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<ERRO> DIRETORIO DO OTSERVER <ERRO>

hullerstrux

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I need help in these following errors

https://imgur.com/F7f7ecO

https://imgur.com/Dgsh1BA

https://imgur.com/aQcTbUA

CONFIG LUA.
Code:
accountManager = false
namelockManager = true
newPlayerChooseVoc = false
newPlayerSpawnPosX = 1032
newPlayerSpawnPosY = 1026
newPlayerSpawnPosZ = 5
newPlayerTownId = 1
newPlayerLevel = 1
newPlayerMagicLevel = 0
generateAccountNumber = false

redSkullLength = 30 * 24 * 60 * 60
blackSkullLength = 45 * 24 * 60 * 60
dailyFragsToRedSkull = 3
weeklyFragsToRedSkull = 5
monthlyFragsToRedSkull = 10
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = dailyFragsToRedSkull
weeklyFragsToBanishment = weeklyFragsToRedSkull
monthlyFragsToBanishment = monthlyFragsToRedSkull
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = true
useFragHandler = true
advancedFragList = false

notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
killsBanLength = 7 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = false
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false

World type 
options: pvp, no-pvp, pvp-enforced 
WorldType = "pvp"
Exhausted time in ms (1000 = 1 second) for yelling
Exhausted = 1000
Exhausted time in ms (1000 = 1 second) for aggressive spells/weapons
FightExhausted = 1000
Exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons
   HealExhausted = 500   
How many ms to add if the player is already exhausted and tries to yell (1000 = 1 second)
   ExhaustedAdd = 200

   How long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second)
   PZLock = 60000
How long a field belongs to a player before it no longer causes PZ lock for the owner
  
FieldOwnershipDuration = 5000
In mili seconds
   TimeToDecreaseFrags = 24 * 60 * 60 * 1000
Time white skull will remain after killing a player, in minutes
   WhiteSkullTime = 15
amount of kills that leads to red skull
  KillsToRedSkull = 5

Remove ammunition
If false, ammunition will not be removed when using distance weapons
(or other weapons that use ammunition)
   RemoveAmmunition = false
   Remove rune charges
This only applies to runes done using the default functions.   
Custom runes made using actions will not be affected.  
RemoveRuneCharges = false

Remove weapon charges
   Set to false to disable charges disappearing from weapons on use
   RemoveWeaponCharges = true   
Top player on a stacked tile will be unable to heal
   UHTrap = true

Server ip (the ip that server listens on)
   IP = "177.133.126.239"
Server port (the port that server listens on)
   Port = "7171"
How many logins attempts until ip is temporary disabled
   Set to 0 to disable
   LoginTries = 5
How long the retry timeout until a new login can be made (without disabling the ip)
   RetryTimeout = 5000
How long the player need to wait until the ip is allowed again
LoginTimeout = 60 * 1000
Allow clones (multiple logins of the same char)
   AllowClones = false
   Only one player online per account
   CheckAccounts = false

SQL type
   options: mysql, sqlite, odbc or pgsql
   SQL_Type = "mysql"
SQL connection part
   SQL_DB   = "otserver74"

   these settings are not used by SQLite
   SQL_Host = "localhost"
   SQL_Port = 3306
   SQL_User = "root"
   SQL_Pass = "~"
sqlFile = "otserver74.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "plain"

house rent period
   options: daily, weekly, monthly
   HouseRentPeriod = "monthly"
Price for a tile
   HousePrice = 100
HouseLevel = 1
   PremOnlyHouse = false   
PremOnlyBeds = false

Login message
   LoginMsg = "Welcome to Tibia OS"
Server name
   ServerName = "Tibia-OS"
World name
   WorldName = "Tibia-OS"
Server owner name
   OwnerName = "Pasturry"
Server owner email
  OwnerEmail = ""

   Server url
   URL = ""
Server location
   Location = "Chile"

Minimum amount of time between actions ('Use') (1000 = 1 second)
   MinActionInterval = 500
Minimum amount of time between extended actions ('Use with...') (1000 = 1 second)
   MinActionExInterval = 500
Map location
   Map = "data/world/World2.otbm"
Mapkind
  Options: OTBM for binary map, XML for OTX map
   MapKind = "OTBM"
Type of map storage,
   'relational' - Slower, but possible to run database queries to change all items to another id for example.
   'binary' - Faster, but you cannot run DB queries.
   To switch, load server with the current type, change the type in config.lua
   type /reload config and the save the server with/closeserver serversave
   MapStoreType = "binary"
Rates (experience, skill, magic level, loot and spawn)
   RateExp = 2
   RateSkill = 3 
RateMag = 4
   RateLoot = 2
   RateSpawn = 3
Despawn configs
   How many floors can a monster go from his spawn before despawning
   DespawnRange = 2
How many square metters can a monster be far from his spawn before despawning
   DespawnRadius = 50
Message Of The Day box that you sometimes get before you choose characters)
   MOTD = "Welcome To Tibia OS"
   MOTD_Num = "1"
Max number of players allowed
   MaxPlayers = "999"
Accounts password type
   options: plain, md5, sha1
   PasswordType = "plain"
Max number of messages a player can say before getting muted (default 4), set to 0 to disable muting
   MaxMessageBuffer = 4
Save client debug assertion reports
SaveClientDebug = false
Should the server use account balance system or depot system for paying houses?
   UseAccBalance = true
Time after player will be kicked when idle, in minutes
  MaxIdleTime = 15
Level on which player will get rooked
   LevelToRook = 5
TownId to which player will be teleported
    RookTempleId = 10 
if your website is not showing player deaths, then keep this as false
   StorePlayerDeaths = false
ID of temple to which player will get teleported when his prem end out
   0 to disable
  not tested yet
   FACCTempleID = 0
Example: 1500 <= 1,5 seconds push delay
Pushdelay = 1500
Example: 10 <= every 10 minutes automatic server save
Servesave = 10
 
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