end
    return true
end

spawnDamage:interval(2000)
spawnDamage:register()

thanks very much
 
Skärmavbild 2021-02-14 kl. 01.40.14.png
Lua:
local config = {
    minDamage = 10,
    maxDamage = 1000,
    magicEffectStart = 1,
    magicEffectEnd = 50
}

local effects = {
    {
        fromPosition = Position(116, 423, 7),
        toPosition   = Position(123, 428, 7),
        effect       = CONST_ME_HOLYDAMAGE
    },
}

local spawnDamage = GlobalEvent("spawn damage")
function spawnDamage.onThink(interval)
    local jolf
    for i = 1, #effects do
        local settings = effects[i]

        local spectators = Game.getSpectators(settings.fromPosition, false, true, 7, 7, 5, 5)
        if #spectators > 0 then
            for y = settings.fromPosition.y, settings.toPosition.y do
                for x = settings.fromPosition.x, settings.toPosition.x do
                    newPosition = Position(x, y, settings.fromPosition.z)
                    newPosition:sendMagicEffect(math.random(config.magicEffectStart, config.magicEffectEnd))
                    jolf = Tile(newPosition):getTopCreature()
                    if jolf and jolf:isPlayer() then
                        doTargetCombatHealth(0, jolf, COMBAT_PHYSICALDAMAGE, -config.minDamage, -config.maxDamage, settings.effect)
                    end
                end
            end
        end
    end
    return true
end

spawnDamage:interval(1000)
spawnDamage:register()
 
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